Riftbound

Riftbound Score Tracker

A game of Riftbound is a race to 8 points, scored by conquering and holding battlefields. Here is how those points are earned under Riot's rules, the one rule that trips people up on the last point, and how to keep every player's score in TurnZero HQ.

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One number per player, a winner when someone reaches 8, and every game saved with the gathering. Free on iPhone, Android and the web.

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How scoring works in Riftbound

Every player starts on 0 points, and in a standard game the first to 8 wins. Nearly all of those points come from battlefields, the landscape cards in the middle of the table, and there are two ways a battlefield scores:

MethodWhen it scoresPoints
ConquerWhen you take control of a battlefield you haven't scored this turn, usually by winning a combat there or moving in where nobody is standing1
HoldAt the start of your turn, for each battlefield you still control1 per battlefield

Each battlefield can score for you only once per turn, whichever way it happens. So on the turn you conquer a battlefield, it has already scored; it earns its hold point at the start of your next turn if your units are still there.

Two other things move the score. Some cards give points directly. And a player who has to draw or move a card from an empty deck burns out: they shuffle their trash back in as a new deck, and an opponent of their choice gains 1 point. Nobody loses for running out of cards in Riftbound, but the point it gives away can end the game.

The final point

The last point is the one rule worth checking before you mark it. If you would score your winning point by conquering, you get it only if you've already scored every battlefield that turn. If you haven't, you draw a card instead, and your score stays where it was.

Holding has no such restriction: a battlefield you control at the start of your turn can score your last point. Points from sources other than a conquer, such as a card that gives points, aren't held to this rule either. In practice, a player sitting on 7 in a 1v1 game usually wins by holding at the start of their turn or by taking both battlefields in the same turn.

Victory score by mode

ModePoints to win
1v18
Free-for-all8
2v2 team play11

Riot's rules set the victory score per mode. If you're playing in an organized event, check its format with the organizer. The final point rule applies to whichever score is the winning one.

Ways to keep count at the table

Riftbound's score is small enough that almost anything works, and players use a mix of the following:

MethodGood atWatch out for
A die or spin-downFast, always on the table, easy to read across itGets knocked over or turned by accident
A score track or counterEveryone can see every player's score at a glanceOne more thing to carry
Pen and paperA record of when each point was scoredSlower mid-turn, and easy to miss a burn out point
An appA saved result, and friends can follow alongA phone on the table, and battery

Whichever you use, say each point out loud as it's scored, with how it was scored. Most score disputes are about a battlefield scored twice in one turn or a last point taken by a conquer that shouldn't have counted.

How to track a Riftbound game in TurnZero HQ

TurnZero HQ doesn't play Riftbound for you. You play with real cards at a real table, and the app keeps the score. A game lives inside a gathering, which is set up for one game, here Riftbound, and holds as many games as you play that night.

1. Start a Riftbound game

Tap Play, set the game menu at the top of the sheet to Riftbound, answer How many at the table? with 2 or More, and tap Start a Riftbound game.

2. Seat the players

Add each player, or share the gathering's code so friends can take a seat from their own phone with Play, then Enter a code.

3. Pick each seat's deck

Choose a deck for each seat from that player's Riftbound decks, the ones built in the Riftbound Deck Lab. Then tap Start game.

4. Score as you play

Every seat starts on 0 Points. Use the buttons beside a seat's number to add or take away a point, or tap the number to type it. Undo takes back the last change.

5. Record the result

When a seat reaches 8, the tracker shows the winner. Record the result, and the game is saved in the gathering's history.

The tracker won't go below 0 or past 8, and it doesn't check the final point rule for you. If a conquer would have been your last point and you hadn't scored every battlefield, draw your card and leave the number alone. A burn out point goes on the opponent's number, like any other point.

One device keeps score at a time. The host or a player seated at the table can keep score, and anyone else who opens the game watches it update live. The host or a seated player can tap Keep score here to take over from another device. When the game ends, the result sheet asks how it ended: Reached the winning score, or Concession.

What the tracker does, and what it doesn't

It keeps one score per player, shows who won, and saves each game with its players, decks and ending in the gathering's history. It doesn't rate players or decks, predict who will win, keep per-game player stats, write a recap of the game, run best-of-three matches, or let you play Riftbound online. Team play, with its victory score of 11, isn't tracked either. Browse Riftbound decks →

Frequently Asked Questions

How many points do you need to win Riftbound?

8 in a 1v1 game and in a free-for-all. Team play (2v2) raises the victory score to 11. Whatever the mode, the last point has to be earned under the final point rule: by holding a battlefield, by a card that gives points, or by a conquer when you've already scored every battlefield that turn.

How do you score points in Riftbound?

Mostly from battlefields. You score 1 point when you conquer a battlefield, meaning you take control of one you haven't scored this turn, and 1 point at the start of your turn for each battlefield you hold. You can score each battlefield only once per turn, whichever way. Some cards give points directly.

What happens if you conquer for your last point in Riftbound?

You only get it if you've already scored every battlefield that turn. Otherwise you draw a card instead of scoring. Holding a battlefield at the start of your turn can always score the last point.

Do you lose if you run out of cards in Riftbound?

No. Running out is called burning out: you shuffle your trash back in as your new deck and an opponent of your choice gains 1 point. That point can win them the game, so mark it on their score.

Is the TurnZero HQ Riftbound score tracker free?

Yes. Tracking games comes with a free TurnZero HQ account on iPhone, Android and the web.

Does the tracker work for 2v2 Riftbound?

It is built for players who each score on their own, and it ends the game when one seat reaches 8. Team play's victory score of 11 is not something it tracks, so a 2v2 table is better off with dice or a counter for now.

Play at the table. Keep the score here.

Every player's points, a winner at 8, and each game saved with the gathering. Free to start.

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TurnZero HQ was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. Card data comes from Riot Games' official Riftbound card gallery, and prices from TCGplayer via TCGCSV.