Ral Zarek
Tracked across real Commander games played through TurnZero HQ.
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What it does
+1: Tap target permanent, then untap another target permanent.
−2: Ral Zarek deals 3 damage to any target.
−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Combos with Ral Zarek
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Time Vault Infinite
- Infinite turns
- Lock
- The Chain Veil Xenagos, the Reveler Infinite
- Infinite creature ETB
- Infinite red mana
- Infinite creature tokens
- Infinite green mana
- Put all creature cards from your library onto the battlefield
- Near-infinite landfall triggers
- Exile your library
- Infinite activations of most planeswalkers
- Put all lands from your library onto the battlefield
- Edgar, King of Figaro The Chain Veil Infinite
- Infinite turns
- Lock
- Edgar, King of Figaro Oath of Teferi Infinite
- Infinite turns
- Lock
- Edgar, King of Figaro Atraxa, Praetors' Voice Infinite
- Infinite turns
- Lock
- Edgar, King of Figaro Kilo, Apogee Mind Infinite
- Infinite turns
- Lock
- The Chain Veil Ashnod's Altar Chandra, Acolyte of Flame Infinite
- Infinite activations of most planeswalkers
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- The Chain Veil Tezzeret the Seeker Thran Dynamo Infinite
- Infinite activations of most planeswalkers
- Infinite colorless mana
- Infinite mana permanents you control can produce
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
2 official rulings, in the order Wizards published them.
- 2024-01-12
Ral Zarek's first ability can target any two permanents. It doesn't matter whether they're tapped or untapped. If the first target is tapped as the ability resolves, it will just stay tapped. Similarly, if the second target is untapped as the ability resolves, it will stay untapped.
- 2024-01-12
The five coins you flip for Ral Zarek's last ability aren't called, and no one wins or loses these flips. Abilities that care about a player winning or losing a coin flip won't consider these flips.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Ral Zarek, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sevinne, the Chronoclasm | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Every version of Ral Zarek
5 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

Ravnica Remastered
- Normal
- $0.90
- Foil
- $0.91

Borderless
Ravnica Remastered
- Normal
- $1.07
- Foil
- $3.00

The List
- Foil
- $0.90

- Normal
- $0.77

Dragon's Maze
- Normal
- $0.69
- Foil
- $4.43
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Ral Zarek. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.