Fire Lord Zuko card art

Graveyard Assassins

Mardu

Commanded by Fire Lord Zuko

102 cards. Played 5 tracked games.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking.

Games played 5
Wins 1
Win rate 20%
MMR 1,436

MMR is a skill rating for the deck, not for its pilot — what mmr means in magic.

Bracket 3 — Upgraded

A floor, not a verdict. It is read off the cards in the list, and counting cards cannot see a two-card infinite combo — so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 1
Tutors 0
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 0

Game Changers in this list

Running 1 stax piece — what stax means.

  • 1 Game Changer — any at all puts a deck at Bracket 3 or above

What it's built out of

Measured against the Balanced Midrange blueprint. These counts overlap and sum past 100 — a card counts toward every job it does, so Solemn Simulacrum is a creature and an artifact and ramp. That is how deck builders count; see the 100-card commander deck template.

Slot In the deck Target Verdict
Lands 40 37 3 over
Ramp 10 10 On target
Card advantage 12 14 On target
Spot removal 7 8 On target
Board wipes 3 3 On target
Creatures 34 28 On target
Recursion 16 3 13 over
Protection 1 3 On target
Tutors 0 8 8 short
Stax pieces 1 9 8 short
Artifacts 12 No target
Enchantments 9 No target
Instants 5 No target
Sorceries 8 No target
Planeswalkers 3 No target
Graveyard hate 10 No target
Token makers 17 No target
Sacrifice outlets 2 No target

Mana curve

Average mana value 3.39 across 62 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 6
  • 2 16
  • 3 15
  • 4 10
  • 5 8
  • 6 4
  • 7+ 3

4 slots are outside their band, 6 inside.

The written read

An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.

The commander supports a graveyard-recursion midrange plan: the deck repeatedly fuels and recasts spells and reanimates creatures from the graveyard (Underworld Breach, Teshar, Sun Titan, Excava) to generate continuous ETB/death triggers and value, and then leverages those recurring hits into incremental damage (Impact Tremors and similar effects) or a big reanimation swing to close the game.

Typically closes around turn 11 in a four-player game. Wins around turn 11 driven by assembling recurring value (breach/recursion + ETB loops); adding higher-density fast tutors or a reliable two-card combo would move that earlier.

Its three strongest interactions

  • Teshar, Ancestor's Apostle + Sun Titan: recurring small creatures and artifacts back from the graveyard repeatedly turns each permanent's ETB or death triggers into long-term value and board presence that can close the game over a few turns.
  • Underworld Breach + Faithless Looting: Breach lets you cast the looted cards from your graveyard, converting the looting's card selection into repeated card advantage and storm/value turns rather than a one-shot dig.
  • Impact Tremors + recurring token/ETB creatures (e.g. Moonshaker Cavalry, Sun Titan recursion targets): every time you recur or reanimate cheap creatures you generate incremental life loss for opponents, turning the deck's steady recursion into a damage engine.

Cards that would extend them

  • Reveillark: extends the Teshar+Sun Titan synergy by providing a repeatable reanimation target that can bring multiple small creatures back to the battlefield and chain with Sun Titan/Teshar recursion loops.
  • Bedlam Reveler: extends the Underworld Breach + Faithless Looting synergy by turning large graveyard digs into immediate card advantage when you cast from grave, synergizing with Breach's repeatability and the deck's graveyard density.
  • Kokusho, the Evening Star: extends the Impact Tremors + recurring token/ETB creature synergy by giving a large life-drain payoff when it dies/gets recurved, converting repeated recursion into meaningful opponent life drops and threat-level swings.

The decklist

102 cards, grouped by the main job each one does. Every card links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Artifact 2

Enchantment 1

Protection 1

Sacrifice Outlet 1

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Commander
1 Fire Lord Zuko

Deck
1 Advanced Reconstruction
1 Arcane Signet
1 Archaeomancer's Map
1 Ardyn, the Usurper
1 Ark of Hunger
1 Athreos, Shroud-Veiled
1 Augusta, Order Returned
1 Battlefield Forge
1 Boggart Trawler // Boggart Bog
1 Ceaseless Conflict
1 Clifftop Retreat
1 Command Tower
1 Confession Dial
1 Conspiracy Theorist
1 Containment Construct
1 Currency Converter
1 Dauthi Voidwalker
1 Defiled Crypt // Cadaver Lab
1 Dragon Mage
1 Eater of the Dead
1 Emeria, the Sky Ruin
1 Emperor of Bones
1 Espers to Magicite
1 Excava, the Risen Past
1 Exotic Orchard
1 Fabled Passage
1 Faithless Looting
1 Fellwar Stone
1 Field of Souls
1 Fields of Strife
1 Forum of Amity
1 Furycalm Snarl
1 Ghost Vacuum
1 Glittering Massif
1 Graywater's Fixer
1 Hofri Ghostforge
1 Impact Tremors
1 Ketramose, the New Dawn
1 Kirol, History Buff // Pack a Punch
1 Legion Leadership // Legion Stronghold
1 Liliana, Death Mage
1 Lorehold Archivist // Restore Relic
1 Lorehold Charm
1 Millikin
1 Mind Stone
1 Mistveil Plains
1 Monologue Tax
1 Moonshaker Cavalry
3 Mountain
1 Naktamun Lorespinner // Wheel of Fortune
1 Nomad Outpost
1 Path to Exile
1 Perpetual Timepiece
6 Plains
1 Primary Research
1 Quintorius, Field Historian
1 Quintorius, History Chaser
1 Quintorius, Loremaster
1 Radiant Summit
1 Raven Eagle
1 Relic of Progenitus
1 Relic Retriever
1 Rugged Prairie
1 Sacred Peaks
1 Secret Tunnel
1 Selfless Spirit
1 Serra Paragon
1 Shattered Sanctum
1 Spirit of Resilience
1 Squall, SeeD Mercenary
1 Squee, Goblin Nabob
1 Storm of Souls
1 Study Hall
1 Sun Titan
1 Sundering Eruption // Volcanic Fissure
1 Sundown Pass
1 Sunscorched Divide
6 Swamp
1 Swords to Plowshares
1 Temple of the False God
1 Teshar, Ancestor's Apostle
1 Tibalt, Rakish Instigator
1 Tocasia's Welcome
1 Turbulent Steppe
1 Underworld Breach
1 Venerable Warsinger
1 Villainous Wrath
1 Zahur, Glory's Past

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.