Sanguine Bond
Tracked across real Commander games played through TurnZero HQ.
Jump to section ▾
What it does
Whenever you gain life, target opponent loses that much life.
Combos with Sanguine Bond
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Enduring Angel // Angelic Enforcer Infinite
- Near-infinite lifegain
- Near-infinite lifeloss for target opponent
- Shard of the Nightbringer Infinite
- Infinite lifeloss for target opponent
- Target opponent loses the game
- Exquisite Blood Infinite
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
- Revival // Revenge Infinite
- Near-infinite lifegain
- Near-infinite lifeloss for up to two target opponents
- Judith, Carnage Connoisseur Wheel of Misfortune Infinite
- Near-infinite lifeloss for target opponent
- Judith, Carnage Connoisseur Fire Covenant Infinite
- Near-infinite lifeloss for target opponent
- Verdant Sun's Avatar Serra Avatar Infinite
- Near-infinite lifegain
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
- Verdant Sun's Avatar Soul of Eternity Infinite
- Near-infinite lifegain
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
5 official rulings, in the order Wizards published them.
- 2009-10-01
Sanguine Bond's ability triggers just once for each life-gaining event, whether it's 1 life from Soul Warden or 8 life from Tendrils of Corruption.
- 2021-03-19
If you gain an amount of life "for each" of something, that life is gained as one event and Sanguine Bond's ability triggers only once.
- 2021-03-19
If an ability triggers whenever an opponent loses life and causes you to gain life, such as the ability of Exquisite Blood, this will loop until either you win the game or a player takes an action to break the loop. If neither of these happen, the game ends in a draw.
- 2023-09-01
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Sanguine Bond's ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
- 2024-04-12
In a Two-Headed Giant game, life gained by your teammate won't cause Sanguine Bond's ability to trigger, even though it caused your team's life total to increase.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Sanguine Bond, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Frodo, Adventurous Hobbit | 2 | 0 | — |
| Sam, Loyal Attendant | 2 | 0 | — |
| Athreos, God of Passage | 1 | 0 | — |
| Karlov of the Ghost Council | 1 | 0 | — |
| M.O.D.O.K. | 1 | 0 | — |
| Ob Nixilis, Captive Kingpin | 1 | 0 | — |
| Olinda the Oblivious | 1 | 0 | — |
| Oloro, Ageless Ascetic | 1 | 0 | — |
Colors it shows up in
- Mono-Black 3 decks
- Orzhov 2 decks
- Abzan 2 decks
- Golgari 1 deck
- Rakdos 1 deck
- Esper 1 deck
Sanguine Bond price history
The Commander 2021 #153 printing, as Scryfall reports the TCGplayer market. Updated nightly. Click any version below to chart its price.
Every recorded price change
| Date | Non-foil |
|---|---|
| Oct 13, 2026 | $8.16 |
| Oct 11, 2026 | $8.16 |
| Oct 10, 2026 | $8.02 |
| Oct 9, 2026 | $7.95 |
| Oct 8, 2026 | $7.89 |
| Oct 7, 2026 | $8.06 |
| Oct 5, 2026 | $8.24 |
| Oct 3, 2026 | $8.40 |
| Oct 2, 2026 | $8.24 |
| Sep 30, 2026 | $8.19 |
| Sep 29, 2026 | $8.33 |
| Sep 28, 2026 | $8.18 |
A row is recorded only on nights the price moved, so each price held until the row above it.
Every version of Sanguine Bond
10 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.
Inverted
Secret Lair Drop
- Normal
- $30.44
- Foil
- —
Showcase
Wilds of Eldraine: Enchanting Tales
- Normal
- $6.60
- Foil
- $10.54
Tales of Middle-earth Commander
- Normal
- $5.58
- Normal
- $8.16
Time Spiral Remastered
- Normal
- $6.01
- Foil
- $29.85
Iconic Masters
- Normal
- $5.84
- Foil
- $7.70
Commander 2017
- Normal
- $7.32
Commander 2013
- Normal
- $5.43
Magic 2014
- Normal
- $5.54
- Foil
- $9.95
Magic 2010
- Normal
- $7.35
- Foil
- $9.79
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Sanguine Bond. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.