How it has actually done
Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Bracket 2 — Core
A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
What it's built out of
Measured against the Aristocrats blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.
Slot by slot — 6 slots are outside their band, 3 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 36 | 35 | On target |
| Ramp | 12 | 10 | On target |
| Card advantage | 8 | 10 | On target |
| Spot removal | 11 | 7 | 4 over |
| Board wipes | 7 | 3 | 4 over |
| Creatures | 40 | 32 | 8 over |
| Token makers | 23 | 12 | 11 over |
| Sacrifice outlets | 16 | 8 | 8 over |
| Recursion | 4 | 8 | 4 short |
| Artifacts | 5 | — | No target |
| Enchantments | 13 | — | No target |
| Instants | 5 | — | No target |
| Sorceries | 8 | — | No target |
| Protection | 3 | — | No target |
| Graveyard hate | 3 | — | No target |
Mana curve
Average mana value 3.78 across 64 nonland cards, against a target of 3.28. More on what makes a good curve and on building the mana base.
- 0-1 4
- 2 12
- 3 14
- 4 12
- 5 14
- 6 5
- 7+ 3
The written read
An AI review of this specific list, generated by its owner. Bracket 2 — Core.
Mahadi is the hub for a death-to-treasure / artifact-value strategy in this build: the 99 supplies lots of creatures that generate value when they die (Pitiless Plunderer, recurring bodies, token makers) along with multiple sacrifice outlets and graveyard recursion pieces (Victimize, Reanimate, Living Death, Ghoulcaller Gisa). The commander lets those recurring death events and artifact/treasure sources translate into ongoing resource advantage, which the deck then converts into game-ending actions — either by generating a huge pool of treasure/black mana (feeding Black Market, Treasure Vault and large X spells) or by repeatedly reanimating and routing damage through damage-on-entry/exit sources (Warstorm Surge, Pyrohemia, Goldspan Dragon and artifact damage engines). In short, Mahadi turns each creature death and artifact/treasure trigger into fuel for big turns that close the game with burst damage or an overwhelming mana lead to cast multiple finishers.
The decklist
100 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerLand 36
Ramp 12
Spot Removal 11
Sacrifice Outlet 8
Tokens 7
Board Wipe 6
Creature 5
Recursion 4
Card Advantage 4
Sorcery 3
Instant 2
Enchantment 2
Take this list with you
Archidekt, Moxfield and Manabox all accept a pasted list, and neither Moxfield nor Archidekt offers an import-by-URL — so copy, open a new deck, paste.
Or open it in TurnZero
Import this list into your own account and it starts tracking — games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Mahadi, Emporium Master Deck 1 Academy Manufactor 1 Accursed Marauder 1 Akoum Refuge 1 Arcane Signet 1 Black Market 1 Blasphemous Act 1 Blasphemous Edict 1 Bloodfell Caves 1 Bloodghast 1 Boggart Trawler // Boggart Bog 1 Bojuka Bog 1 Castle Embereth 1 Collector's Vault 1 Command Tower 1 Deadly Dispute 1 Deathbringer Thoctar 1 Deflecting Swat 1 Descendants' Fury 1 Dictate of Erebos 1 Dockside Chef 1 Dragonskull Summit 1 Evereth, Viceroy of Plunder 1 Exotic Orchard 1 Fear of Burning Alive 1 Feldon of the Third Path 1 Fellwar Stone 1 Flare of Malice 1 Food Fight 1 Ghirapur Aether Grid 1 Ghoulcaller Gisa 1 Goldspan Dragon 1 Harried Dronesmith 1 Havoc Jester 1 Hedron Detonator 1 Ingenious Artillerist 1 Kethek, Crucible Goliath 1 Killing Wave 1 Koh, the Face Stealer 1 Living Death 1 Looming Spires 1 Loyal Apprentice 1 Magda, the Hoardmaster 1 Marionette Apprentice 1 Mastermind Plum 1 Mayhem Devil 1 Mirkwood Bats 9 Mountain 1 Nadier's Nightblade 1 Nasty End 1 Ominous Asylum 1 Overseer of the Damned 1 Pia and Kiran Nalaar 1 Pitiless Plunderer 1 Professional Face-Breaker 1 Prowling Geistcatcher 1 Pyrohemia 1 Rakdos Carnarium 1 Rakdos Guildgate 1 Rakdos, the Muscle 1 Reanimate 1 Reckless Fireweaver 1 Revoke Demise 1 Sawblade Skinripper 1 Shadowheart, Dark Justiciar 1 Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark 1 Spiked Corridor // Torture Pit 1 Storm-Kiln Artist 1 Summon Undead 12 Swamp 1 Temple of Malice 1 The Gold Saucer 1 The Rise of Sozin // Fire Lord Sozin 1 Thermopod 1 Thrilling Encore 1 Tor Wauki the Younger 1 Treasure Vault 1 Vampiric Rites 1 Venerated Stormsinger 1 Victimize 1 Warstorm Surge
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.