Riftbound
A Legend is the card that leads a Riftbound deck: it names your champion and sets your two domains. Here are all 49 released so far, which domain pairs they lead, what each one does, and which printings are worth the most.
Every Riftbound deck has exactly one Legend, and it decides three things. Its tag names your champion, so your Chosen Champion and any Signature cards must carry the same tag. Its two domains are the only ones your deck can play. And its ability is something you can use every game, since the Legend is on the table from the start rather than shuffled into your deck.
A Legend's big name is a title rather than the champion's name. Jinx's Legend is Loose Cannon; Kennen's is Heart of the Tempest. Most sites, this one included, write it as "Jinx, Loose Cannon" so you can tell whose it is.
Six domains make 15 pairs. Origins, Spiritforged and Unleashed each covered the same 12, so Fury and Calm, Mind and Body, and Order and Chaos had no Legend until Vendetta's Akali, Jayce and Kennen. Every pair now has one, but those three still have only that one, while Fury and Chaos and Body and Order have five each.
| Domain pair | Legends |
|---|---|
| Fury and Calm | Akali, Rogue Assassin |
| Fury and Mind | Kai'Sa, Daughter of the Void, Rumble, Mechanized Menace, Jhin, Virtuoso |
| Fury and Body | Volibear, Relentless Storm, Lucian, Purifier, Rengar, Pridestalker, Renekton, Butcher of the Sands |
| Fury and Chaos | Jinx, Loose Cannon, Dark Child, Starter, Draven, Glorious Executioner, Pyke, Bloodharbor Ripper, Zed, Master of Shadows |
| Fury and Order | Darius, Hand of Noxus, Rek'Sai, Void Burrower, Vi, Piltover Enforcer |
| Calm and Mind | Ahri, Nine-Tailed Fox, Ornn, Fire Below the Mountain, Lillia, Bashful Bloom, Nasus, Curator of the Sands |
| Calm and Body | Lee Sin, Blind Monk, Wuju Bladesman, Starter, Jax, Grandmaster at Arms, Master Yi, Wuju Master |
| Calm and Chaos | Yasuo, Unforgiven, Irelia, Blade Dancer, Vex, Gloomist |
| Calm and Order | Leona, Radiant Dawn, Azir, Emperor of the Sands, Ivern, Green Father, Shen, Eye of Twilight |
| Mind and Body | Jayce, Defender of Tomorrow |
| Mind and Chaos | Teemo, Swift Scout, Ezreal, Prodigal Explorer, Diana, Scorn of the Moon, Mel, Soul's Reflection |
| Mind and Order | Viktor, Herald of the Arcane, Lady of Luminosity, Starter, Renata Glasc, Chem-Baroness, LeBlanc, Deceiver |
| Body and Chaos | Miss Fortune, Bounty Hunter, Sivir, Battle Mistress, Kha'Zix, Voidreaver |
| Body and Order | Sett, The Boss, Might of Demacia, Starter, Fiora, Grand Duelist, Poppy, Keeper of the Hammer, Ambessa, Matriarch of War |
| Chaos and Order | Heart of the Tempest |
All 49 Legend cards in the released sets, for 48 champions, in set order. Text is as Riot's card gallery gives it, with icons in brackets: [1] is 1 Energy, [Any Power] is 1 Power of any domain and [Exhaust] means turn the card sideways. Each name links to the card's page.
| Card | Set | Domain | Rules text |
|---|---|---|---|
| Kai'Sa, Daughter of the Void | Origins | Fury and Mind | [Exhaust]: [Reaction] — [Add] [Any Power]. Use only to play spells. (Abilities that add resources can't be reacted to.) |
| Volibear, Relentless Storm | Origins | Fury and Body | When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [Might].) |
| Jinx, Loose Cannon | Origins | Fury and Chaos | At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand. |
| Darius, Hand of Noxus | Origins | Fury and Order | [Exhaust]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.) |
| Ahri, Nine-Tailed Fox | Origins | Calm and Mind | When an enemy unit attacks a battlefield you control, give it -1 [Might] this turn, to a minimum of 1 [Might]. |
| Lee Sin, Blind Monk | Origins | Calm and Body | [1], [Exhaust]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [Might] buff.) |
| Yasuo, Unforgiven | Origins | Calm and Chaos | [2], [Exhaust]: Move a friendly unit to or from your base. |
| Leona, Radiant Dawn | Origins | Calm and Order | When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [Might] buff.) |
| Teemo, Swift Scout | Origins | Mind and Chaos | You may pay [1] to hide a card with [Hidden] instead of [Any Power]. [1], [Exhaust]: Put a Teemo unit you own into your hand from your Champion Zone or the board. |
| Viktor, Herald of the Arcane | Origins | Mind and Order | [1], [Exhaust]: Play a 1 [Might] Recruit unit token. |
| Miss Fortune, Bounty Hunter | Origins | Body and Chaos | [Exhaust]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.) |
| Sett, The Boss | Origins | Body and Order | When a buffed unit you control would die, you may pay [Any Power] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me. |
| Dark Child, Starter | Proving Grounds | Fury and Chaos | At the end of your turn, ready 2 runes. |
| Wuju Bladesman, Starter | Proving Grounds | Calm and Body | While a friendly unit defends alone, it gets +2 [Might]. |
| Lady of Luminosity, Starter | Proving Grounds | Mind and Order | When you play a spell that costs [5] or more, draw 1. |
| Might of Demacia, Starter | Proving Grounds | Body and Order | When you conquer, if you have 4+ units at that battlefield, draw 2. |
| Rumble, Mechanized Menace | Spiritforged | Fury and Mind | Your Mechs have [Shield]. (+1 [Might] while they're defenders.) |
| Lucian, Purifier | Spiritforged | Fury and Body | Your Equipment each give [Assault]. (+1 [Might] while equipped unit is an attacker.) |
| Draven, Glorious Executioner | Spiritforged | Fury and Chaos | When you win a combat, draw 1. (You win if only your units remain after combat.) |
| Rek'Sai, Void Burrower | Spiritforged | Fury and Order | When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. |
| Ornn, Fire Below the Mountain | Spiritforged | Calm and Mind | [Exhaust]: [Reaction] — [Add] [Any Power]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.) |
| Jax, Grandmaster at Arms | Spiritforged | Calm and Body | [1], [Exhaust]: Attach a detached Equipment you control to a unit you control. [Exhaust]: Attach an attached Equipment you control to a unit you control. |
| Irelia, Blade Dancer | Spiritforged | Calm and Chaos | When you choose a friendly unit, you may exhaust me and pay [Any Power] to ready it. When you conquer, you may pay [1] to ready me. |
| Azir, Emperor of the Sands | Spiritforged | Calm and Order | Your Sand Soldiers have [Weaponmaster]. [1], [Exhaust]: Play a 2 [Might] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn. |
| Ezreal, Prodigal Explorer | Spiritforged | Mind and Chaos | [Exhaust]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities. |
| Renata Glasc, Chem-Baroness | Spiritforged | Mind and Order | When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [Add] an additional [1]. |
| Sivir, Battle Mistress | Spiritforged | Body and Chaos | When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me. |
| Fiora, Grand Duelist | Spiritforged | Body and Order | When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [Might].) |
| Jhin, Virtuoso | Unleashed | Fury and Mind | When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1. |
| Rengar, Pridestalker | Unleashed | Fury and Body | When you play a unit, give a unit +1 [Might] this turn. |
| Pyke, Bloodharbor Ripper | Unleashed | Fury and Chaos | [1], [Exhaust]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [Exhaust]: [Add] [Any Power].") |
| Vi, Piltover Enforcer | Unleashed | Fury and Order | When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit. |
| Lillia, Bashful Bloom | Unleashed | Calm and Mind | [4], [Exhaust]: Play a ready 3 [Might] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary]. |
| Master Yi, Wuju Master | Unleashed | Calm and Body | [Level 6][>] Your units have +1 [Might]. (While you have 6+ XP, get the effect.) [Level 11][>] Your units enter ready. |
| Vex, Gloomist | Unleashed | Calm and Chaos | When you or an ally hold, you may exhaust me to draw 1. |
| Ivern, Green Father | Unleashed | Calm and Order | When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [Might] in Brush. It can be swapped back when scored.) |
| Diana, Scorn of the Moon | Unleashed | Mind and Chaos | [Reaction][>] [Exhaust]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.) |
| LeBlanc, Deceiver | Unleashed | Mind and Order | When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary]. |
| Kha'Zix, Voidreaver | Unleashed | Body and Chaos | When you win a combat, gain 1 XP. Spend 1 XP, [Exhaust]: [Buff] a unit. Spend 2 XP, [Exhaust]: Move an exhausted friendly unit from a battlefield to its base. |
| Poppy, Keeper of the Hammer | Unleashed | Body and Order | When you hold, gain 1 XP. Spend 3 XP, [Exhaust]: Draw 1. |
| Akali, Rogue Assassin | Vendetta | Fury and Calm | [Empower] [3][Any Power] ([3][Any Power]: Empower this. Use only if not Empowered.) [Action][>] [Exhaust]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it. |
| Renekton, Butcher of the Sands | Vendetta | Fury and Body | [Reaction][>] [Any Power][Any Power], [Exhaust]: [Add] [2]. Spend this Energy only to play units or activated abilities of units. |
| Zed, Master of Shadows | Vendetta | Fury and Chaos | When you banish a card you own, empower me. (I become Empowered if I'm not already.) [Action][>] Disempower me, [Exhaust]: Discard 1, then draw 1. |
| Nasus, Curator of the Sands | Vendetta | Calm and Mind | When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes. |
| Shen, Eye of Twilight | Vendetta | Calm and Order | [Action][>] [Exhaust]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.) |
| Jayce, Defender of Tomorrow | Vendetta | Mind and Body | [Empower] [2][Any Power][Any Power] ([2][Any Power][Any Power]: Empower me. Use only if not Empowered.) [1], [Exhaust]: Ready a gear. [Empowered][>] [1], [Exhaust]: Ready 2 gear. |
| Mel, Soul's Reflection | Vendetta | Mind and Chaos | When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, [Exhaust]: Give a unit at a battlefield -2 [Might] this turn. |
| Ambessa, Matriarch of War | Vendetta | Body and Order | When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, [Any Power], [Exhaust]: Ready a unit. |
| Heart of the Tempest | Vendetta | Order and Chaos | When you play a card from anywhere other than your hand, empower me. [Action][>] Disempower me, [Exhaust]: Give a unit [Assault 2] this turn. (+2 [Might] while it's an attacker.) |
Radiance, due October 23, 2026, adds more, including Ekko's and Orianna's. They will be added here once the set is out.
Riot's Regional Qualifiers are the best public evidence of which Legends are strongest. At the Singapore qualifier in early September 2026, five of the Top 8 played Kennen's Heart of the Tempest, two played Master Yi's Wuju Bladesman, and Akali, Rogue Assassin won.
At Los Angeles at the end of September, after the September 18 bans, Rengar, Pridestalker won. The Top 8 had two Irelia, Blade Dancer decks, two Azir, Emperor of the Sands, and one each of Rengar, Akali, Ornn and Master Yi. Irelia was the most played Legend on the first day.
Results like these move with every set and ban list, and 2v2 is a different format: Master Yi's Wuju Bladesman is banned there. The cards those decks share →
Every Legend from Origins, Unleashed and Vendetta has an overnumbered printing with new art and a signature printing marked with an asterisk; Spiritforged's have the overnumbered printing only. Those are where the value is. These were the ten most valuable on October 2, 2026.
| Card | Set | No. | Price, October 2, 2026 |
|---|---|---|---|
| Ahri, Nine-Tailed Fox | Origins | 303*/298 | $3,624.82 |
| Akali, Rogue Assassin | Vendetta | 189*/166 | $3,229.71 |
| Kai'Sa, Daughter of the Void | Origins | 299*/298 | $3,114.31 |
| Diana, Scorn of the Moon | Unleashed | 234*/219 | $1,529.86 |
| Miss Fortune, Bounty Hunter | Origins | 309*/298 | $1,526.25 |
| Lee Sin, Blind Monk | Origins | 304*/298 | $1,359.58 |
| Zed, Master of Shadows | Vendetta | 191*/166 | $1,352.67 |
| Jinx, Loose Cannon | Origins | 301*/298 | $1,266.68 |
| Jayce, Defender of Tomorrow | Vendetta | 194*/166 | $1,218.96 |
| Heart of the Tempest | Vendetta | 197*/166 | $1,152.22 |
The main-set printing of every one of these Legends was under $2. If you just want to play a Legend, it costs very little. Every overnumbered and signature printing →
Start from the ability, not the champion. A Legend's ability is the one thing your deck does every game, so the rest of the deck should feed it: Azir, Emperor of the Sands wants Equipment, and Heart of the Tempest wants cards you can play from your trash.
Then check the champion units. Your Chosen Champion has to share the Legend's tag, so a Legend whose champion has only one or two units gives you less choice. Every Legend from Origins onward has at least two matching units in its own set.
The card that leads your deck. A Legend names one champion in its tag, sets the two domains every other card in your deck has to come from, and has an ability you can use during the game. It sits outside your main deck, and every deck has exactly one.
49 Legend cards across the sets released by October 2, 2026: 12 each in Origins, Spiritforged and Unleashed, 9 in Vendetta and 4 in the Proving Grounds starter box. They cover 48 champions, since Master Yi has two.
It depends on the format and changes with each set and ban list. At the Los Angeles Regional Qualifier in late September 2026, Rengar, Pridestalker won, Irelia, Blade Dancer was the most played Legend on the first day, and the Top 8 also had Azir, Akali, Ornn and Master Yi's Wuju Bladesman.
One, in one format. Master Yi's Proving Grounds Legend, Wuju Bladesman, has been banned in 2v2 Constructed since July 24, 2026. It is still legal in 1v1 Standard.
On October 2, 2026, the signature printing of Ahri, Nine-Tailed Fox from Origins (303*/298), followed by Vendetta's Akali, Rogue Assassin and Origins' Kai'Sa, Daughter of the Void. Main-set printings of the same Legends sell for a dollar or two.
Pick a Legend, and TurnZero HQ's Riftbound deck builder checks domains, Signature cards and your Chosen Champion as you go. Free to start.
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