Rogue's Passage card art

Rogue's Passage

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

T: Add .

4, T: Target creature can't be blocked this turn.

Rulings

One official ruling, as Wizards published it.

  • 2018-12-07

    Activating the second ability of Rogue's Passage after a creature has become blocked won't cause that creature to become unblocked.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Rogue's Passage, whatever its commander.

Decks running it 65
Games played 15
Win rate 46.7%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Boros 6 decks
  • Mono-Red 5 decks
  • Simic 4 decks
  • Mardu 4 decks
  • Jeskai 4 decks
  • Mono-Green 3 decks
  • Abzan 3 decks
  • Mono-Black 2 decks
  • Golgari 2 decks
  • Gruul 2 decks
  • Temur 2 decks
  • Selesnya 2 decks
  • Naya 2 decks
  • Azorius 2 decks
  • Five-Color 2 decks
  • Colorless 1 deck
  • Dimir 1 deck
  • Grixis 1 deck
  • Esper 1 deck
  • Four-Color (no Black) 1 deck

Every version of Rogue's Passage

36 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Rogue's Passage — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.