Riftbound
Hold a card under your phone's camera and it's in your collection. TurnZero HQ reads the set code and collector number printed at the bottom of the card, the one part of a Riftbound card that says exactly which printing it is.
Free on iPhone and Android, with a typed option on the web.
Create Free AccountIn My Library, switch the game menu to Riftbound and tap Scan. The camera opens with a running list of what has been added this session underneath it.
Fit the whole card in the frame and keep the bottom edge in view, where the set code and number are printed. The name helps too, but the number is what identifies the card.
Each recognized card is added to your collection the moment it is read. Undo on any row takes that copy back off.
If a read could be more than one card, the scanner shows the candidates and waits for you to tap the right one. Nothing is added on a guess.
Every Riftbound card prints its set code and collector number in the bottom-left corner, like OGN · 030/298, and that pair names one card. The phone reads every line of text on the card, and TurnZero HQ works through them in this order:
That's why the bottom edge matters most: keep the collector line in frame and out of glare, and most cards resolve on the first read. Where everything is on a Riftbound card →
The scanner keeps reading while the camera is open, so it needs a rule for when a card is new. The rule is simple: a new card is one that reads differently from the last card added. Holding the same card up adds it once. For a second copy of the same card, tap +1 on its row.
The scanner adds each card in its headline finish: Normal, or Foil where TurnZero HQ has only a Foil price for the card. A camera can't reliably tell a foil from a normal copy, so rather than guess, it leaves that to you. Open the card from your collection and move the copy to the right finish, and its price follows. What each copy can record →
Everything the camera does from a card's text also works from what you type. Enter the set code and number, the way it's printed or shortened, and the card is found the same way:
OGN 30: set code and number
OGN-030/298: the code as the card prints it
unl t01: a token, and capitals don't matter
That's how the web app adds cards, since a browser has no scanner camera, and it's often quicker on a phone for a card in a sleeve with glare across the bottom.
Because the name doesn't identify the card. Jinx is five different cards across the sets so far, counting alternate arts, while a line like "OGN · 030/298" is printed on exactly one. TurnZero HQ reads the set code and collector number first and uses the name only to narrow a choice.
No, and it doesn't pretend to. A camera can't reliably tell a foil from a normal copy, so a scanned card is added in its headline finish: Normal, or Foil for a card TurnZero HQ has only a Foil price for. Change the finish on the card's page afterward if yours is different, and its price follows.
Yes, when it reads the number. The alternate art prints its own number with a letter (030a) and a signature printing its own number with an asterisk (301*), and each is a separate card in the catalog. If glare hides the number and only the name is read, you're shown every printing with that name to pick from.
A card that reads the same as the one just added is treated as still being in the frame, so holding a card up doesn't add it over and over. To add a second copy, tap +1 on its row, or scan a different card in between.
The camera scanner is in the iPhone and Android apps. On the web you type what's printed at the bottom of the card instead, like "OGN 30" or "OGN-030/298", and the same matching finds it.
No. The text on the card is read on your phone, and only those lines of text are sent to TurnZero HQ to match against the catalog. No picture of the card is uploaded or stored.
Scan them in one at a time and TurnZero HQ keeps the count and the value. Free to start.
Create Free AccountTurnZero HQ was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. Card data comes from Riot Games' official Riftbound card gallery, and prices from TCGplayer via TCGCSV.