Path of Ancestry card art

Path of Ancestry

Land MV 0

Tracked across real Commander games played through TurnZero HQ.

What it does

This land enters tapped.

T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rulings

7 official rulings, in the order Wizards published them.

  • 2020-11-10

    If you don't have a commander, Path of Ancestry's ability produces no mana.

  • 2020-11-10

    If you cast your commander with mana from Path of Ancestry, and your commander hasn't somehow lost all of its creature types while on the stack, you'll scry 1.

  • 2020-11-10

    If Path of Ancestry's last ability produces two mana (most likely due to Mana Reflection), spending those two mana to cast creature spells that share a creature type with your commander will cause two abilities to trigger. Each of those abilities will cause you to scry 1. You won't scry 2. This is true whether you spend the mana on one creature spell or two.

  • 2020-11-10

    If your commander has no creature types, it can't share a creature type with any spell that you cast.

  • 2020-11-10

    If your commander is a card that has no colors in its color identity, Path of Ancestry's ability produces no mana. It doesn't produce .

  • 2023-07-28

    If you have two commanders, the last ability adds one mana of any color in their combined color identities. When you spend that mana on a creature spell that shares a creature type with either of your commanders, you'll scry 1.

  • 2023-07-28

    Your commander's creature types are checked immediately after you cast a creature spell spending mana from Path of Ancestry's last ability. They aren't set before the game begins, and they may not be the same types your commander had when you activated that ability.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Path of Ancestry, whatever its commander.

Decks running it 226
Games played 84
Win rate 26.2%
Confirmed on board 3 Games where a board photo caught it actually in play.

Colors it shows up in

  • Five-Color 25 decks
  • Grixis 18 decks
  • Jeskai 15 decks
  • Naya 13 decks
  • Esper 12 decks
  • Temur 10 decks
  • Mardu 10 decks
  • Bant 9 decks
  • Azorius 8 decks
  • Four-Color (no Green) 8 decks
  • Gruul 7 decks
  • Selesnya 7 decks
  • Jund 5 decks
  • Simic 5 decks
  • Mono-Red 4 decks
  • Abzan 4 decks
  • Golgari 3 decks
  • Dimir 3 decks
  • Sultai 3 decks
  • Izzet 3 decks
  • Orzhov 3 decks
  • Mono-Black 2 decks
  • Rakdos 2 decks
  • Boros 2 decks
  • Four-Color (no Black) 2 decks
  • Mono-White 1 deck
  • Four-Color (no Red) 1 deck

Path of Ancestry price history

The Star Trek Commander #545 printing, as Scryfall reports the TCGplayer market. Updated nightly.

No price has been recorded for this version yet.

Every version of Path of Ancestry

50 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them. Click a card's art to chart that version's price above.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Path of Ancestry. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.