Henry Wu, InGen Geneticist card art

The WuSac Clan

Sultai

Commanded by Henry Wu, InGen Geneticist

100 cards. Played 5 tracked games.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking.

Games played 5
Wins 0
Win rate 0%
MMR 1,535

MMR is a skill rating for the deck, not for its pilot — what mmr means in magic.

Bracket 2 — Core

A floor, not a verdict. It is read off the cards in the list, and counting cards cannot see a two-card infinite combo — so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 1
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 1

What it's built out of

Measured against the Balanced Midrange blueprint. These counts overlap and sum past 100 — a card counts toward every job it does, so Solemn Simulacrum is a creature and an artifact and ramp. That is how deck builders count; see the 100-card commander deck template.

Slot In the deck Target Verdict
Lands 39 37 On target
Ramp 10 10 On target
Card advantage 14 10 4 over
Spot removal 2 8 6 short
Board wipes 3 3 On target
Creatures 34 28 On target
Recursion 6 3 3 over
Protection 2 3 On target
Tutors 1 2 On target
Artifacts 9 No target
Enchantments 7 No target
Instants 6 No target
Sorceries 8 No target
Planeswalkers 2 No target
Graveyard hate 2 No target
Token makers 25 No target
Sacrifice outlets 4 No target

Mana curve

Average mana value 3.95 across 61 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 1
  • 2 11
  • 3 15
  • 4 13
  • 5 10
  • 6 8
  • 7+ 3

3 slots are outside their band, 6 inside.

The written read

An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.

This deck wins by assembling incremental and compounding creature-value engines (token makers like Avenger/Scute, growing threats like Chasm Skulker, and permanents that double or grant persistent counters) and then using anthem effects and counter-redistribution (Reyhan + Mikaeus) to turn that value into an overwhelming board that kills players in short order.

Typically closes around turn 10 in a four-player game. Typical wins come once a token engine + anthem/counter engine lands and is protected (around turn 10 in a four-player game); adding efficient tutors to find the engine or more resilient early interaction would move that earlier.

Its three strongest interactions

  • Mikaeus, the Unhallowed + Reyhan, Last of the Abzan: Mikaeus giving undying and Reyhan moving +1/+1 counters creates repeating growth when creatures trade — creatures that come back with counters feed Reyhan, which redistributes counters and lets your board spiral out of control.
  • Avenger of Zendikar + Primal Vigor: Avenger makes a board of plants on entry and Primal Vigor doubles those tokens and their eventual counters/landfall growth, turning a single Avenger into an immediate, massive army that thins opponents quickly.
  • Chasm Skulker + Primeval Bounty: Chasm Skulker grows as you draw and trigger creature entry, while Primeval Bounty adds counters and produces additional tokens when creatures enter, letting Skulker and the produced tokens scale together into a lethal board state.

Cards that would extend them

  • Evolution Sage: extends the Mikaeus + Reyhan synergy by proliferating the +1/+1 counters you redistribute, accelerating the growth loop without adding mana pieces.
  • Parallel Lives: extends the Avenger of Zendikar + Primal Vigor synergy by providing an additional, non-redundant doubling effect for tokens that stacks with Primal Vigor to explode Avenger activations even harder in this deck.
  • Deepglow Skate: extends the Mikaeus + Reyhan synergy by doubling counters on key creatures at once, turning modest counter redistributions into game-ending growth in a single trigger.

The decklist

100 cards, grouped by the main job each one does. Every card links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Enchantment 3

Spot Removal 2

Sacrifice Outlet 2

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Or open it in TurnZero

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See the plain text list
Commander
1 Henry Wu, InGen Geneticist

Deck
1 Avenger of Zendikar
1 Badlands Revival
1 Bitterthorn, Nissa's Animus
1 Blasphemous Edict
1 Bojuka Bog
1 Chasm Skulker
1 Chorale of the Void
1 Citanul Hierophants
1 Cleopatra, Exiled Pharaoh
1 Cloakwood Hermit
1 Command Tower
1 Cryptolith Rite
1 Darkwater Catacombs
1 Deadly Rollick
1 Diligent Zookeeper
1 Dimir Aqueduct
1 Dimir Signet
1 Disciple of Freyalise // Garden of Freyalise
1 Echocasting Symposium
1 Elegy Acolyte
1 Ezuri's Predation
1 Force of Vigor
5 Forest
1 Gaea's Anthem
1 Gala Greeters
1 Gilt-Leaf Palace
1 Golgari Rot Farm
1 Golgari Signet
1 Hinterland Harbor
1 Honest Rutstein
1 Impostor Syndrome
3 Island
1 Jalira, Master Polymorphist
1 Jenova, Ancient Calamity
1 Joel, Resolute Survivor
1 Jolrael, Mwonvuli Recluse
1 Kain, Traitorous Dragoon
1 Keeper of Fables
1 Liliana, Death's Majesty
1 Liliana, Dreadhorde General
1 Long Feng, Grand Secretariat
1 Lord Skitter, Sewer King
1 Master of the Wild Hunt
1 Mikaeus, the Unhallowed
1 Morbid Opportunist
1 Nature's Claim
1 Octomancer
1 Ogre Slumlord
1 Old Rutstein
1 Opulent Palace
1 Part the Waterveil
1 Popular Egotist
1 Port of Karfell
1 Primal Vigor
1 Primeval Bounty
1 Reef Worm
1 Reliquary Tower
1 Relm's Sketching
1 Rendmaw, Creaking Nest
1 Restless Cottage
1 Restless Reef
1 Return of the Wildspeaker
1 Revitalizing Repast // Old-Growth Grove
1 Reyhan, Last of the Abzan
1 Scute Swarm
1 Secret Passage
1 Self-Reflection
1 Shipwreck Marsh
1 Simic Signet
1 Sunken Hollow
5 Swamp
1 Swampbenders
1 Tainted Isle
1 Tainted Wood
1 Talisman of Dominance
1 Talisman of Resilience
1 Temple of Deceit
1 Temple of Malady
1 Termination Facilitator
1 Thought Vessel
1 Underground River
1 Venomcrawler
1 Viridescent Bog
1 Vraan, Executioner Thane
1 Waterlogged Teachings // Inundated Archive
1 Witherbloom Campus
1 Woodland Cemetery
1 Worst Fears
1 Xu-Ifit, Osteoharmonist

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.