Kellan, the Kid card art

Kellen and his bag of mysteries

Bant

Commanded by Kellan, the Kid

103 cards. Played 1 tracked game.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking.

Games played 1
Wins 1
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
MMR ≈1,564 Still settling — under 10 rated games.

MMR is a skill rating for the deck, not for its pilot — what mmr means in magic.

Bracket 3 — Upgraded

A floor, not a verdict. It is read off the cards in the list, and counting cards cannot see a two-card infinite combo — so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 0
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 0

Running 1 stax piece — what stax means.

  • 1 infinite combo — any at all is past what Bracket 2 allows

What it's built out of

Measured against the Balanced Midrange blueprint. These counts overlap and sum past 100 — a card counts toward every job it does, so Solemn Simulacrum is a creature and an artifact and ramp. That is how deck builders count; see the 100-card commander deck template.

Slot In the deck Target Verdict
Lands 37 37 On target
Ramp 19 10 9 over
Card advantage 9 10 On target
Spot removal 2 8 6 short
Board wipes 2 3 On target
Creatures 39 28 11 over
Recursion 3 3 On target
Protection 3 3 On target
Tutors 0 2 On target
Artifacts 13 No target
Enchantments 10 No target
Instants 5 No target
Sorceries 9 No target
Counterspells 1 No target
Token makers 4 No target
Stax pieces 1 No target

Mana curve

Average mana value 3.59 across 66 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 5
  • 2 15
  • 3 13
  • 4 15
  • 5 10
  • 6 4
  • 7+ 4

3 slots are outside their band, 6 inside.

The written read

An AI review of this specific list, generated by its owner. Bracket 2 — Core.

This deck wins by grinding massive card advantage from value engines (Rashmi, Tatyova, Courser, Kruphix) until it can deploy big, game-ending threats (Diluvian Primordial, Overrun, big creatures) and punch through with an Overrun-style finish or cast large value spells stolen via Diluvian; Kellan plays a supporting role as a low-cost commander that keeps applying pressure and incremental advantage while you assemble those pieces.

Typically closes around turn 11 in a four-player game. Typical wins come from outvaluing opponents and assembling a big finisher around turns 10–12; adding tutors or reliable card selection would move that earlier.

Its three strongest interactions

  • Rashmi, Eternities Crafter + Tatyova, Benthic Druid: Rashmi lets you cast or create card advantage when you play instants/sorceries while Tatyova converts land drops into card advantage and life, so together they generate continuous card draw and find finishers like Overrun or Diluvian Primordial.
  • Courser of Kruphix + Tatyova, Benthic Druid: Courser lets you see and play the top of your deck while Tatyova draws you when lands enter, so you repeatedly convert land-based plays into raw card advantage and life to outvalue opponents and set up a big finish.
  • Diluvian Primordial + opponent graveyards (exemplified by Wrangler of the Damned / Heralds of Tzeentch in your list): Diluvian lets you cast powerful spells from opponents' graveyards on entry, and cards like Wrangler of the Damned or Heralds can pressure opponents or provide targets to be re-used, turning yard resources into immediate board-swinging plays for tempo and card advantage.

Cards that would extend them

  • Brainstorm: extends the Rashmi + Tatyova synergy by letting you sculpt the top of your library to maximize Rashmi triggers and ensure Tatyova land triggers draw the most relevant cards.
  • Exploration: extends the Courser + Tatyova synergy by producing extra land plays per turn so you turn additional land drops into repeated card draw and life each turn.
  • Snapcaster Mage: extends the Diluvian Primordial synergy by giving you another way to reuse instants and sorceries from any graveyard, increasing the value you can extract from opponents' yards alongside Diluvian Primordial.

The decklist

103 cards, grouped by the main job each one does. Every card links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Sorcery 3

Protection 2

Recursion 2

Instant 2

Spot Removal 2

Board Wipe 1

Stax 1

Artifact 1

Counterspell 1

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Commander
1 Kellan, the Kid

Deck
1 Aang, at the Crossroads // Aang, Destined Savior
1 Aang, the Last Airbender
1 Adarkar Wastes
1 Aether Gale
1 Airbender Ascension
1 Alaundo the Seer
1 Annoyed Altisaur
1 Appa, Loyal Sky Bison
1 Arcane Signet
1 Archmage's Newt
1 Azorius Chancery
1 Beanstalk Giant // Fertile Footsteps
1 Bender's Waterskin
1 Canopy Vista
1 Case of the Locked Hothouse
1 Cleansing Nova
1 Command Tower
1 Containment Construct
1 Courser of Kruphix
1 Diluvian Primordial
1 Dismantling Wave
1 Doc Aurlock, Grizzled Genius
1 Double Major
1 Dreamroot Cascade
1 Dromoka's Command
1 Druidic Satchel
1 Elvish Mystic
1 Exotic Orchard
1 Fblthp, Lost on the Range
1 Fellwar Stone
1 Firemind Vessel
1 Flooded Grove
1 Fog
4 Forest
1 Gandalf, Friend of the Shire
1 Glacial Fortress
1 Grappling Kraken
1 Heralds of Tzeentch
1 Hidden Cataract
1 Hidden Courtyard
1 Hidden Nursery
1 Hinterland Harbor
5 Island
1 Jem Lightfoote, Sky Explorer
1 Kellan, Inquisitive Prodigy // Tail the Suspect
1 Krosan Verge
1 Kruphix, God of Horizons
1 Leyline of Anticipation
1 Lush Oasis
1 Make Your Own Luck
1 Malcolm, Alluring Scoundrel
1 Monstrous Vortex
1 Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time
1 One with the Multiverse
1 Overflowing Basin
1 Overrun
1 Path of Ancestry
1 Pongify
1 Prairie Dog
1 Prairie Stream
1 Propaganda
1 Railway Brawler
1 Rashmi, Eternities Crafter
1 Raucous Audience
1 Razorverge Thicket
1 Regenerations Restored
1 Retreat to Coralhelm
1 Sapphire Charm
1 Seaside Citadel
1 Selvala, Explorer Returned
1 Shardless Agent
1 Simic Signet
1 Skycloud Expanse
1 Solemn Simulacrum
1 Studious First-Year // Rampant Growth
1 Sunpetal Grove
1 Taigam, Ojutai Master
1 Talisman of Curiosity
1 Talisman of Progress
1 Tanglepool Bridge
1 Tatyova, Benthic Druid
1 Temple of Mystery
1 Temple of Plenty
1 Tempt with Bunnies
1 The Eighth Doctor
1 The Fourth Doctor
1 The Lunar Whale
1 The Thirteenth Doctor
1 Thornwood Falls
1 Transcendent Dragon
1 Urban Retreat
1 Verge Rangers
1 Vhal, Candlekeep Researcher
1 Wrangler of the Damned
1 Yavimaya Coast

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.