Ashling, the Limitless card art

Elementals

Five-Color

Commanded by Ashling, the Limitless

102 cards. Played 6 tracked games.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking.

Games played 6
Wins 2
Win rate 33.3%
MMR ≈1,454 Still settling — under 10 rated games.

MMR is a skill rating for the deck, not for its pilot — what mmr means in magic.

Bracket 2 — Core

A floor, not a verdict. It is read off the cards in the list, and counting cards cannot see a two-card infinite combo — so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 0
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 0

What it's built out of

Measured against the Balanced Midrange blueprint. These counts overlap and sum past 100 — a card counts toward every job it does, so Solemn Simulacrum is a creature and an artifact and ramp. That is how deck builders count; see the 100-card commander deck template.

Slot In the deck Target Verdict
Lands 39 37 On target
Ramp 15 10 5 over
Card advantage 9 10 On target
Spot removal 9 8 On target
Board wipes 2 3 On target
Creatures 40 28 12 over
Recursion 4 3 On target
Protection 0 3 3 short
Tutors 0 2 On target
Artifacts 5 No target
Enchantments 7 No target
Instants 4 No target
Sorceries 7 No target
Battles 1 No target
Token makers 15 No target
Sacrifice outlets 1 No target

Mana curve

Average mana value 4.38 across 63 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 4
  • 2 9
  • 3 11
  • 4 7
  • 5 14
  • 6 9
  • 7+ 9

3 slots are outside their band, 6 inside.

The written read

An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.

This list is built around overwhelming the table with resilient, high-value Elemental and elemental‑adjacent creatures and then converting that board value into a lethal result—Ashling, the Limitless acts as the focal point that pushes that plan from value into victory. The 99 is stacked with many ETB engines (Risen Reef, Mulldrifter, Avenger of Zendikar, Horde of Notions), token generators, and big recurrences (Muldrotha, Maelstrom Wanderer, Yarok) so the deck produces a steady stream of threats, landfall/value and pumped creatures; Ashling’s role is to amplify and capitalize on that stream by turning the board you’re assembling (large elementals, tokens, and repeated ETB triggers) into consistent damage or tempo advantage—either by enabling alpha strikes with oversized creatures and trample/burn finishes (Blasphemous Act, Omnath Locus of Rage triggers, Twinflame/clone lines), cascading into extra threats (Maelstrom Wanderer) or using big tutor/finishers to close the game. In practice the deck grinds value turns into a decisive board state and then converts that into lethal through either wide token attacks or a single massive swing backed by burn/mass removal to clear blockers.

The decklist

102 cards, grouped by the main job each one does. Every card links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Card Advantage 6

Board Wipe 2

Sacrifice Outlet 1

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Commander
1 Ashling, the Limitless

Deck
1 Abundant Countryside
1 Abundant Growth
1 Ancient Ziggurat
1 Animar, Soul of Elements
1 Arcane Signet
1 Avenger of Zendikar
1 Bane of Progress
1 Blasphemous Act
1 Chromatic Lantern
1 Command Tower
1 Cream of the Crop
1 Cultivate
1 Descendants' Fury
1 Determined Iteration
1 Distant Melody
1 Dreamroot Cascade
1 Elemental Spectacle
1 Endurance
1 Exotic Orchard
1 Faeburrow Elder
1 Fellwar Stone
1 Fertile Ground
1 Flamebraider
1 Flamekin Village
8 Forest
1 Foundation Breaker
1 Frontier Bivouac
1 Fury
1 Garruk's Uprising
1 Haunting Voyage
1 Hofri Ghostforge
1 Horde of Notions
1 Impulsivity
1 Ingot Chewer
1 Invasion of Zendikar // Awakened Skyclave
3 Island
1 Jubilation
1 Jungle Shrine
1 Kindred Summons
1 Kodama's Reach
1 Lamentation
1 Maelstrom Wanderer
1 Mass of Mysteries
3 Mountain
1 Muldrotha, the Gravetide
1 Mulldrifter
1 Multani, Yavimaya's Avatar
1 Nulldrifter
1 Omnath, Locus of Mana
1 Omnath, Locus of Rage
1 Opulent Palace
1 Path of Ancestry
1 Path to Exile
3 Plains
1 Plant
1 Primal Beyond
1 Raging Ravine
1 Rain-Slicked Copse
1 Reality Shift
1 Reflections of Littjara
1 Reliquary Tower
1 Return of the Wildspeaker
1 Riku of Two Reflections
1 Risen Reef
1 Rottenmouth Viper
1 Rumbleweed
1 Sandsteppe Citadel
1 Savage Lands
1 Seaside Citadel
1 Secluded Courtyard
1 Selvala, Heart of the Wilds
1 Shimmercreep
1 Shriekmaw
1 Slithermuse
1 Smokebraider
1 Sol Ring
1 Starfield Vocalist
1 Subterfuge
3 Swamp
1 Timeless Lotus
1 Titan of Industry
1 Twinflame Travelers
1 Unclaimed Territory
1 Vernal Sovereign
1 Wear Down
1 Yarok, the Desecrated

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.