How it has actually done
Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Combos in this deck
6 combos · 6 infinite — looked up in Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.
INFINITE Blasphemous Act + Repercussion
INFINITE Solphim, Mayhem Dominus + Heartless Hidetsugu
INFINITE Chandra's Incinerator + Repercussion
Show the other 3 combos
INFINITE Heartless Hidetsugu + Fiendish Duo
INFINITE Heartless Hidetsugu + Angrath's Marauders
INFINITE Repercussion + Fear of Burning Alive
Bracket 4 — Optimized
A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Running 1 stax piece — what stax means.
- a two-card infinite combo (Blasphemous Act + Repercussion) — more than Bracket 3 allows
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.
Slot by slot — 3 slots are outside their band, 6 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 35 | 37 | On target |
| Ramp | 9 | 10 | On target |
| Card advantage | 4 | 10 | 6 short |
| Spot removal | 9 | 8 | On target |
| Board wipes | 6 | 3 | 3 over |
| Creatures | 14 | 28 | 14 short |
| Recursion | 1 | 3 | On target |
| Protection | 1 | 3 | On target |
| Tutors | 0 | 2 | On target |
| Artifacts | 9 | — | No target |
| Enchantments | 24 | — | No target |
| Instants | 9 | — | No target |
| Sorceries | 12 | — | No target |
| Token makers | 2 | — | No target |
| Stax pieces | 1 | — | No target |
Mana curve
Average mana value 3.46 across 65 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 2
- 2 19
- 3 17
- 4 16
- 5 3
- 6 4
- 7+ 4
The written read
An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.
The deck wins by turning Solphim's presence and the deck's heavy suite of direct-damage effects and damage-doubling engines into lethal player damage: cast mass-burn spells (Blasphemous Act, Pyrohemia, Star of Extinction, Fateful Tempest) and repeatedly trigger single-target pings and globally-applied damage sources (Manabarbs, Repercussion, Furnace of Rath, Fiery Emancipation, Torbran) while the commander amplifies or benefits from those spells so each cast contributes extra reach; recurring/cheap instants and artifacts (Sol Ring, Ruby Medallion, Mana Geyser, Storm-Kiln Artist) accelerate turns and let you string spells together into a single lethal turn rather than grinding value over many turns.
The decklist
100 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerEnchantment 19
- 1 Aether Flash
- 1 Aether Sting
- 1 Ancient Runes
- 1 Blood Moon
- 1 Burning Earth
- 1 Circle of Flame
- 1 Citadel of Pain
- 1 Curse of Shaken Faith
- 1 Fiery Emancipation
- 1 Fiery Inscription
- 1 Furnace of Rath
- 1 Impatience
- 1 Leyline of Combustion
- 1 Manabarbs
- 1 Pain for All
- 1 Pyrostatic Pillar
- 1 Repercussion
- 1 Spellshock
- 1 Sulfuric Vortex
Creature 10
Ramp 9
Spot Removal 8
Board Wipe 5
Instant 3
Card Advantage 3
Stax 1
Recursion 1
Protection 1
Take this list with you
Archidekt, Moxfield and Manabox all accept a pasted list, and neither Moxfield nor Archidekt offers an import-by-URL — so copy, open a new deck, paste.
Or open it in TurnZero
Import this list into your own account and it starts tracking — games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Solphim, Mayhem Dominus Deck 1 Abrade 1 Aether Flash 1 Aether Sting 1 Ancient Runes 1 Angrath's Marauders 1 Arcane Signet 1 Arcbond 1 Blasphemous Act 1 Blood Moon 1 Bolt Bend 1 Burning Earth 1 Cathartic Pyre 1 Chain Reaction 1 Chandra's Incinerator 1 Chaos Warp 1 Circle of Flame 1 Citadel of Pain 1 Commander's Sphere 1 Curse of Shaken Faith 1 Fateful Tempest 1 Fear of Burning Alive 1 Fiendish Duo 1 Fiery Emancipation 1 Fiery Inscription 1 Fists of Flame 1 Flame Rift 1 Furnace of Rath 1 Glassworks/Shattered Yard 1 Grab the Prize 1 Harsh Mentor 1 Heartless Hidetsugu 1 Impatience 1 Kessig Flamebreather 1 Lambholt Raconteur 1 Leyline of Combustion 1 Light Up the Stage 1 Mana Geyser 1 Manabarbs 34 Mountain 1 Ojer Axonil, Deepest Might 1 Opera Love Song 1 Outpost Siege 1 Pain for All 1 Pyroclasm 1 Pyrohemia 1 Pyromancer's Goggles 1 Pyrostatic Pillar 1 Reckless Impulse 1 Repercussion 1 Roiling Vortex 1 Ruby Medallion 1 S.H.I.E.L.D. Spy Satellite 1 Screaming Nemesis 1 Seismic Strike 1 Sol Ring 1 Solstice Revelations 1 Spellshock 1 Star of Extinction 1 Storm-Kiln Artist 1 Sulfuric Vortex 1 Swiftfoot Boots 1 The Fire Crystal 1 Torbran, Thane of Red Fell 1 Vandalblast 1 Viseling 1 Wrenn's Resolve
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.