Fellwar Stone card art

Fellwar Stone

Artifact MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add one mana of any color that a land an opponent controls could produce.

Rulings

7 official rulings, in the order Wizards published them.

  • 2004-10-04

    It only produces one mana even if the land can produce more than one.

  • 2004-10-04

    This works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now.

  • 2004-10-04

    The ability can be activated if the opponent has no lands that produce mana, but the effect will not be able to generate any mana.

  • 2009-10-01

    Fellwar Stone doesn't care about any restrictions or riders your opponents' lands (such as Ancient Ziggurat or Hall of the Bandit Lord) put on the mana they produce. It just cares about colors of mana.

  • 2009-10-01

    When determining what colors of mana your opponents' lands could produce, take into account any applicable replacement effects that would apply to those lands' mana abilities (such as Contamination's effect, for example). If there is more than one, consider them in any possible order.

  • 2009-10-01

    Fellwar Stone checks the effects of all mana-producing abilities of lands your opponents control, but it doesn't check their costs. For example, Vivid Crag has the ability "T, Remove a charge counter from Vivid Crag: Add one mana of any color." If an opponent controls Vivid Crag and you control Fellwar Stone, you can tap Fellwar Stone for any color of mana. It doesn't matter whether Vivid Crag has a charge counter on it, and it doesn't matter whether it's untapped.

  • 2009-10-01

    The colors of mana are white, blue, black, red, and green. Fellwar Stone can't be tapped for colorless mana, even if a land an opponent controls could produce colorless mana.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Fellwar Stone, whatever its commander.

Decks running it 107
Games played 82
Win rate 31.7%
Confirmed on board 1 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Five-Color 12 decks
  • Rakdos 8 decks
  • Esper 8 decks
  • Four-Color (no Green) 8 decks
  • Jeskai 5 decks
  • Mono-Red 4 decks
  • Dimir 4 decks
  • Grixis 3 decks
  • Temur 3 decks
  • Mardu 3 decks
  • Bant 3 decks
  • Golgari 2 decks
  • Jund 2 decks
  • Gruul 2 decks
  • Izzet 2 decks
  • Abzan 2 decks
  • Boros 2 decks
  • Azorius 2 decks
  • Four-Color (no Black) 2 decks
  • Mono-Blue 1 deck
  • Simic 1 deck
  • Mono-White 1 deck
  • Naya 1 deck
  • Four-Color (no Red) 1 deck

Fellwar Stone price history

The Mystery Booster Commander Edition #74 printing, as Scryfall reports the TCGplayer market. Updated nightly.

No price has been recorded for this version yet.

Every version of Fellwar Stone

44 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Fellwar Stone. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.