Precon Upgrade Guide

Rebellion Rising Upgrade Guide

What to cut, what to add, and how to play the Boros tokens precon from Phyrexia: All Will Be One, commanded by Neyali, Suns' Vanguard.

Six Magic cards for the Rebellion Rising Commander precon: Chain Reaction, Goldwardens' Gambit and Hate Mirage on the left, tagged to cut, and Purphoros, God of the Forge, Divine Visitation and Hero of Bladehold on the right, tagged to add.
The sealed Rebellion Rising Commander deck box

Phyrexia: All Will Be One

Rebellion Rising

Difficulty2/5 · Beginner-friendly
Power3/5

For Mirrodin! tokens go wide. Out of the box, before any upgrades. How we rate precons

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Quick verdict

Rebellion Rising is a Boros token deck where every token hits twice. Neyali, Suns' Vanguard gives your attacking tokens double strike and exiles a card you can play each time tokens attack a player, so the deck turns a wide board into both damage and card flow. It has plenty of token makers and anthems already. What holds it back is a pair of cards that wipe or help opponents, two expensive spells at the top of the curve, and a few lands that enter tapped or make only colorless mana.

Colors Boros (red-white)
Commander Neyali, Suns' Vanguard
Product Phyrexia: All Will Be One Commander deck (2023)
Main plan Go-wide tokens: make creature tokens every turn, attack with them for double strike damage, and play the cards Neyali exiles

TurnZero HQ rates Rebellion Rising a 2 out of 5 on difficulty and a 3 out of 5 on power, as it comes in the box. That is our editorial read, not an official Wizards rating. The full hundred cards are on the Rebellion Rising decklist page, and every other precon we cover is on the precon directory.

How the precon plays

Neyali, Suns' Vanguard is a four-mana 3/3. Attacking tokens you control have double strike, so a 1/1 Soldier deals 2 and a token pumped by Intangible Virtue deals 4. Whenever one or more of your tokens attack a player, you exile the top card of your library, and during any turn you attacked with a token you may play that card. Attacking with tokens every turn keeps your hand topped up.

The deck makes tokens from many angles. Legion Warboss and Loyal Apprentice add a hasty token every combat, Assemble the Legion and Court of Grace make more each upkeep, and spells like Hordeling Outburst , Increasing Devotion and White Sun's Zenith fill the board at once. The For Mirrodin! equipment, such as Kemba's Banner and Hexplate Wallbreaker , arrives with a Rebel token to carry it.

Anthems turn those bodies into real attackers. Intangible Virtue , Phantom General and Prava of the Steel Legion pump tokens, and Adriana, Captain of the Guard gives your whole team melee. Since Neyali doubles the damage of every attacking token, each +1/+1 counts twice.

What works out of the box

What needs improvement

A couple of cards work against the plan. Chain Reaction deals damage to each creature equal to the number of creatures on the battlefield, which in this deck usually means your own board dies first, and Cut a Deal draws every opponent a card. The top of the curve also includes Goldwardens' Gambit at eight mana before Equipment discounts and Myr Battlesphere at seven.

The mana base has some drag. Temple of the False God makes nothing until your fifth land, Temple of Triumph , Myriad Landscape and Path of Ancestry enter tapped, and several utility lands produce only colorless. Boros token decks want to curve out early, and those lands slow the first few turns.

Upgrade ideas

Each upgrade below starts from something the deck does poorly and says what a replacement card has to do. The cards named are examples, not the only answer: if you own something else that does the same job, or a newer printing does it better, it goes in the same slot. Make one change at a time and play a few games between them, so you can tell which change helped. The general method is in how to upgrade a Commander precon →

1. Turn every token into damage

Neyali already doubles combat damage from tokens. Cards that deal damage when a creature enters, or that make each token much bigger, give the deck reach when the board gets stalled.

What to look for Enchantments or creatures that deal damage when your creatures enter, or replace your tokens with larger ones.

2. Replace the self-harming cards with clean removal

This deck only needs to remove a blocker or an engine, not reset the board. Cheap targeted answers do that without hurting your tokens or feeding opponents cards.

What to look for Instant-speed removal costing three mana or less that targets a single permanent. See how much removal a Commander deck needs.

Cut, for example

✕

Chain Reaction Damage equal to the number of creatures on the battlefield, to each creature. Your wide board makes it bigger and dies to it.

✕

Cut a Deal Each opponent draws a card so you can draw that many. In a four-player game, it gives three opponents a card each to get yourself three.

3. Lower the curve with token makers that attack

Neyali rewards attacking with tokens every turn from turn four on. Three- and four-drops that make attacking tokens do that, while seven- and eight-drops often arrive too late.

What to look for Creatures costing four mana or less that make a token every combat or put tokens onto the battlefield attacking.

Cut, for example

✕

Goldwardens' Gambit Eight mana minus one per Equipment for five hasty Rebels. It needs a lot of Equipment out to be cheap.

✕

Myr Battlesphere Seven mana for a 4/7 and four Myr. The tokens are good with Neyali, but a cheaper token maker gets there sooner.

4. Untap the lands

Two-color aggressive decks lose the most to tapped lands, and this one runs several. Duals that enter untapped help the deck curve out.

What to look for Red-white dual lands that enter untapped on the turns you need them. The land and mana base guide compares the cycles.

Cut, for example

✕

Temple of the False God Taps for nothing until you control five lands, so it is a blank in the opening turns.

✕

Temple of Triumph Always enters tapped. Scry 1 is a small reward for the lost tempo.

Win conditions

The upgraded deck wins by attacking with a wide board of double-striking tokens. Make tokens every turn with Legion Warboss , Assemble the Legion and Hero of Bladehold , pump them with Intangible Virtue and Phantom General , and let Neyali, Suns' Vanguard double their damage. Purphoros, God of the Forge and Impact Tremors finish opponents who survive the attack, and Flawless Maneuver or Clever Concealment keeps the board through a wrath.

Who should buy this precon

A friendly first Commander deck. The plan is easy to see (make tokens, attack with them, play the exiled card), and the deck has its protection built in. The main thing to learn is remembering to play Neyali's exiled cards on turns you attacked with a token, since they stay playable only on those turns. It suits anyone who likes a big board and a lot of combat.

Checked against the printed decklist on October 10, 2026.

Track how the upgrades actually perform.

TurnZero HQ keeps a win rate per deck version, so you can change a few cards, play some games, and see the difference instead of guessing.

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