The Twelfth Doctor card art

Demonstration!

Izzet

Commanded by The Twelfth Doctor & Clara Oswald

100 cards in the deck, 2 on the bench. Played 6 tracked games.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.

Games played 6
Wins 1
Win rate 16.7%
MMR ≈1,372 Still settling — under 10 rated games.

Bracket 3 — Upgraded

A floor, not a verdict — read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 1
Tutors 0
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 0

Game Changers in this list

Running 3 stax pieces — what stax means.

  • 1 Game Changer — any at all puts a deck at Bracket 3 or above

What it's built out of

Measured against the Spellslinger blueprint. Counts overlap and sum past 100 — a card counts toward every job it does, which is how deck builders count; see the 100-card commander deck template.

Slot by slot — 5 slots are outside their band, 5 inside
Slot In the deck Target Verdict
Lands 37 36 On target
Ramp 18 11 7 over
Card advantage 10 12 On target
Spot removal 6 10 4 short
Board wipes 1 3 On target
Counterspells 0 9 9 short
Instants 8 27 19 short
Sorceries 10 7 On target
Creatures 24 12 12 over
Recursion 2 4 On target
Artifacts 16 — No target
Enchantments 8 — No target
Planeswalkers 2 — No target
Graveyard hate 1 — No target
Token makers 2 — No target
Stax pieces 3 — No target

Mana curve

Average mana value 3.52 across 63 nonland cards, against a target of 3.16. More on what makes a good curve and on building the mana base.

  • 0-1 4
  • 2 14
  • 3 17
  • 4 10
  • 5 11
  • 6 5
  • 7+ 2

The written read

An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.

This build is a spellslinger/storm-style deck that wants to turn a flurry of cheap instants and sorceries into a single decisive turn. The commander pair functions as the repeatable catalyst and value engine: by rewarding and amplifying noncreature spellcasting (extra casts, copies, or bonus effects from the commanders), they let the deck leverage cheap cantrips (Preordain, Opt, Ponder, Expressive Iteration), mana bursts (Mana Geyser, Jeska's Will), and spell-copy engines (Isochron Scepter, Thousand-Year Storm) into a massive spell count and tempo swing. Those spells both draw/selection into more spells and directly convert to damage/tempo through Guttersnipe and Angrath's Marauders or by producing extra mana/damage via Neheb and Jeska's Will—so the typical plan is: assemble a critical mass of cheap cantrips and mana sources, use the commanders' spell-amplifying output to multiply spell casts (feeding Thousand-Year Storm or repeated Isochron activations), then finish the table with a single explosive turn of dozens of spells (direct damage from Guttersnipe/doublers or mass casting into a lethal board effect). The commanders therefore aren’t just commanders on the battlefield but the engine that turns the 99’s spell density and storm-ish pieces into a one-turn kill.

The decklist

100 cards, grouped by the main job each one does. Every name links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.

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Graveyard Hate 1

2 on the bench — sideboard and wishlist, outside the 100

Take this list with you

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Import this list into your own account and it starts tracking — games, win rate, MMR and the same bracket read you're looking at now.

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See the plain text list
Commander
1 The Twelfth Doctor
1 Clara Oswald

Deck
1 Angrath's Marauders
1 Arcane Signet
1 Archmage Emeritus
1 Artist's Talent
1 Ashling's Command
1 Avatar's Wrath
1 Aven Interrupter
1 Azorius Chancery
1 Azorius Signet
1 Bender's Waterskin
1 Bre of Clan Stoutarm
1 Caldera Pyremaw
1 Castle Vantress
1 Chandra, Pyromaster
1 Chaos Wand
1 Clifftop Retreat
1 Command Tower
1 Consider
1 Diary of Dreams
1 Ensnared by the Mara
1 Exotic Orchard
1 Expedited Inheritance
1 Expressive Iteration
1 Frantic Search
1 Frostboil Snarl
1 Furious Rise
1 Glacial Fortress
1 Glasspool Mimic // Glasspool Shore
1 Guttersnipe
1 Harnesser of Storms
1 Hawkeye, Young Avenger
1 High Fae Trickster
6 Island
1 Isochron Scepter
1 Izzet Boilerworks
1 Izzet Signet
1 Jeska's Will
1 Laelia, the Blade Reforged
1 Lier, Disciple of the Drowned
1 Lightning Bolt
1 Longshot, Rebel Bowman
1 Maddening Hex
1 Mana Geyser
1 Midnight Clock
1 Mind Stone
1 Mob Verdict
6 Mountain
1 Mystic Gate
1 Mystic Monastery
1 Neheb, the Eternal
1 Omen Machine
1 Opt
1 Overpowering Attack
1 Party Thrasher
1 Passionate Archaeologist
1 Path of Ancestry
1 Pinnacle Monk // Mystic Peak
3 Plains
1 Port Town
1 Powerbalance
1 Prairie Stream
1 Preordain
1 Pyromancer's Goggles
1 Quintorius Kand
1 River Song's Diary
1 Rugged Prairie
1 Sage of the Beyond
1 Silverquill Lecturer
1 Snap
1 Song-Mad Treachery // Song-Mad Ruins
1 Sonic Screwdriver
1 Spirebluff Canal
1 Stella Lee, Wild Card
1 Stormcarved Coast
1 Sundering Eruption // Volcanic Fissure
1 Sunken Palace
1 Talisman of Creativity
1 Temple of the False God
1 Tempt with Mayhem
1 Thor, God of Thunder
1 Thousand-Year Storm
1 Torrential Gearhulk
1 Transforming Flourish
1 Triple Triad
1 Valley Floodcaller
1 Vedalken Orrery

Sideboard
1 Light Up the Stage
1 Shiko and Narset, Unified

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.