Feed the Swarm card art

Feed the Swarm

Sorcery MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Rulings

3 official rulings, in the order Wizards published them.

  • 2024-11-08

    If a permanent on the battlefield has X in its mana cost, X is 0 for the purpose of determining its mana value.

  • 2024-11-08

    If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.

  • 2024-11-08

    The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Feed the Swarm, whatever its commander.

Decks running it 36
Games played 16
Win rate 37.5%
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mono-Black 8 decks
  • Dimir 7 decks
  • Grixis 5 decks
  • Golgari 3 decks
  • Rakdos 3 decks
  • Four-Color (no Red) 2 decks
  • Five-Color 2 decks
  • Sultai 1 deck
  • Abzan 1 deck

Every version of Feed the Swarm

27 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Feed the Swarm — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.