How it has actually done
Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Combos in this deck
4 combos · 4 infinite — looked up in Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.
INFINITE Approach of the Second Sun + Reprieve
INFINITE Ayara, First of Locthwain + Plague of Vermin
INFINITE Approach of the Second Sun + Demonic Tutor
Show the other 1 combo
INFINITE Mirkwood Bats + Plague of Vermin
Bracket 4 — Optimized
A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Game Changers in this list
- 2 Game Changers — any at all puts a deck at Bracket 3 or above
- a two-card infinite combo (Approach of the Second Sun + Reprieve) — more than Bracket 3 allows
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.
Slot by slot — 2 slots are outside their band, 7 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 37 | 37 | On target |
| Ramp | 12 | 10 | On target |
| Card advantage | 15 | 9 | 6 over |
| Spot removal | 9 | 8 | On target |
| Board wipes | 3 | 3 | On target |
| Creatures | 14 | 28 | 14 short |
| Recursion | 1 | 3 | On target |
| Protection | 3 | 3 | On target |
| Tutors | 3 | 2 | On target |
| Artifacts | 8 | — | No target |
| Enchantments | 5 | — | No target |
| Instants | 20 | — | No target |
| Sorceries | 17 | — | No target |
| Graveyard hate | 2 | — | No target |
| Token makers | 24 | — | No target |
| Sacrifice outlets | 5 | — | No target |
Mana curve
Average mana value 2.76 across 63 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 8
- 2 21
- 3 21
- 4 8
- 5 3
- 6 0
- 7+ 2
The written read
An AI review of this specific list, generated by its owner. Bracket 4 — Optimized.
Silverquill amplifies casualty-style copying and prizes low-cost spells by copying through creature sacrifices and token churn; the deck uses token generators + sacrifice outlets (Ashnod's Altar, Pitiless Plunderer, Warren Soultrader) and death triggers (Zulaport Cutthroat, Bastion of Remembrance, Ayara) to drain opponents while Skullclamp and card-draw spells refill the hand — the commander’s casualty copies and synergy with cheap instants/sorceries speed the engine and let you convert small, repeated plays into a game-ending drain or combo finish.
Typically closes around turn 7 in a four-player game. The deck typically wins around turn 7 by assembling token-generation + sacrifice outlets + death-trigger drains; adding faster, consistent fast-mana or another tutor to assemble the loop would push the win earlier.
Its three strongest interactions
- Plague of Vermin + Ashnod's Altar: Plague can produce a bunch of 1/1 creature tokens and Ashnod's Altar lets you immediately sacrifice those tokens for colorless mana while enabling death triggers (Zulaport Cutthroat/Bastion of Remembrance) to drain opponents.
- Ayara, First of Locthwain + Bastion of Remembrance: both cause opponents to lose life and you to gain life when your creatures enter or die, so together small creatures and token churn turn into steady life-drain and card-advantage pressure.
- Skullclamp + Bitterblossom (or other token makers like Sram's Expertise): Skullclamp turns the steady stream of 1/1 tokens into card draw, which fuels more spells and sacrifice loops that trigger your life-loss/ drain engines.
Cards that would extend them
- Grave Pact: extends the Plague of Vermin + Ashnod's Altar synergy by turning your creature deaths into repeated opponent sacrifices, making sacrifice loops far more punishing and converting token churn into board control.
- Suture Priest: extends the Ayara + Bastion of Remembrance synergy by adding another repeatable source that makes each token or creature entry drain opponents and gain you life, increasing the value of token generators in this specific deck.
- Requiem Angel: extends the Skullclamp + token-maker synergy by creating extra 1/1 flying Spirit tokens whenever your other nontoken creatures die, giving more bodies for Skullclamp and sacrifice outlets and multiplying your death/enter triggers.
The decklist
100 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerTokens 13
Land 37
Card Advantage 12
Ramp 12
Spot Removal 8
Sorcery 7
Board Wipe 3
Tutor 2
Sacrifice Outlet 1
Protection 1
Artifact 1
Take this list with you
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Or open it in TurnZero
Import this list into your own account and it starts tracking — games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Silverquill, the Disputant Deck 1 Afterlife Insurance 1 Anguished Unmaking 1 Approach of the Second Sun 1 Arcane Signet 1 Ashnod's Altar 1 Ayara, First of Locthwain 1 Bastion of Remembrance 1 Bitterbloom Bearer 1 Bitterblossom 1 Black Market Connections 1 Blood Artist 1 Blot Out the Sky 1 Cabal Ritual 1 Call the Coppercoats 1 Caves of Koilos 1 Charismatic Conqueror 1 Command Beacon 1 Command Tower 1 Culling the Weak 1 Dark Ritual 1 Deadly Dispute 1 Deadly Rollick 1 Debt to the Deathless 1 Decorum Dissertation 1 Demonic Tutor 1 Elas il-Kor, Sadistic Pilgrim 1 Enduring Innocence 1 Exsanguinate 1 Forlorn Flats 1 Generous Gift 1 Grand Crescendo 1 Grim Tutor 1 Inkshield 1 Kaya's Guile 1 Martial Coup 1 Mirkwood Bats 1 Night's Whisper 1 Ophiomancer 1 Orzhov Basilica 1 Orzhov Cluestone 1 Orzhov Guildgate 1 Orzhov Locket 1 Path to Exile 1 Pitiless Plunderer 1 Plague of Vermin 10 Plains 1 Read the Bones 1 Release to Memory 1 Reliquary Tower 1 Reprieve 1 Scoured Barrens 1 Season of the Burrow 1 Sedgemoor Witch 1 Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel 1 Sign in Blood 1 Silverquill Campus 1 Skrelv's Hive 1 Skullclamp 1 Snuff Out 1 Sol Ring 1 Sram's Expertise 1 Steelshaper's Gift 16 Swamp 1 Swords to Plowshares 1 Talisman of Hierarchy 1 Teferi's Protection 1 Temple of Silence 1 Tempt with Bunnies 1 Thriving Moor 1 Torment of Hailfire 1 Twinning Staff 1 Village Rites 1 Warren Soultrader 1 Will of the Mardu 1 Zulaport Cutthroat
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.