Flubs, the Fool card art

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Temur by Somewhat Magic

Commanded by Flubs, the Fool

100 cards. No tracked games yet.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.

Games played 0
Wins 0
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
MMR — No rated games yet.

Combos in this deck

3 combos · 3 infinite — looked up in Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.

INFINITE Squee, the Immortal + Food Chain

Infinite colored mana that can only be spent to cast creature spells · Infinite creature ETB · Infinite creature LTB · Infinite storm count · How it works →

INFINITE Underworld Breach + Lotus Petal + Brain Freeze

Infinite self-mill · Near-infinite magecraft triggers · Near-infinite mill · How it works →

INFINITE Underworld Breach + Lion's Eye Diamond + Brain Freeze

Infinite self-mill · Near-infinite colored mana · Near-infinite magecraft triggers · Near-infinite mill · Near-infinite storm count · How it works →

Bracket 4 — Optimized

A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 8
Tutors 1
Fast mana 6 Sol Ring excluded — it's in precons.
Extra turns 0
  • 8 Game Changers — any at all puts a deck at Bracket 3 or above
  • 8 Game Changers, past the three Bracket 3 allows

What it's built out of

Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.

Slot by slot — 6 slots are outside their band, 3 inside
Slot In the deck Target Verdict
Lands 36 37 On target
Ramp 23 10 13 over
Card advantage 18 10 8 over
Spot removal 4 8 4 short
Board wipes 0 3 3 short
Creatures 15 28 13 short
Recursion 9 3 6 over
Protection 4 3 On target
Tutors 1 2 On target
Artifacts 16 — No target
Enchantments 7 — No target
Instants 21 — No target
Sorceries 8 — No target
Counterspells 5 — No target
Token makers 1 — No target
Sacrifice outlets 1 — No target

Mana curve

Average mana value 1.81 across 64 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 30
  • 2 12
  • 3 14
  • 4 6
  • 5 1
  • 6 1
  • 7+ 0

The decklist

100 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.

Buy this deck on TCGplayer

Spot Removal 1

Sacrifice Outlet 1

Take this list with you

Archidekt, Moxfield and Manabox all accept a pasted list, and neither Moxfield nor Archidekt offers an import-by-URL — so copy, open a new deck, paste.

Or open it in TurnZero

Import this list into your own account and it starts tracking — games, win rate, MMR and the same bracket read you're looking at now.

Open in TurnZero
See the plain text list
Commander
1 Flubs, the Fool

Deck
1 Archmage's Charm
1 Artist's Talent
1 Auroral Procession
1 Birds of Paradise
1 Boomerang Basics
1 Botanical Sanctum
1 Brain Freeze
1 Brainstorm
1 Chaos Warp
1 Chrome Mox
1 Cloud of Faeries
1 Consider
1 Crimson Kobolds
1 Cultivate
1 Darksteel Relic
1 Dragon's Rage Channeler
1 Dreamroot Cascade
1 Eruth, Tormented Prophet
1 Farseek
1 Fierce Guardianship
1 Final Fortune
1 Food Chain
1 Force of Will
5 Forest
1 Gemstone Caverns
1 Growth Spiral
1 Heroic Intervention
1 Iroh, Grand Lotus
6 Island
1 Izzet Charm
1 Jeweled Amulet
1 Kobolds of Kher Keep
1 Kodama's Reach
1 Lessons from Life
1 Lightning Bolt
1 Lion's Eye Diamond
1 Lotus Petal
1 Mana Confluence
1 Manabond
1 Meditation Pools
1 Mishra's Bauble
1 Misty Rainforest
5 Mountain
1 Mox Amber
1 Mox Diamond
1 Mox Opal
1 Noxious Revival
1 Opt
1 Ornithopter
1 Past in Flames
1 Phyrexian Walker
1 Psychic Corrosion
1 Rain-Slicked Copse
1 Recollect
1 Rejuvenating Springs
1 Rograkh, Son of Rohgahh
1 Sensei's Divining Top
1 Shifting Woodland
1 Shrieking Drake
1 Sink into Stupor
1 Six
1 Skyshroud Claim
1 Snakeskin Veil
1 Snap
1 Sodden Verdure
1 Sol Ring
1 Song of Creation
1 Spire Garden
1 Spore Cloud
1 Springleaf Drum
1 Squee, the Immortal
1 Stomping Ground
1 Stormcarved Coast
1 Sylvan Library
1 Taiga
1 Temple of Abandon
1 Temple of Epiphany
1 The One Ring
1 Thriving Grove
1 Timeless Witness
1 Tropical Island
1 Underworld Breach
1 Voidslime
1 Volcanic Island
1 Worldly Tutor
1 Zuran Orb

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.