How it has actually done
These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Combos in this deck
3 combos · 3 infinite. These come from Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.
INFINITE Zaxara, the Exemplary + Pemmin's Aura
INFINITE Hydra Omnivore + Triumph of the Hordes
INFINITE Selvala, Heart of the Wilds + Pemmin's Aura
Bracket 4: Optimized
This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
- a two-card infinite combo (Zaxara, the Exemplary + Pemmin's Aura) — more than Bracket 3 allows
What it's built out of
Measured against the Kindred blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.
Slot by slot: every targeted slot is inside its tolerance band
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 33 | 32 | On target |
| Ramp | 23 | 22 | On target |
| Creatures | 26 | 25 | On target |
| Card advantage | 10 | 10 | On target |
| Spot removal | 6 | 6 | On target |
| Protection | 2 | 2 | On target |
| Artifacts | 13 | — | No target |
| Enchantments | 13 | — | No target |
| Instants | 3 | — | No target |
| Sorceries | 16 | — | No target |
| Board wipes | 1 | — | No target |
| Counterspells | 1 | — | No target |
| Recursion | 1 | — | No target |
| Token makers | 9 | — | No target |
| Sacrifice outlets | 1 | — | No target |
Mana curve
Average mana value 2.55 across 67 nonland cards, against a target of 3.17. More on what makes a good curve and on building the mana base.
- 0-1 13
- 2 25
- 3 15
- 4 8
- 5 3
- 6 3
- 7+ 0
The written read
An AI review of this specific list, generated by its owner. Bracket 4: Optimized.
The deck uses Zaxara as both a factory for X-based Hydra tokens (creating 0/0s and then putting X +1/+1 counters on them) and a repeatable damage engine (its {T}: add two mana) to enable loops (notably Pemmin's Aura) or big X plays; those large hydras are then converted into a multiplayer kill either by infect (Triumph of the Hordes / Tainted Strike) or overwhelming damage backed by counter doublers like Doubling Season/Primal Vigor.
Typically closes around turn 6 in a four-player game. A successful Zaxara + Pemmin's Aura loop or a large X spell into counter doublers (Doubling Season/Primal Vigor) tends to set the win around turn 6; adding more consistent untap or counter‑doubling lines would push that earlier.
Its three strongest interactions
- Zaxara, the Exemplary + Pemmin's Aura: create arbitrarily large 0/0 Hydra tokens by repeatedly casting X spells while looping Zaxara's tap/untap ability to put X +1/+1 counters on tokens, letting you generate board‑winning bodies.
- Zaxara, the Exemplary + Unbound Flourishing: Unbound Flourishing doubles the value of X when you cast permanent spells with X, so each time Zaxara triggers you get tokens with twice the +1/+1 counters, accelerating board and win assembly.
- Hydra Omnivore + Triumph of the Hordes: give your large Hydra creatures infect with Triumph and attack once; Hydra Omnivore's damage to one opponent is copied to others, turning a single successful hit into lethal poison distribution.
Cards that would extend them
- Unwinding Clock: extends the Zaxara + Pemmin's Aura synergy by providing an alternate, repeatable untap engine so you can loop Zaxara's tap ability without relying solely on Pemmin's Aura.
- Deepglow Skate: extends the Zaxara + Unbound Flourishing synergy by doubling the number of +1/+1 counters placed at once, making each Zaxara/X spell event far larger.
- Inkmoth Nexus: extends the Hydra Omnivore + Triumph of the Hordes synergy by adding an additional infect threat that benefits from Triumph's global infect buff and forces opponents to answer multiple infect angles.
The decklist
100 cards, grouped by the main job each one does. Every name links to its own page, with its win rate, the commanders it's most played under, and the colors it turns up in.
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerLand 33
- 1 Command Tower
- 1 Crossroads Village
- 1 Dismal Backwater
- 1 Drowned Catacomb
- 1 Exotic Orchard
- 1 Foreboding Landscape
- 5 Forest
- 1 Guadosalam, Farplane Gateway
- 1 Hadana's Climb // Winged Temple of Orazca
- 1 Hissing Quagmire
- 2 Island
- 1 Jungle Hollow
- 1 Lush Oasis
- 1 Multiversal Passage
- 1 Overgrown Tomb
- 1 Polluted Delta
- 1 Realm of Koh
- 1 Secret Tunnel
- 1 Shipwreck Marsh
- 1 Soured Springs
- 3 Swamp
- 1 Turbulent Fen
- 1 Verdant Catacombs
- 1 Watery Grave
- 1 Windswept Heath
- 1 Zagoth Triome
Ramp 19
- 1 Arcane Signet
- 1 Carpet of Flowers
- 1 Chromatic Lantern
- 1 Cultivate
- 1 Dimir Signet
- 1 Farseek
- 1 Gargos, Vicious Watcher
- 1 Golgari Signet
- 1 Kodama's Reach
- 1 Rampant Growth
- 1 Rampant Rejuvenator
- 1 Selvala, Heart of the Wilds
- 1 Simic Signet
- 1 Sol Ring
- 1 Talisman of Dominance
- 1 The Earth Crystal
- 1 Thought Vessel
- 1 Zaxara, the Exemplary
- 1 Zimone, Infinite Analyst
Creature 13
Sorcery 7
Card Advantage 7
Tokens 6
Spot Removal 6
Enchantment 5
Protection 2
Board Wipe 1
Instant 1
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See the plain text list
Commander 1 Zaxara, the Exemplary Deck 1 Altered Ego 1 Arcane Signet 1 Branching Evolution 1 Carpet of Flowers 1 Chromatic Lantern 1 Command Tower 1 Crippling Fear 1 Crossroads Village 1 Cultivate 1 Curse of the Swine 1 Dark Tutelage 1 Dimir Signet 1 Dismal Backwater 1 Doubling Season 1 Drown in Ichor 1 Drowned Catacomb 1 Elemental Bond 1 Exotic Orchard 1 Exsanguinate 1 Fangs of Kalonia 1 Farseek 1 Foreboding Landscape 5 Forest 1 Gargos, Vicious Watcher 1 Garruk's Uprising 1 Genesis Hydra 1 Geometer's Arthropod 1 Goldvein Hydra 1 Golgari Signet 1 Guadosalam, Farplane Gateway 1 Hadana's Climb // Winged Temple of Orazca 1 Hangarback Walker 1 Hardened Scales 1 Heartless Act 1 Hissing Quagmire 1 Hooded Hydra 1 Hungering Hydra 1 Hydra Omnivore 1 Hydroid Krasis 2 Island 1 Jungle Hollow 1 Kalonian Hydra 1 Kodama's Reach 1 Lush Oasis 1 Managorger Hydra 1 Mind Grind 1 Mind into Matter 1 Mistcutter Hydra 1 Multiversal Passage 1 Nature's Claim 1 Ouroboroid 1 Overgrown Tomb 1 Pemmin's Aura 1 Pest Infestation 1 Phyrexian Arena 1 Polluted Delta 1 Primal Vigor 1 Primo, the Unbounded 1 Primordial Hydra 1 Profane Command 1 Protean Hydra 1 Rampant Growth 1 Rampant Rejuvenator 1 Realm of Koh 1 Roaming Throne 1 Secret Tunnel 1 Selvala, Heart of the Wilds 1 Shipwreck Marsh 1 Simic Signet 1 Singularity Rupture 1 Sol Ring 1 Soured Springs 1 Sphere Grid 1 Steelbane Hydra 1 Stonecoil Serpent 3 Swamp 1 Tainted Strike 1 Talisman of Dominance 1 The Earth Crystal 1 The Goose Mother 1 Thought Vessel 1 Triumph of the Hordes 1 Turbulent Fen 1 Unbound Flourishing 1 Verdant Catacombs 1 Vexing Bauble 1 Villainous Wealth 1 Voracious Hydra 1 Watery Grave 1 Windswept Heath 1 Zagoth Triome 1 Zimone, Infinite Analyst
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.