Harrow card art

Harrow

Instant MV 3

Tracked across real Commander games played through TurnZero HQ.

What it does

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Rulings

2 official rulings, in the order Wizards published them.

  • 2004-10-04

    The two lands do not count toward your normal one land you can play each turn.

  • 2004-10-04

    The sacrifice of a land is part of the cost of casting Harrow. You can't pay this cost more than once to get a multiple effect.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Harrow, whatever its commander.

Decks running it 15
Games played 2
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Colors it shows up in

  • Jund 2 decks
  • Sultai 2 decks
  • Four-Color (no Black) 2 decks
  • Mono-Green 1 deck
  • Gruul 1 deck
  • Simic 1 deck

Every version of Harrow

20 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Harrow — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.