How it has actually done
Not a rating — results from Commander games recorded at a table. See commander stats worth tracking.
MMR is a skill rating for the deck, not for its pilot — what mmr means in magic.
Bracket 2 — Core
A floor, not a verdict. It is read off the cards in the list, and counting cards cannot see a two-card infinite combo — so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
What it's built out of
Measured against the Aristocrats blueprint. These counts overlap and sum past 100 — a card counts toward every job it does, so Solemn Simulacrum is a creature and an artifact and ramp. That is how deck builders count; see the 100-card commander deck template.
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 36 | 35 | On target |
| Ramp | 12 | 10 | On target |
| Card advantage | 8 | 10 | On target |
| Spot removal | 11 | 7 | 4 over |
| Board wipes | 7 | 3 | 4 over |
| Creatures | 40 | 32 | 8 over |
| Token makers | 23 | 12 | 11 over |
| Sacrifice outlets | 16 | 8 | 8 over |
| Recursion | 4 | 8 | 4 short |
| Artifacts | 5 | — | No target |
| Enchantments | 13 | — | No target |
| Instants | 5 | — | No target |
| Sorceries | 8 | — | No target |
| Protection | 3 | — | No target |
| Graveyard hate | 3 | — | No target |
Mana curve
Average mana value 3.78 across 64 nonland cards, against a target of 3.28. More on what makes a good curve and on building the mana base.
- 0-1 4
- 2 12
- 3 14
- 4 12
- 5 14
- 6 5
- 7+ 3
6 slots are outside their band, 3 inside.
The written read
An AI review of this specific list, generated by its owner. Bracket 2 — Core.
Mahadi is the hub for a death-to-treasure / artifact-value strategy in this build: the 99 supplies lots of creatures that generate value when they die (Pitiless Plunderer, recurring bodies, token makers) along with multiple sacrifice outlets and graveyard recursion pieces (Victimize, Reanimate, Living Death, Ghoulcaller Gisa). The commander lets those recurring death events and artifact/treasure sources translate into ongoing resource advantage, which the deck then converts into game-ending actions — either by generating a huge pool of treasure/black mana (feeding Black Market, Treasure Vault and large X spells) or by repeatedly reanimating and routing damage through damage-on-entry/exit sources (Warstorm Surge, Pyrohemia, Goldspan Dragon and artifact damage engines). In short, Mahadi turns each creature death and artifact/treasure trigger into fuel for big turns that close the game with burst damage or an overwhelming mana lead to cast multiple finishers.
The decklist
100 cards, grouped by the main job each one does. Every card links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.
Land 36
Ramp 12
- 1 Arcane Signet 2
- 1 Black Market 5
- 1 Collector's Vault 2
- 1 Deadly Dispute 2
- 1 Fellwar Stone 2
- 1 Goldspan Dragon 5
- 1 Mahadi, Emporium Master 3
- 1 Mastermind Plum 3
- 1 Pitiless Plunderer 4
- 1 Storm-Kiln Artist 4
- 1 The Rise of Sozin // Fire Lord Sozin 6
- 1 Thermopod 5
Spot Removal 11
- 1 Deathbringer Thoctar 6
- 1 Fear of Burning Alive 6
- 1 Food Fight 2
- 1 Ghirapur Aether Grid 3
- 1 Havoc Jester 5
- 1 Mayhem Devil 3
- 1 Overseer of the Damned 7
- 1 Pia and Kiran Nalaar 4
- 1 Sawblade Skinripper 3
- 1 Spiked Corridor // Torture Pit 8
- 1 Tor Wauki the Younger 5
Sacrifice Outlet 8
Tokens 7
- 1 Academy Manufactor 3
- 1 Feldon of the Third Path 3
- 1 Harried Dronesmith 4
- 1 Loyal Apprentice 2
- 1 Marionette Apprentice 2
- 1 Mirkwood Bats 4
- 1 Venerated Stormsinger 4
Board Wipe 6
- 1 Accursed Marauder 2
- 1 Blasphemous Act 9
- 1 Blasphemous Edict 5
- 1 Dictate of Erebos 5
- 1 Flare of Malice 4
- 1 Pyrohemia 4
Creature 5
Recursion 4
- 1 Bloodghast 2
- 1 Reanimate 1
- 1 Revoke Demise 5
- 1 Summon Undead 5
Card Advantage 4
- 1 Dockside Chef 1
- 1 Nasty End 2
- 1 Shadowheart, Dark Justiciar 4
- 1 Vampiric Rites 1
Sorcery 3
- 1 Killing Wave 1
- 1 Living Death 5
- 1 Victimize 3
Instant 2
- 1 Deflecting Swat 3
- 1 Thrilling Encore 5
Enchantment 2
- 1 Descendants' Fury 4
- 1 Warstorm Surge 6
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Commander 1 Mahadi, Emporium Master Deck 1 Academy Manufactor 1 Accursed Marauder 1 Akoum Refuge 1 Arcane Signet 1 Black Market 1 Blasphemous Act 1 Blasphemous Edict 1 Bloodfell Caves 1 Bloodghast 1 Boggart Trawler // Boggart Bog 1 Bojuka Bog 1 Castle Embereth 1 Collector's Vault 1 Command Tower 1 Deadly Dispute 1 Deathbringer Thoctar 1 Deflecting Swat 1 Descendants' Fury 1 Dictate of Erebos 1 Dockside Chef 1 Dragonskull Summit 1 Evereth, Viceroy of Plunder 1 Exotic Orchard 1 Fear of Burning Alive 1 Feldon of the Third Path 1 Fellwar Stone 1 Flare of Malice 1 Food Fight 1 Ghirapur Aether Grid 1 Ghoulcaller Gisa 1 Goldspan Dragon 1 Harried Dronesmith 1 Havoc Jester 1 Hedron Detonator 1 Ingenious Artillerist 1 Kethek, Crucible Goliath 1 Killing Wave 1 Koh, the Face Stealer 1 Living Death 1 Looming Spires 1 Loyal Apprentice 1 Magda, the Hoardmaster 1 Marionette Apprentice 1 Mastermind Plum 1 Mayhem Devil 1 Mirkwood Bats 9 Mountain 1 Nadier's Nightblade 1 Nasty End 1 Ominous Asylum 1 Overseer of the Damned 1 Pia and Kiran Nalaar 1 Pitiless Plunderer 1 Professional Face-Breaker 1 Prowling Geistcatcher 1 Pyrohemia 1 Rakdos Carnarium 1 Rakdos Guildgate 1 Rakdos, the Muscle 1 Reanimate 1 Reckless Fireweaver 1 Revoke Demise 1 Sawblade Skinripper 1 Shadowheart, Dark Justiciar 1 Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark 1 Spiked Corridor // Torture Pit 1 Storm-Kiln Artist 1 Summon Undead 12 Swamp 1 Temple of Malice 1 The Gold Saucer 1 The Rise of Sozin // Fire Lord Sozin 1 Thermopod 1 Thrilling Encore 1 Tor Wauki the Younger 1 Treasure Vault 1 Vampiric Rites 1 Venerated Stormsinger 1 Victimize 1 Warstorm Surge
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.