Mystic Retrieval
Tracked across real Commander games played through TurnZero HQ.
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What it does
Return target instant or sorcery card from your graveyard to your hand.
Flashback 2 (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Combos with Mystic Retrieval
The lines this card is part of, what it needs alongside it, and what the cards do together. An infinite result is the one that moves a deck's bracket.
- Runic Repetition Time Warp Infinite
- Infinite turns
- Lock
- Capture of Jingzhou Call to Mind Swarm Intelligence Infinite
- Infinite turns
- Lock
- Temporal Manipulation Call to Mind Swarm Intelligence Infinite
- Infinite turns
- Lock
- Walk the Aeons Call to Mind Swarm Intelligence Infinite
- Infinite turns
- Lock
- Time Warp Call to Mind Swarm Intelligence Infinite
- Infinite turns
- Lock
- Vadrik, Astral Archmage Runic Repetition Turnabout Infinite
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
- Vadrik, Astral Archmage Runic Repetition Apex of Power Infinite
- Cast all spells in your library
- Infinite colored mana
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
- Chandra, Hope's Beacon Capture of Jingzhou Call to Mind Infinite
- Infinite turns
- Lock
Showing the 8 shortest and most explosive. This card appears in more than these. Follow any of them through to Commander Spellbook to browse the rest.
Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.
Rulings
7 official rulings, in the order Wizards published them.
- 2011-01-22
Mystic Retrieval can't target itself. It's on the stack when you choose its target.
- 2021-03-19
If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
- 2021-03-19
A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
- 2021-03-19
"Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
- 2021-03-19
You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
- 2021-03-19
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
- 2021-03-19
You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.
In the 99
Every deck whose current list includes Mystic Retrieval, whatever its commander.
Most played under
| Commander | Decks | Games | Win rate |
|---|---|---|---|
| Sevinne, the Chronoclasm | 1 | 0 | — |
Colors it shows up in
- Jeskai 1 deck
Every version of Mystic Retrieval
7 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly. A printing with no figure shows a dash rather than a zero, because Scryfall publishes none for some of them.

The List
- Normal
- —

Innistrad Remastered
- Normal
- $2.29
- Foil
- $6.78

Innistrad Remastered
- Normal
- $0.29
- Foil
- $0.36

- Normal
- $0.31

Ultimate Masters
- Normal
- $0.29
- Foil
- $0.49

Commander 2015
- Normal
- $0.29

Dark Ascension
- Normal
- $0.27
- Foil
- $2.24
Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Mystic Retrieval. It runs a name search across every version, which covers the printings TCGplayer publishes no direct link to.
Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only. No individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.