How it has actually done
Not a rating — results from Commander games recorded at a table. See commander stats worth tracking.
MMR is a skill rating for the deck, not for its pilot — what mmr means in magic.
Bracket 3 — Upgraded
A floor, not a verdict. It is read off the cards in the list, and counting cards cannot see a two-card infinite combo — so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Game Changers in this list
Running 1 stax piece — what stax means.
- 1 Game Changer — any at all puts a deck at Bracket 3 or above
What it's built out of
Measured against the Balanced Midrange blueprint. These counts overlap and sum past 100 — a card counts toward every job it does, so Solemn Simulacrum is a creature and an artifact and ramp. That is how deck builders count; see the 100-card commander deck template.
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 40 | 37 | 3 over |
| Ramp | 10 | 10 | On target |
| Card advantage | 12 | 14 | On target |
| Spot removal | 7 | 8 | On target |
| Board wipes | 3 | 3 | On target |
| Creatures | 34 | 28 | On target |
| Recursion | 16 | 3 | 13 over |
| Protection | 1 | 3 | On target |
| Tutors | 0 | 8 | 8 short |
| Stax pieces | 1 | 9 | 8 short |
| Artifacts | 12 | — | No target |
| Enchantments | 9 | — | No target |
| Instants | 5 | — | No target |
| Sorceries | 8 | — | No target |
| Planeswalkers | 3 | — | No target |
| Graveyard hate | 10 | — | No target |
| Token makers | 17 | — | No target |
| Sacrifice outlets | 2 | — | No target |
Mana curve
Average mana value 3.39 across 62 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 6
- 2 16
- 3 15
- 4 10
- 5 8
- 6 4
- 7+ 3
4 slots are outside their band, 6 inside.
The written read
An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.
The commander supports a graveyard-recursion midrange plan: the deck repeatedly fuels and recasts spells and reanimates creatures from the graveyard (Underworld Breach, Teshar, Sun Titan, Excava) to generate continuous ETB/death triggers and value, and then leverages those recurring hits into incremental damage (Impact Tremors and similar effects) or a big reanimation swing to close the game.
Typically closes around turn 11 in a four-player game. Wins around turn 11 driven by assembling recurring value (breach/recursion + ETB loops); adding higher-density fast tutors or a reliable two-card combo would move that earlier.
Its three strongest interactions
- Teshar, Ancestor's Apostle + Sun Titan: recurring small creatures and artifacts back from the graveyard repeatedly turns each permanent's ETB or death triggers into long-term value and board presence that can close the game over a few turns.
- Underworld Breach + Faithless Looting: Breach lets you cast the looted cards from your graveyard, converting the looting's card selection into repeated card advantage and storm/value turns rather than a one-shot dig.
- Impact Tremors + recurring token/ETB creatures (e.g. Moonshaker Cavalry, Sun Titan recursion targets): every time you recur or reanimate cheap creatures you generate incremental life loss for opponents, turning the deck's steady recursion into a damage engine.
Cards that would extend them
- Reveillark: extends the Teshar+Sun Titan synergy by providing a repeatable reanimation target that can bring multiple small creatures back to the battlefield and chain with Sun Titan/Teshar recursion loops.
- Bedlam Reveler: extends the Underworld Breach + Faithless Looting synergy by turning large graveyard digs into immediate card advantage when you cast from grave, synergizing with Breach's repeatability and the deck's graveyard density.
- Kokusho, the Evening Star: extends the Impact Tremors + recurring token/ETB creature synergy by giving a large life-drain payoff when it dies/gets recurved, converting repeated recursion into meaningful opponent life drops and threat-level swings.
The decklist
102 cards, grouped by the main job each one does. Every card links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.
Land 40
- 1 Battlefield Forge
- 1 Boggart Trawler // Boggart Bog 3
- 1 Clifftop Retreat
- 1 Command Tower
- 1 Emeria, the Sky Ruin
- 1 Exotic Orchard
- 1 Fabled Passage
- 1 Fields of Strife
- 1 Forum of Amity
- 1 Furycalm Snarl
- 1 Glittering Massif
- 1 Legion Leadership // Legion Stronghold 2
- 1 Mistveil Plains
- 3 Mountain
- 1 Nomad Outpost
- 6 Plains
- 1 Radiant Summit
- 1 Rugged Prairie
- 1 Sacred Peaks
- 1 Secret Tunnel
- 1 Shattered Sanctum
- 1 Study Hall
- 1 Sundering Eruption // Volcanic Fissure 3
- 1 Sundown Pass
- 1 Sunscorched Divide
- 6 Swamp
- 1 Temple of the False God
- 1 Turbulent Steppe
Recursion 10
- 1 Confession Dial 3
- 1 Defiled Crypt // Cadaver Lab 5
- 1 Serra Paragon 4
- 1 Squall, SeeD Mercenary 4
- 1 Squee, Goblin Nabob 3
- 1 Storm of Souls 6
- 1 Sun Titan 6
- 1 Teshar, Ancestor's Apostle 4
- 1 Underworld Breach 2
- 1 Venerable Warsinger 3
Ramp 9
- 1 Advanced Reconstruction 4
- 1 Arcane Signet 2
- 1 Archaeomancer's Map 3
- 1 Fellwar Stone 2
- 1 Fire Lord Zuko 3
- 1 Fire Lord Zuko 3
- 1 Millikin 2
- 1 Mind Stone 2
- 1 Relic Retriever 2
Creature 9
Card Advantage 9
- 1 Conspiracy Theorist 2
- 1 Currency Converter 1
- 1 Faithless Looting 1
- 1 Ketramose, the New Dawn 3
- 1 Primary Research 5
- 1 Quintorius, History Chaser 4
- 1 Raven Eagle 3
- 1 Relic of Progenitus 1
- 1 Tocasia's Welcome 3
Tokens 7
- 1 Ardyn, the Usurper 8
- 1 Espers to Magicite 4
- 1 Field of Souls 4
- 1 Graywater's Fixer 4
- 1 Hofri Ghostforge 5
- 1 Monologue Tax 3
- 1 Quintorius, Field Historian 5
Spot Removal 6
Graveyard Hate 4
- 1 Dauthi Voidwalker 2
- 1 Eater of the Dead 5
- 1 Emperor of Bones 2
- 1 Ghost Vacuum 1
Board Wipe 3
- 1 Ceaseless Conflict 5
- 1 Lorehold Charm 2
- 1 Villainous Wrath 5
Artifact 2
- 1 Ark of Hunger 4
- 1 Perpetual Timepiece 2
Enchantment 1
- 1 Impact Tremors 2
Protection 1
- 1 Selfless Spirit 2
Sacrifice Outlet 1
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Commander 1 Fire Lord Zuko Deck 1 Advanced Reconstruction 1 Arcane Signet 1 Archaeomancer's Map 1 Ardyn, the Usurper 1 Ark of Hunger 1 Athreos, Shroud-Veiled 1 Augusta, Order Returned 1 Battlefield Forge 1 Boggart Trawler // Boggart Bog 1 Ceaseless Conflict 1 Clifftop Retreat 1 Command Tower 1 Confession Dial 1 Conspiracy Theorist 1 Containment Construct 1 Currency Converter 1 Dauthi Voidwalker 1 Defiled Crypt // Cadaver Lab 1 Dragon Mage 1 Eater of the Dead 1 Emeria, the Sky Ruin 1 Emperor of Bones 1 Espers to Magicite 1 Excava, the Risen Past 1 Exotic Orchard 1 Fabled Passage 1 Faithless Looting 1 Fellwar Stone 1 Field of Souls 1 Fields of Strife 1 Forum of Amity 1 Furycalm Snarl 1 Ghost Vacuum 1 Glittering Massif 1 Graywater's Fixer 1 Hofri Ghostforge 1 Impact Tremors 1 Ketramose, the New Dawn 1 Kirol, History Buff // Pack a Punch 1 Legion Leadership // Legion Stronghold 1 Liliana, Death Mage 1 Lorehold Archivist // Restore Relic 1 Lorehold Charm 1 Millikin 1 Mind Stone 1 Mistveil Plains 1 Monologue Tax 1 Moonshaker Cavalry 3 Mountain 1 Naktamun Lorespinner // Wheel of Fortune 1 Nomad Outpost 1 Path to Exile 1 Perpetual Timepiece 6 Plains 1 Primary Research 1 Quintorius, Field Historian 1 Quintorius, History Chaser 1 Quintorius, Loremaster 1 Radiant Summit 1 Raven Eagle 1 Relic of Progenitus 1 Relic Retriever 1 Rugged Prairie 1 Sacred Peaks 1 Secret Tunnel 1 Selfless Spirit 1 Serra Paragon 1 Shattered Sanctum 1 Spirit of Resilience 1 Squall, SeeD Mercenary 1 Squee, Goblin Nabob 1 Storm of Souls 1 Study Hall 1 Sun Titan 1 Sundering Eruption // Volcanic Fissure 1 Sundown Pass 1 Sunscorched Divide 6 Swamp 1 Swords to Plowshares 1 Temple of the False God 1 Teshar, Ancestor's Apostle 1 Tibalt, Rakish Instigator 1 Tocasia's Welcome 1 Turbulent Steppe 1 Underworld Breach 1 Venerable Warsinger 1 Villainous Wrath 1 Zahur, Glory's Past
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.