Riftbound
A game of Riftbound is a race to 8 points, scored by conquering and holding battlefields. Here is how those points are earned under Riot's rules, the one rule that trips people up on the last point, and how to keep every player's score in TurnZero HQ.
One number per player, a winner when someone reaches 8, and every game saved with the gathering. Free on iPhone, Android and the web.
Create Free AccountEvery player starts on 0 points, and in a standard game the first to 8 wins. Nearly all of those points come from battlefields, the landscape cards in the middle of the table, and there are two ways a battlefield scores:
Each battlefield can score for you only once per turn, whichever way it happens. So on the turn you conquer a battlefield, it has already scored; it earns its hold point at the start of your next turn if your units are still there.
Two other things move the score. Some cards give points directly. And a player who has to draw or move a card from an empty deck burns out: they shuffle their trash back in as a new deck, and an opponent of their choice gains 1 point. Nobody loses for running out of cards in Riftbound, but the point it gives away can end the game.
The last point is the one rule worth checking before you mark it. If you would score your winning point by conquering, you get it only if you've already scored every battlefield that turn. If you haven't, you draw a card instead, and your score stays where it was.
Holding has no such restriction: a battlefield you control at the start of your turn can score your last point. Points from sources other than a conquer, such as a card that gives points, aren't held to this rule either. In practice, a player sitting on 7 in a 1v1 game usually wins by holding at the start of their turn or by taking both battlefields in the same turn.
Riot's rules set the victory score per mode. If you're playing in an organized event, check its format with the organizer. The final point rule applies to whichever score is the winning one.
Riftbound's score is small enough that almost anything works, and players use a mix of the following:
Whichever you use, say each point out loud as it's scored, with how it was scored. Most score disputes are about a battlefield scored twice in one turn or a last point taken by a conquer that shouldn't have counted.
TurnZero HQ doesn't play Riftbound for you. You play with real cards at a real table, and the app keeps the score. A game lives inside a gathering, which is set up for one game, here Riftbound, and holds as many games as you play that night.
Tap Play, set the game menu at the top of the sheet to Riftbound, answer How many at the table? with 2 or More, and tap Start a Riftbound game.
Add each player, or share the gathering's code so friends can take a seat from their own phone with Play, then Enter a code.
Choose a deck for each seat from that player's Riftbound decks, the ones built in the Riftbound Deck Lab. Then tap Start game.
Every seat starts on 0 Points. Use the buttons beside a seat's number to add or take away a point, or tap the number to type it. Undo takes back the last change.
When a seat reaches 8, the tracker shows the winner. Record the result, and the game is saved in the gathering's history.
The tracker won't go below 0 or past 8, and it doesn't check the final point rule for you. If a conquer would have been your last point and you hadn't scored every battlefield, draw your card and leave the number alone. A burn out point goes on the opponent's number, like any other point.
One device keeps score at a time. The host or a player seated at the table can keep score, and anyone else who opens the game watches it update live. The host or a seated player can tap Keep score here to take over from another device. When the game ends, the result sheet asks how it ended: Reached the winning score, or Concession.
It keeps one score per player, shows who won, and saves each game with its players, decks and ending in the gathering's history. It doesn't rate players or decks, predict who will win, keep per-game player stats, write a recap of the game, run best-of-three matches, or let you play Riftbound online. Team play, with its victory score of 11, isn't tracked either. Browse Riftbound decks →
8 in a 1v1 game and in a free-for-all. Team play (2v2) raises the victory score to 11. Whatever the mode, the last point has to be earned under the final point rule: by holding a battlefield, by a card that gives points, or by a conquer when you've already scored every battlefield that turn.
Mostly from battlefields. You score 1 point when you conquer a battlefield, meaning you take control of one you haven't scored this turn, and 1 point at the start of your turn for each battlefield you hold. You can score each battlefield only once per turn, whichever way. Some cards give points directly.
You only get it if you've already scored every battlefield that turn. Otherwise you draw a card instead of scoring. Holding a battlefield at the start of your turn can always score the last point.
No. Running out is called burning out: you shuffle your trash back in as your new deck and an opponent of your choice gains 1 point. That point can win them the game, so mark it on their score.
Yes. Tracking games comes with a free TurnZero HQ account on iPhone, Android and the web.
It is built for players who each score on their own, and it ends the game when one seat reaches 8. Team play's victory score of 11 is not something it tracks, so a 2v2 table is better off with dice or a counter for now.
Every player's points, a winner at 8, and each game saved with the gathering. Free to start.
Create Free AccountTurnZero HQ was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. Card data comes from Riot Games' official Riftbound card gallery, and prices from TCGplayer via TCGCSV.