Persistent crew
Commanded by Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
100 cards. Played 2 tracked games.
The decklist
100 cards, grouped by the main job each one does, lands last. Every name links to its own page, with its win rate and the commanders it's most played under.
Creature 26
- 1 Abzan Battle Priest
- 1 Aerith Gainsborough
- 1 Ajani's Pridemate
- 1 Armaggon, Future Shark
- 1 Athreos, Shroud-Veiled
- 1 Bellowing Aegisaur
- 1 Bloodletter of Aclazotz
- 1 Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
- 1 Envoy of the Ancestors
- 1 Fiendish Panda
- 1 Fire Nation Sentinels
- 1 Judge Magister Gabranth
- 1 Madame Null, Power Broker
- 1 Meadowboon
- 1 Metastatic Evangel
- 1 Orzhov Advokist
- 1 Patrolling Peacemaker
- 1 Relief Captain
- 1 Rhox Faithmender
- 1 Sautekh Immortal
- 1 Shark Shredder, Killer Clone
- 1 Sheriff of Safe Passage
- 1 Skyclave Apparition
- 1 Tenured Inkcaster
- 1 Tragic Banshee
- 1 Venomcrawler
Spot Removal 6
Ramp 5
Enchantment 5
Card Advantage 3
Protection 3
Board Wipe 3
Recursion 3
Sacrifice Outlet 2
Artifact 2
Planeswalker 1
Sorcery 1
Land 36
Still identifying 1
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerHow it has actually done
These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Combos in this deck
4 combos · 4 infinite. These come from Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.
INFINITE Yahenni, Undying Partisan + Resourceful Defense
Show the other 1 combo
Bracket 4: Optimized
This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
- a two-card infinite combo (Yahenni, Undying Partisan + Resourceful Defense) — more than Bracket 3 allows
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.
Slot by slot: 3 slots are outside their band, 6 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 36 | 37 | On target |
| Ramp | 5 | 10 | 5 short |
| Card advantage | 4 | 10 | 6 short |
| Spot removal | 6 | 8 | On target |
| Board wipes | 4 | 3 | On target |
| Creatures | 38 | 28 | 10 over |
| Recursion | 4 | 3 | On target |
| Protection | 5 | 3 | On target |
| Tutors | 0 | 2 | On target |
| Artifacts | 9 | — | No target |
| Enchantments | 9 | — | No target |
| Instants | 6 | — | No target |
| Sorceries | 6 | — | No target |
| Planeswalkers | 1 | — | No target |
| Graveyard hate | 2 | — | No target |
| Token makers | 4 | — | No target |
| Sacrifice outlets | 2 | — | No target |
Mana curve
Average mana value 3.35 across 63 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 7
- 2 11
- 3 18
- 4 14
- 5 8
- 6 4
- 7+ 1
The written read
An AI review of this specific list, generated by its owner. Bracket 2: Core.
Grind value and incremental advantage: the commander functions as a persistent midrange/semi-recursive threat that lets you keep reusing ETB value and incremental buffs from the 99 (blink/recursion and life-gain/counters) until creatures like an oversized Ajani's Pridemate, doubled life swings, or an attritioned board of tokens can close out the table.
Typically closes around turn 11 in a four-player game. Wins when steady ETB recursion and life-gain engines assemble into an unblockable or overwhelmingly large creature around turn 11; adding tutors or faster, repeatable recursion would move that earlier.
Its three strongest interactions
- Conjurer's Closet + Skyclave Apparition: flickering Skyclave with Closet re-triggers its enter-the-battlefield exile effect each end step, letting you repeatedly neutralize problem permanents.
- Rhox Faithmender + Ajani's Pridemate: Faithmender doubles life gain sources in the deck, which rapidly pumps Pridemate into a lethal threat that the table must answer or lose to damage/combat.
- Felidar Retreat + Ajani's Pridemate: Retreat's token generation and +1/+1 counter anthem produce repeated triggers (token enters / counter placement) that grow Pridemate and produce bodies to press advantage and close the game.
Cards that would extend them
- Panharmonicon: extends the Conjurer's Closet + Skyclave Apparition synergy by doubling the ETB exile triggers you keep reusing, turning a one-for-one removal into recurring 2-for-1s.
- Spike Feeder: extends the Rhox Faithmender + Ajani's Pridemate synergy by providing repeatable, low-cost life gain to fuel both Faithmender's doubling and Pridemate growth without needing large board swings.
- Sun Titan: extends the Felidar Retreat + Pridemate recursion/pressure synergy by recurring small permanents and token producers (including Retreat-linked pieces) to the battlefield, sustaining token and counter engines.
Take this list with you
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Or open it in TurnZero
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See the plain text list
Commander 1 Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight Deck 1 Abzan Battle Priest 1 Aerith Gainsborough 1 Ajani Steadfast 1 Ajani's Pridemate 1 Anguished Unmaking 1 Arbiter of Woe 1 Arcane Signet 1 Armaggon, Future Shark 1 Aron, Benalia's Ruin 1 Athreos, Shroud-Veiled 1 Basri's Solidarity 1 Bellowing Aegisaur 1 Bloodletter of Aclazotz 1 Bojuka Bog 1 Cabal Coffers 1 Caves of Koilos 1 Conjurer's Closet 1 Culling the Weak 1 Distinguished Conjurer 1 Envoy of the Ancestors 1 Excalibur II 1 Feast on the Fallen 1 Felidar Retreat 1 Fiendish Panda 1 Fire Nation Sentinels 1 Foot Headquarters 1 Fumigate 1 Glasswing Grace // Age-Graced Chapel 1 Godless Shrine 1 Judge Magister Gabranth 1 Leader's Talent 1 Leyline of Hope 1 Madame Null, Power Broker 1 Meadowboon 1 Metastatic Evangel 1 Mighty Mutanimals 1 Oreskos Explorer 1 Orzhov Advokist 1 Orzhov Basilica 1 Orzhov Signet 1 Path to Exile 1 Patrolling Peacemaker 1 Phyrexian Arena 12 Plains 1 Razorgrass Ambush // Razorgrass Field 1 Relief Captain 1 Requisition Raid 1 Resourceful Defense 1 Rhox Faithmender 1 Sautekh Immortal 1 Scoured Barrens 1 Shark Shredder, Killer Clone 1 Sheriff of Safe Passage 1 Shineshadow Snarl 1 Shredder's Technique 1 Skyclave Apparition 1 Snuff Out 1 Sunlit Marsh 12 Swamp 1 Swords to Plowshares 1 Taborax, Hope's Demise 1 Tainted Field 1 Teleportation Circle 1 Temple of Silence 1 Tenured Inkcaster 1 The Ooze 1 The Rise of Sozin // Fire Lord Sozin 1 Tip the Scales 1 Tragic Banshee 1 Twilight Diviner 1 Vat Emergence 1 Vat of Rebirth 1 Venomcrawler 1 Voice of the Blessed 1 Witch of the Moors 1 Yahenni, Undying Partisan 1 Zack Fair
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.