How it has actually done
These are results from Commander games recorded at a table, not a rating. See commander stats worth tracking and what mmr means in magic, which rates the deck rather than its pilot.
Bracket 3: Upgraded
This is a floor, read off the cards in the list, so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.
Game Changers in this list
- 1 Game Changer — any at all puts a deck at Bracket 3 or above
What it's built out of
Measured against the Balanced Midrange blueprint. Counts overlap and sum past 100, because a card counts toward every job it does, which is how deck builders count. See the 100-card commander deck template.
Slot by slot: 2 slots are outside their band, 7 inside
| Slot | In the deck | Target | Verdict |
|---|---|---|---|
| Lands | 37 | 37 | On target |
| Ramp | 8 | 10 | On target |
| Card advantage | 14 | 10 | 4 over |
| Spot removal | 4 | 8 | 4 short |
| Board wipes | 4 | 3 | On target |
| Creatures | 30 | 28 | On target |
| Recursion | 1 | 3 | On target |
| Protection | 3 | 3 | On target |
| Tutors | 0 | 2 | On target |
| Artifacts | 8 | — | No target |
| Enchantments | 10 | — | No target |
| Instants | 10 | — | No target |
| Sorceries | 6 | — | No target |
| Planeswalkers | 1 | — | No target |
| Battles | 1 | — | No target |
| Counterspells | 1 | — | No target |
| Token makers | 22 | — | No target |
| Sacrifice outlets | 2 | — | No target |
Mana curve
Average mana value 3.70 across 63 nonland cards, against a target of 3.54. More on what makes a good curve and on building the mana base.
- 0-1 4
- 2 9
- 3 20
- 4 15
- 5 5
- 6 6
- 7+ 4
The written read
An AI review of this specific list, generated by its owner. Bracket 4: Optimized.
Assemble the Jeskai Ascendancy + Invasion two-card loop or build a large convoke/token engine that repeatedly untaps Saint Traft, generating many creatures and converting those entries into damage via Purphoros/Impact Tremors (or similar effects) to kill opponents; the commander’s untap-on-convoke ability specifically helps you chain convoke spells and reuse its tap-trigger token creation as part of that token storm.
Typically closes around turn 7 in a four-player game. The deck typically closes around turn 7 by assembling either the Jeskai Ascendancy + Invasion loop or a large convoke-driven token storm; adding faster dedicated fast mana would move that date earlier.
Its three strongest interactions
- Jeskai Ascendancy + Invasion of Segovia // Caetus, Sea Tyrant of Segovia: In this deck the two-card interaction listed produces an infinite loop of casting/untapping/looting/drawing and token/trigger generation, enabling infinite storm/ETB/token triggers that the deck can convert into a kill.
- Saint Traft and Rem Karolus + Venerated Loxodon (and other convoke spells like Meeting of Minds or Venerated Loxodon): Casting convoke spells untaps the commander and the commander’s tap-based token generation can be repeatedly triggered in a turn to produce many creature tokens.
- Monastery Mentor + Purphoros, God of the Forge: Mentor creates 1/1 monk tokens when you cast noncreature spells and Purphoros deals damage to each opponent whenever creatures enter, so the deck turns spell-based token generation into direct burn to opponents.
Cards that would extend them
- Aetherflux Reservoir: extends the Jeskai Ascendancy + Invasion combo by giving a reliable alternate win condition from the infinite storm count (not on the Game Changers list).
- Anointed Procession: extends the Saint Traft + convoke token plan by doubling tokens created when you trigger Saint Traft or other token generators.
- Furnace of Rath: extends the Purphoros + Monastery Mentor synergy by increasing the damage each entering token deals to opponents, shortening the clock.
The decklist
100 cards, grouped by the main job each one does. Every name links to its own page, with its win rate, the commanders it's most played under, and the colors it turns up in.
Building it in paper? TCGplayer's Mass Entry takes all 100 cards at once at the cheapest available printing of each. The bench isn't included.
Buy this deck on TCGplayerLand 37
- 1 Adarkar Wastes
- 1 Command Tower
- 1 Emeria's Call // Emeria, Shattered Skyclave
- 1 Exotic Orchard
- 1 Frostboil Snarl
- 1 Furycalm Snarl
- 1 Hallowed Fountain
- 5 Island
- 1 Kher Keep
- 5 Mountain
- 1 Mystic Monastery
- 12 Plains
- 1 Port Town
- 1 Prairie Stream
- 1 Sea of Clouds
- 1 Spectator Seating
- 1 Steam Vents
- 1 Training Center
Card Advantage 13
Tokens 11
Creature 10
Ramp 8
Enchantment 7
Spot Removal 4
Protection 2
Recursion 1
Instant 1
Artifact 1
Sacrifice Outlet 1
Take this list with you
Archidekt, Moxfield and Manabox all accept a pasted list, and neither Moxfield nor Archidekt offers an import-by-URL, so copy the list, open a new deck and paste it.
Or open it in TurnZero
Import this list into your own account and it starts tracking games, win rate, MMR and the same bracket read you're looking at now.
See the plain text list
Commander 1 Saint Traft and Rem Karolus Deck 1 Adarkar Wastes 1 Arcane Signet 1 Artistic Refusal 1 Austere Command 1 Battle Screech 1 Bennie Bracks, Zoologist 1 Brave the Sands 1 Chant of Vitu-Ghazi 1 Chasm Skulker 1 City on Fire 1 Clever Concealment 1 Command Tower 1 Commander's Sphere 1 Cut Short 1 Daring Thief 1 Dazzling Theater // Prop Room 1 Devouring Light 1 Divine Visitation 1 Drumbellower 1 Elspeth, Sun's Champion 1 Emeria Angel 1 Emeria's Call // Emeria, Shattered Skyclave 1 Ephemeral Shields 1 Exotic Orchard 1 Fallowsage 1 Flockchaser Phantom 1 Frostboil Snarl 1 Furycalm Snarl 1 Hallowed Fountain 1 Halo Fountain 1 Hour of Reckoning 1 Icy Manipulator 1 Impact Tremors 1 Intangible Virtue 1 Invasion of Segovia // Caetus, Sea Tyrant of Segovia 5 Island 1 Jeska's Will 1 Jeskai Ascendancy 1 Joyful Stormsculptor 1 Kasla, the Broken Halo 1 Keeper of the Accord 1 Kher Keep 1 Kykar, Wind's Fury 1 Meeting of Minds 1 Mentor of the Meek 1 Mistmeadow Vanisher 1 Monastery Mentor 1 Mondrak, Glory Dominus 5 Mountain 1 Mystic Monastery 1 Nesting Dovehawk 1 Omni-Changeling 12 Plains 1 Port Town 1 Prairie Stream 1 Purphoros, God of the Forge 1 Relic of Legends 1 Sea of Clouds 1 Secure the Wastes 1 Skullclamp 1 Sol Ring 1 Spectator Seating 1 Steam Vents 1 Stoke the Flames 1 Stonybrook Schoolmaster 1 Swords to Plowshares 1 Tetsuko Umezawa, Fugitive 1 The Locust God 1 Third Path Iconoclast 1 Training Center 1 Venerated Loxodon 1 Village Bell-Ringer 1 Wand of the Worldsoul 1 Warleader's Call 1 Whirlwind of Thought 1 White Sun's Twilight 1 Wildfire Awakener 1 Young Pyromancer 1 Zephyr Singer 1 Éowyn, Shieldmaiden
Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.