Beginner Series

How to Start Playing Magic: The Gathering

Getting started with Magic can feel like showing up to a game already in progress. Two things get you past that faster than anything else: MTG Arena's tutorial, and one person to play with. Here's how to start playing Commander specifically, and the order to learn things in.

Beginner

Magic: The Gathering has thirty years of cards and a rulebook that runs hundreds of pages, but you don't need any of that to start playing well. Download MTG Arena and play the tutorial, find one person to play with, and pick up a precon. Everything else, you learn at the table.

If you're getting started with Magic today, one of the most common ways new players meet paper Magic is Commander: 100-card singleton decks built around one legendary creature, 40 starting life, usually four players free-for-all. It's casual by design, it's multiplayer instead of a fast 1v1 race, and a single misplay almost never costs you the game outright, which makes it a much more forgiving place to learn than constructed 1v1 formats.

Your first month of Magic

A reasonable order to learn things in

1

Download MTG Arena and play the tutorial. It's free, and it is the single fastest way to learn phases and steps: the game walks you through a turn and then simply won't let you make an illegal play while you're still working out what's legal.

2

Learn the phases of a turn. Every turn, yours and everyone else's, runs through the same five phases in the same order. Arena moves you through them automatically; reading the guide once is what turns that from muscle memory into something you can do at a paper table.

3

Learn how the stack works. This is the one idea (last in, first out) behind counterspells, combat tricks, and trigger chains. Once it clicks, the game stops feeling random.

4

Find someone to play with. One friend is enough to start. It can also be a group of coworkers, or just walking into your local game store on Commander night. This is the step that turns Magic from an app into a hobby.

5

Get a deck in your hands. A Commander Precon from your local game store is the easiest start. It's built and ready to play out of the box, with a coherent game plan already in it.

6

Play games, then start adjusting your deck. Once you've played a handful of games, use a deckbuilding ratio (lands, ramp, draw, removal, win cons) to start upgrading or building your own.

7

Turn it into a recurring playgroup. Commander is best as a standing weekly or biweekly game with the same group. House rules settle, politics get more interesting, and you actually get to see your deck improve over time.

First thing: download MTG Arena and play the tutorial

If you do one thing before your first paper game, do this one. MTG Arena is Wizards' free digital version of Magic, and its tutorial is the best beginner teacher the game has, better than any article, including this one. It is free on PC, Mac, iOS and Android, and you can be playing in about ten minutes.

The reason it works so well is that Arena enforces the rules for you. Phases and steps, the part of Magic that trips up almost every new player, stop being an abstract list to memorize and become something you just watch happen, turn after turn. The game passes priority at the right moments, puts triggers on the stack for you, and refuses to let you cast a sorcery at the wrong time. You learn the shape of a turn by playing inside it rather than by reading about it.

One thing to know going in: Arena doesn't have paper Commander. Its closest format is Brawl (singleton decks built around a commander, played 1v1), which is a genuinely different game from a four-player free-for-all. So use Arena for what it's great at: learning the engine, cheaply and without holding up a table. Play Commander with people.

Second thing: have someone to play with

Magic is a social game, and Commander is the most social version of it. Four people sit around a table for two hours making deals and breaking them. The cards are the excuse, the table is the point. Arena will teach you the rules, but it can't give you that, and a hobby with nobody in it quietly dies.

It does not have to be a full pod on day one. One person is enough. A partner, a sibling, a friend who has been threatening to teach you for years. Two people with precons is a real game of Magic and it's how most players actually start. From there, it usually grows on its own.

One person you already know The lowest-friction start there is. If they already play, they'll have a spare deck and will happily walk you through your first few turns. If they don't, learn together: two precons and an evening.
A group you're already in Coworkers, a college friend group, a Discord, a family that already does board game nights. Commander scales to four naturally, and a group that already meets is most of the work done.
Your local game store The one to use if you don't know anybody yet. Many local game stores run a weekly Commander night, they are used to new players showing up alone, and many will lend you a precon for the evening. Turn up, say you're new, and someone will make room.

When you do get to a table, the one social convention worth knowing in advance is the Rule 0 conversation, the short chat before the first card is played about power level and what everyone's fine with. Saying "this is my first game and I'm playing a precon" is a complete Rule 0 answer, and it's the fastest way to get a pod to play at your speed. From there, a Commander night is the natural unit this all settles into, and if you end up being the one organizing it, here's how to host one.

Start here: the beginner series, in order

Five guides, meant to be read in this order.

Frequently Asked Questions

How do I start playing Magic: The Gathering?

Download MTG Arena and play its tutorial. It's free, and it teaches the phases and steps of a turn better than any article can, because it simply won't let you make an illegal play. Then find someone to play with in paper: one friend is enough, or go to your local game store's Commander night. From there, borrow or buy a preconstructed Commander deck and play. You'll pick up the rest (blocking, mana colors, the color pie) by playing, not by reading rules cover to cover.

Is MTG Arena a good way to learn Magic?

It's the best way. MTG Arena is Wizards' free digital version of Magic, available on PC, Mac, iOS and Android, and its tutorial is the fastest route into the rules for a brand-new player. It enforces phases, steps, priority and triggers for you, so turn structure becomes something you watch happen rather than something you memorize. The one caveat is that Arena has no paper Commander (its Brawl queue is 1v1), so learn the engine there and play Commander with people.

How do I find people to play Commander with?

Start with one person you already know: a partner, a sibling, a friend who already plays. Two people with precons is a real game of Magic. If you don't know anyone who plays, your local game store is the usual answer: many stores run a weekly Commander night, they're used to new players turning up alone, and some will lend you a deck for the evening. Groups you're already in (coworkers, a Discord, a board game night) are the other easy source.

How do I start playing Commander specifically?

Commander is 100-card singleton decks (no duplicates except basic lands), a legendary creature as your 'commander,' and 40 starting life, usually played four-player free-for-all. The easiest start is a Commander Precon deck from your local game store. It's built and ready to play, with a coherent game plan already in it. Once you understand the rules, use our Commander Deck Template to build or upgrade your own.

Is Commander a good format for a new Magic player?

Mostly yes. It's the most popular way to play casually, it's built around multiplayer politics rather than fast 1v1 combat math, and the higher starting life total (40) means a new player's mistakes are rarely instantly fatal the way they can be in 1v1. The tradeoff is that its card pool is enormous and a four-player board is more to keep track of, so it is more forgiving than introductory 1v1 Magic without being simpler than it.

What should I learn first: the rules, or how to build a deck?

Rules first. Phases of a turn and the stack cover almost every situation you'll hit at the table in your first few games. Deckbuilding matters, but a great deck built on a shaky understanding of turn structure and priority will still feel confusing to play.

Then bring your first night to TurnZero HQ.

Track life, decks, and moments from your very first Commander game. No spreadsheet required.

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