Atraxa, Grand Unifier card art

Atraxa, Grand Unifier Deck

Four-Color (no Red)

Commanded by Atraxa, Grand Unifier

100 cards. Played 1 tracked game.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking.

Games played 1
Wins 1
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
MMR No rated games yet.

MMR is a skill rating for the deck, not for its pilot — what mmr means in magic.

Bracket 3 — Upgraded

A floor, not a verdict. It is read off the cards in the list, with combos looked up rather than guessed at — but only ones somebody has written up are in the database, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 2
Tutors 2
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 0

Game Changers in this list

  • 2 Game Changers — any at all puts a deck at Bracket 3 or above

What it's built out of

Measured against the Balanced Midrange blueprint. These counts overlap and sum past 100 — a card counts toward every job it does, so Solemn Simulacrum is a creature and an artifact and ramp. That is how deck builders count; see the 100-card commander deck template.

Slot In the deck Target Verdict
Lands 33 37 4 short
Ramp 11 10 On target
Card advantage 13 10 3 over
Spot removal 10 8 On target
Board wipes 6 3 3 over
Creatures 30 28 On target
Recursion 2 3 On target
Protection 3 3 On target
Tutors 2 2 On target
Artifacts 6 No target
Enchantments 6 No target
Instants 18 No target
Sorceries 8 No target
Planeswalkers 3 No target
Counterspells 4 No target
Token makers 8 No target
Sacrifice outlets 2 No target

Mana curve

Average mana value 3.40 across 67 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 7
  • 2 18
  • 3 19
  • 4 7
  • 5 8
  • 6 2
  • 7+ 6

3 slots are outside their band, 6 inside.

The written read

An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.

The deck wins by creating and leveraging a steady stream of creatures and token production, converting incremental value into a lethal combat finish (Craterhoof-style) or draining opponents with sacrifice/death triggers; Notion Thief provides heavy card-advantage swings by stealing opponents' extra draws to refuel the engine, letting you build the board state needed to close the game.

Typically closes around turn 9 in a four-player game. Wins around turn 9 in typical four-player games; adding real fast mana (turn-1/2 acceleration) is the single change that would push this deck into much earlier wins.

Its three strongest interactions

  • Ghoulcaller Gisa + Blood Artist: sacrifice creatures to Ghoulcaller to make multiple 2/2 Zombies and repeatedly trigger Blood Artist-style drains as those creatures die, converting board churn into incremental life loss for opponents.
  • Craterhoof Behemoth + token makers (Jadar, Ghoulcaller Gisa, Gravecrawler, Three Tree Mascot): build a wide board of cheap tokens and then close the game by dropping Craterhoof for lethal commander-attacks.
  • Notion Thief + Insatiable Avarice (or other multi-draw effects like Thirst for Knowledge/Quick Study): when opponents would draw extra cards from spells, Notion Thief redirects those draws to you, turning their card draw into fuel for your engine and accelerating your hand advantage.

Cards that would extend them

  • Cathars' Crusade: extends the Craterhoof + token makers synergy by putting +1/+1 counters on each token as they enter, making a subsequent Craterhoof swing vastly larger.
  • Whip of Erebos: extends the Ghoulcaller Gisa + Blood Artist synergy by recurring creatures to the battlefield, creating repeatable death triggers and more Blood Artist drains while providing some lifelink resilience.
  • Hullbreacher: extends the Notion Thief + multi-draw synergy by producing an even stronger denial/draw effect against opponents (note: Hullbreacher is NOT on the Game Changers list).

The decklist

100 cards, grouped by the main job each one does. Every card links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Counterspell 3

Instant 1

Sacrifice Outlet 1

Recursion 1

Artifact 1

Protection 1

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Or open it in TurnZero

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See the plain text list
Commander
1 Atraxa, Grand Unifier

Deck
1 Aetherize
1 Alania, Divergent Storm
1 Ancient Bronze Dragon
1 Ancient Silver Dragon
1 Archdruid's Charm
1 Beza, the Bounding Spring
1 Bitter Triumph
1 Blood Artist
1 Bloodchief Ascension
1 Blossoming Sands
1 Cache Grab
1 Cathar Commando
1 Caves of Koilos
1 Craterhoof Behemoth
1 Deathcap Glade
1 Diresight
1 Disdainful Stroke
1 Dismal Backwater
1 Dismember
1 Doom Blade
1 Dwynen's Elite
1 Elvish Archdruid
1 Emeritus of Woe // Demonic Tutor
1 Empyrean Eagle
1 Essence Channeler
1 Exotic Orchard
1 Expressive Iteration
1 Extravagant Replication
1 Feed the Swarm
1 Force of Vigor
1 Force of Will
5 Forest
1 Garruk's Uprising
1 Ghoulcaller Gisa
1 Giada, Font of Hope
1 Gravecrawler
1 Grow from the Ashes
1 Heaped Harvest
1 Heartless Act
1 High-Society Hunter
1 Horn of Greed
1 Idyllic Beachfront
1 Insatiable Avarice
4 Island
1 Jadar, Ghoulcaller of Nephalia
1 Liliana of the Veil
1 Liliana, Death's Majesty
1 Liliana, Dreadhorde General
1 Mischievous Pup
1 Mystic Confluence
1 Notion Thief
1 Omniscience
1 Overwhelming Forces
1 Phyrexian Arena
4 Plains
1 Plaza of Heroes
1 Priest of Titania
1 Quick Study
1 Relic of Legends
1 Restorative Technique
1 Savannah Lions
1 Scoured Barrens
1 Secluded Courtyard
1 Sheoldred's Edict
1 Sink into Stupor // Soporific Springs
1 Sire of Seven Deaths
1 Snakeskin Veil
1 Solemn Simulacrum
1 Soul-Shackled Zombie
1 Spell Pierce
1 Stroke of Midnight
5 Swamp
1 Tatyova, Steward of Tides
1 Teferi, Mage of Zhalfir
1 Thirst for Knowledge
1 Three Tree Mascot
1 Three Tree Rootweaver
1 Thriving Heath
1 Thriving Isle
1 Thriving Moor
1 Tranquil Cove
1 Uncharted Haven
1 White Orchid Phantom
1 Witch-king of Angmar
1 Witness Protection
1 Worn Powerstone

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.