How it has actually done
Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Bracket 3 — Upgraded
A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Game Changers in this list
Running 1 stax piece — what stax means.
- 1 Game Changer — any at all puts a deck at Bracket 3 or above
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.
Slot by slot — 2 slots are outside their band, 8 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 38 | 37 | On target |
| Ramp | 10 | 10 | On target |
| Card advantage | 12 | 14 | On target |
| Spot removal | 7 | 8 | On target |
| Board wipes | 3 | 3 | On target |
| Creatures | 34 | 28 | On target |
| Recursion | 16 | 3 | 13 over |
| Protection | 1 | 3 | On target |
| Tutors | 0 | 0 | On target |
| Stax pieces | 1 | 4 | 3 short |
| Artifacts | 13 | — | No target |
| Enchantments | 9 | — | No target |
| Instants | 5 | — | No target |
| Sorceries | 9 | — | No target |
| Planeswalkers | 3 | — | No target |
| Graveyard hate | 10 | — | No target |
| Token makers | 17 | — | No target |
| Sacrifice outlets | 2 | — | No target |
Mana curve
Average mana value 3.38 across 63 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 6
- 2 16
- 3 16
- 4 10
- 5 8
- 6 4
- 7+ 3
The written read
An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.
The commander supports a graveyard-recursion midrange plan: the deck repeatedly fuels and recasts spells and reanimates creatures from the graveyard (Underworld Breach, Teshar, Sun Titan, Excava) to generate continuous ETB/death triggers and value, and then leverages those recurring hits into incremental damage (Impact Tremors and similar effects) or a big reanimation swing to close the game.
Typically closes around turn 11 in a four-player game. Wins around turn 11 driven by assembling recurring value (breach/recursion + ETB loops); adding higher-density fast tutors or a reliable two-card combo would move that earlier.
Its three strongest interactions
- Teshar, Ancestor's Apostle + Sun Titan: recurring small creatures and artifacts back from the graveyard repeatedly turns each permanent's ETB or death triggers into long-term value and board presence that can close the game over a few turns.
- Underworld Breach + Faithless Looting: Breach lets you cast the looted cards from your graveyard, converting the looting's card selection into repeated card advantage and storm/value turns rather than a one-shot dig.
- Impact Tremors + recurring token/ETB creatures (e.g. Moonshaker Cavalry, Sun Titan recursion targets): every time you recur or reanimate cheap creatures you generate incremental life loss for opponents, turning the deck's steady recursion into a damage engine.
Cards that would extend them
- Reveillark: extends the Teshar+Sun Titan synergy by providing a repeatable reanimation target that can bring multiple small creatures back to the battlefield and chain with Sun Titan/Teshar recursion loops.
- Bedlam Reveler: extends the Underworld Breach + Faithless Looting synergy by turning large graveyard digs into immediate card advantage when you cast from grave, synergizing with Breach's repeatability and the deck's graveyard density.
- Kokusho, the Evening Star: extends the Impact Tremors + recurring token/ETB creature synergy by giving a large life-drain payoff when it dies/gets recurved, converting repeated recursion into meaningful opponent life drops and threat-level swings.
The decklist
101 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.
Building it in paper? TCGplayer's Mass Entry takes all 101 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerLand 38
- 1 Battlefield Forge
- 1 Boggart Trawler // Boggart Bog
- 1 Clifftop Retreat
- 1 Command Tower
- 1 Emeria, the Sky Ruin
- 1 Exotic Orchard
- 1 Fabled Passage
- 1 Fields of Strife
- 1 Forum of Amity
- 1 Furycalm Snarl
- 1 Glittering Massif
- 1 Legion Leadership // Legion Stronghold
- 1 Mistveil Plains
- 3 Mountain
- 1 Nomad Outpost
- 5 Plains
- 1 Radiant Summit
- 1 Rugged Prairie
- 1 Sacred Peaks
- 1 Secret Tunnel
- 1 Shattered Sanctum
- 1 Study Hall
- 1 Sundering Eruption // Volcanic Fissure 3
- 1 Sundown Pass
- 1 Sunscorched Divide
- 5 Swamp
- 1 Temple of the False God
- 1 Turbulent Steppe
Recursion 10
Ramp 9
Creature 9
Card Advantage 9
Tokens 7
Spot Removal 6
Graveyard Hate 4
Board Wipe 3
Artifact 2
Enchantment 1
Protection 1
Sorcery 1
Sacrifice Outlet 1
Take this list with you
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Import this list into your own account and it starts tracking — games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Fire Lord Zuko Deck 1 Advanced Reconstruction 1 Arcane Signet 1 Archaeomancer's Map 1 Ardyn, the Usurper 1 Ark of Hunger 1 Athreos, Shroud-Veiled 1 Augusta, Order Returned 1 Battlefield Forge 1 Boggart Trawler // Boggart Bog 1 Ceaseless Conflict 1 Clifftop Retreat 1 Command Tower 1 Confession Dial 1 Conspiracy Theorist 1 Containment Construct 1 Currency Converter 1 Dauthi Voidwalker 1 Defiled Crypt // Cadaver Lab 1 Dragon Mage 1 Eater of the Dead 1 Emeria, the Sky Ruin 1 Emperor of Bones 1 Espers to Magicite 1 Excava, the Risen Past 1 Exotic Orchard 1 Fabled Passage 1 Faithless Looting 1 Fellwar Stone 1 Field of Souls 1 Fields of Strife 1 Forum of Amity 1 Furycalm Snarl 1 Ghost Vacuum 1 Glittering Massif 1 Graywater's Fixer 1 Hofri Ghostforge 1 Impact Tremors 1 Ketramose, the New Dawn 1 Kirol, History Buff // Pack a Punch 1 Legion Leadership // Legion Stronghold 1 Liliana, Death Mage 1 Lorehold Archivist // Restore Relic 1 Lorehold Charm 1 Millikin 1 Mind Stone 1 Mistveil Plains 1 Monologue Tax 1 Moonshaker Cavalry 3 Mountain 1 Naktamun Lorespinner // Wheel of Fortune 1 Nomad Outpost 1 Path to Exile 1 Perpetual Timepiece 5 Plains 1 Primary Research 1 Quintorius, Field Historian 1 Quintorius, History Chaser 1 Quintorius, Loremaster 1 Radiant Summit 1 Raven Eagle 1 Relic of Progenitus 1 Relic Retriever 1 Rugged Prairie 1 Sacred Peaks 1 Secret Tunnel 1 Selfless Spirit 1 Serra Paragon 1 Shattered Sanctum 1 Spirit of Resilience 1 Squall, SeeD Mercenary 1 Squee, Goblin Nabob 1 Steal the Show 1 Storm of Souls 1 Study Hall 1 Sun Titan 1 Sundering Eruption // Volcanic Fissure 1 Sundown Pass 1 Sunscorched Divide 5 Swamp 1 Swords to Plowshares 1 Temple of the False God 1 Teshar, Ancestor's Apostle 1 The Warring Triad 1 Tibalt, Rakish Instigator 1 Tocasia's Welcome 1 Turbulent Steppe 1 Underworld Breach 1 Venerable Warsinger 1 Villainous Wrath 1 Zahur, Glory's Past
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.