Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight card art

Persistent crew

Orzhov

Commanded by Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

100 cards. Played 2 tracked games.

The decklist

100 cards, grouped by the main job each one does, lands last. Every name links to its own page, with its win rate and the commanders it's most played under.

Planeswalker 1

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How it has actually done

These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.

Games played 2
Wins 0
Win rate — Fewer than 5 completed games, which is not enough to publish a rate yet.
MMR ≈1,461 Still settling: under 10 rated games.

Combos in this deck

4 combos · 4 infinite. These come from Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.

INFINITE Yahenni, Undying Partisan + Resourceful Defense

Infinite creature ETB · Infinite creature LTB · Infinite creature sacrifice triggers · Infinite death triggers · How it works →

INFINITE Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Yahenni, Undying Partisan + Zack Fair

Infinite creature ETB · Infinite creature LTB · Infinite death triggers · Infinite creature sacrifice triggers · How it works →

INFINITE Athreos, Shroud-Veiled + Yahenni, Undying Partisan + Resourceful Defense

Infinite creature LTB · Infinite creature ETB · Infinite creature sacrifice triggers · Infinite death triggers · How it works →

Show the other 1 combo

INFINITE Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Mighty Mutanimals + Yahenni, Undying Partisan

Infinite creature ETB · Infinite creature LTB · Infinite death triggers · Infinite creature sacrifice triggers · How it works →

Bracket 4: Optimized

This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 0
Fast mana 0 Sol Ring is excluded because it's in precons.
Extra turns 0
  • a two-card infinite combo (Yahenni, Undying Partisan + Resourceful Defense) — more than Bracket 3 allows

What it's built out of

Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.

Still identifying 1 card. Every number below reads low until it resolves.

Slot by slot: 3 slots are outside their band, 6 inside
Slot In the deck Target Verdict
Lands 36 37 On target
Ramp 5 10 5 short
Card advantage 4 10 6 short
Spot removal 6 8 On target
Board wipes 4 3 On target
Creatures 38 28 10 over
Recursion 4 3 On target
Protection 5 3 On target
Tutors 0 2 On target
Artifacts 9 — No target
Enchantments 9 — No target
Instants 6 — No target
Sorceries 6 — No target
Planeswalkers 1 — No target
Graveyard hate 2 — No target
Token makers 4 — No target
Sacrifice outlets 2 — No target

Mana curve

Average mana value 3.35 across 63 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 7
  • 2 11
  • 3 18
  • 4 14
  • 5 8
  • 6 4
  • 7+ 1

The written read

An AI review of this specific list, generated by its owner. Bracket 2: Core.

Grind value and incremental advantage: the commander functions as a persistent midrange/semi-recursive threat that lets you keep reusing ETB value and incremental buffs from the 99 (blink/recursion and life-gain/counters) until creatures like an oversized Ajani's Pridemate, doubled life swings, or an attritioned board of tokens can close out the table.

Typically closes around turn 11 in a four-player game. Wins when steady ETB recursion and life-gain engines assemble into an unblockable or overwhelmingly large creature around turn 11; adding tutors or faster, repeatable recursion would move that earlier.

Its three strongest interactions

  • Conjurer's Closet + Skyclave Apparition: flickering Skyclave with Closet re-triggers its enter-the-battlefield exile effect each end step, letting you repeatedly neutralize problem permanents.
  • Rhox Faithmender + Ajani's Pridemate: Faithmender doubles life gain sources in the deck, which rapidly pumps Pridemate into a lethal threat that the table must answer or lose to damage/combat.
  • Felidar Retreat + Ajani's Pridemate: Retreat's token generation and +1/+1 counter anthem produce repeated triggers (token enters / counter placement) that grow Pridemate and produce bodies to press advantage and close the game.

Cards that would extend them

  • Panharmonicon: extends the Conjurer's Closet + Skyclave Apparition synergy by doubling the ETB exile triggers you keep reusing, turning a one-for-one removal into recurring 2-for-1s.
  • Spike Feeder: extends the Rhox Faithmender + Ajani's Pridemate synergy by providing repeatable, low-cost life gain to fuel both Faithmender's doubling and Pridemate growth without needing large board swings.
  • Sun Titan: extends the Felidar Retreat + Pridemate recursion/pressure synergy by recurring small permanents and token producers (including Retreat-linked pieces) to the battlefield, sustaining token and counter engines.

Take this list with you

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Commander
1 Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight

Deck
1 Abzan Battle Priest
1 Aerith Gainsborough
1 Ajani Steadfast
1 Ajani's Pridemate
1 Anguished Unmaking
1 Arbiter of Woe
1 Arcane Signet
1 Armaggon, Future Shark
1 Aron, Benalia's Ruin
1 Athreos, Shroud-Veiled
1 Basri's Solidarity
1 Bellowing Aegisaur
1 Bloodletter of Aclazotz
1 Bojuka Bog
1 Cabal Coffers
1 Caves of Koilos
1 Conjurer's Closet
1 Culling the Weak
1 Distinguished Conjurer
1 Envoy of the Ancestors
1 Excalibur II
1 Feast on the Fallen
1 Felidar Retreat
1 Fiendish Panda
1 Fire Nation Sentinels
1 Foot Headquarters
1 Fumigate
1 Glasswing Grace // Age-Graced Chapel
1 Godless Shrine
1 Judge Magister Gabranth
1 Leader's Talent
1 Leyline of Hope
1 Madame Null, Power Broker
1 Meadowboon
1 Metastatic Evangel
1 Mighty Mutanimals
1 Oreskos Explorer
1 Orzhov Advokist
1 Orzhov Basilica
1 Orzhov Signet
1 Path to Exile
1 Patrolling Peacemaker
1 Phyrexian Arena
12 Plains
1 Razorgrass Ambush // Razorgrass Field
1 Relief Captain
1 Requisition Raid
1 Resourceful Defense
1 Rhox Faithmender
1 Sautekh Immortal
1 Scoured Barrens
1 Shark Shredder, Killer Clone
1 Sheriff of Safe Passage
1 Shineshadow Snarl
1 Shredder's Technique
1 Skyclave Apparition
1 Snuff Out
1 Sunlit Marsh
12 Swamp
1 Swords to Plowshares
1 Taborax, Hope's Demise
1 Tainted Field
1 Teleportation Circle
1 Temple of Silence
1 Tenured Inkcaster
1 The Ooze
1 The Rise of Sozin // Fire Lord Sozin
1 Tip the Scales
1 Tragic Banshee
1 Twilight Diviner
1 Vat Emergence
1 Vat of Rebirth
1 Venomcrawler
1 Voice of the Blessed
1 Witch of the Moors
1 Yahenni, Undying Partisan
1 Zack Fair

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.