Solphim, Mayhem Dominus card art

Solphim

Mono-Red

Commanded by Solphim, Mayhem Dominus

100 cards. Played 3 tracked games.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.

Games played 3
Wins 1
Win rate — Fewer than 5 completed games — not enough to publish a rate yet.
MMR ≈1,526 Still settling — under 10 rated games.

Combos in this deck

6 combos · 6 infinite — looked up in Commander Spellbook, which only knows the ones somebody has written up, so this deck can hold more than these and never fewer.

INFINITE Blasphemous Act + Repercussion

Near-infinite damage to all players · How it works →

INFINITE Solphim, Mayhem Dominus + Heartless Hidetsugu

Each opponent loses the game · Near-infinite damage to all players · How it works →

INFINITE Chandra's Incinerator + Repercussion

Near-infinite damage to one opponent · Destroy all creatures target opponent controls · How it works →

Show the other 3 combos

INFINITE Heartless Hidetsugu + Fiendish Duo

Near-infinite damage to all players · How it works →

INFINITE Heartless Hidetsugu + Angrath's Marauders

Each opponent with an even life total loses the game · How it works →

INFINITE Repercussion + Fear of Burning Alive

Near-infinite damage to one opponent · How it works →

Bracket 4 — Optimized

A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 0
Tutors 0
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 0

Running 1 stax piece — what stax means.

  • a two-card infinite combo (Blasphemous Act + Repercussion) — more than Bracket 3 allows

What it's built out of

Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.

Slot by slot — 3 slots are outside their band, 6 inside
Slot In the deck Target Verdict
Lands 35 37 On target
Ramp 9 10 On target
Card advantage 4 10 6 short
Spot removal 9 8 On target
Board wipes 6 3 3 over
Creatures 14 28 14 short
Recursion 1 3 On target
Protection 1 3 On target
Tutors 0 2 On target
Artifacts 9 — No target
Enchantments 24 — No target
Instants 9 — No target
Sorceries 12 — No target
Token makers 2 — No target
Stax pieces 1 — No target

Mana curve

Average mana value 3.46 across 65 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.

  • 0-1 2
  • 2 19
  • 3 17
  • 4 16
  • 5 3
  • 6 4
  • 7+ 4

The written read

An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.

The deck wins by turning Solphim's presence and the deck's heavy suite of direct-damage effects and damage-doubling engines into lethal player damage: cast mass-burn spells (Blasphemous Act, Pyrohemia, Star of Extinction, Fateful Tempest) and repeatedly trigger single-target pings and globally-applied damage sources (Manabarbs, Repercussion, Furnace of Rath, Fiery Emancipation, Torbran) while the commander amplifies or benefits from those spells so each cast contributes extra reach; recurring/cheap instants and artifacts (Sol Ring, Ruby Medallion, Mana Geyser, Storm-Kiln Artist) accelerate turns and let you string spells together into a single lethal turn rather than grinding value over many turns.

The decklist

100 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.

Buy this deck on TCGplayer

Take this list with you

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Or open it in TurnZero

Import this list into your own account and it starts tracking — games, win rate, MMR and the same bracket read you're looking at now.

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See the plain text list
Commander
1 Solphim, Mayhem Dominus

Deck
1 Abrade
1 Aether Flash
1 Aether Sting
1 Ancient Runes
1 Angrath's Marauders
1 Arcane Signet
1 Arcbond
1 Blasphemous Act
1 Blood Moon
1 Bolt Bend
1 Burning Earth
1 Cathartic Pyre
1 Chain Reaction
1 Chandra's Incinerator
1 Chaos Warp
1 Circle of Flame
1 Citadel of Pain
1 Commander's Sphere
1 Curse of Shaken Faith
1 Fateful Tempest
1 Fear of Burning Alive
1 Fiendish Duo
1 Fiery Emancipation
1 Fiery Inscription
1 Fists of Flame
1 Flame Rift
1 Furnace of Rath
1 Glassworks/Shattered Yard
1 Grab the Prize
1 Harsh Mentor
1 Heartless Hidetsugu
1 Impatience
1 Kessig Flamebreather
1 Lambholt Raconteur
1 Leyline of Combustion
1 Light Up the Stage
1 Mana Geyser
1 Manabarbs
34 Mountain
1 Ojer Axonil, Deepest Might
1 Opera Love Song
1 Outpost Siege
1 Pain for All
1 Pyroclasm
1 Pyrohemia
1 Pyromancer's Goggles
1 Pyrostatic Pillar
1 Reckless Impulse
1 Repercussion
1 Roiling Vortex
1 Ruby Medallion
1 S.H.I.E.L.D. Spy Satellite
1 Screaming Nemesis
1 Seismic Strike
1 Sol Ring
1 Solstice Revelations
1 Spellshock
1 Star of Extinction
1 Storm-Kiln Artist
1 Sulfuric Vortex
1 Swiftfoot Boots
1 The Fire Crystal
1 Torbran, Thane of Red Fell
1 Vandalblast
1 Viseling
1 Wrenn's Resolve

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.