The Council of Four card art

Council of Cards

Azorius

Commanded by The Council of Four

101 cards. Played 2 tracked games.

How it has actually done

Not a rating — results from Commander games recorded at a table. See commander stats worth tracking.

Games played 2
Wins 2
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
MMR ≈1,629 Still settling — under 10 rated games.

MMR is a skill rating for the deck, not for its pilot — what mmr means in magic.

Bracket 3 — Upgraded

A floor, not a verdict. It is read off the cards in the list, and counting cards cannot see a two-card infinite combo — so a deck can play higher than this and never lower. Read how the commander bracket system works, and bring it to your Rule 0 conversation.

Game Changers 2
Tutors 0
Fast mana 0 Sol Ring excluded — it's in precons.
Extra turns 1

Game Changers in this list

Running 2 stax pieces — what stax means.

  • 2 Game Changers — any at all puts a deck at Bracket 3 or above

What it's built out of

Measured against the Control blueprint. These counts overlap and sum past 100 — a card counts toward every job it does, so Solemn Simulacrum is a creature and an artifact and ramp. That is how deck builders count; see the 100-card commander deck template.

Slot In the deck Target Verdict
Lands 31 37 6 short
Ramp 12 10 On target
Card advantage 40 14 26 over
Spot removal 1 12 11 short
Board wipes 5 6 On target
Counterspells 3 8 5 short
Instants 9 22 13 short
Creatures 30 12 18 over
Protection 3 3 On target
Stax pieces 2 2 On target
Artifacts 14 No target
Enchantments 9 No target
Sorceries 9 No target
Planeswalkers 2 No target
Token makers 9 No target
Sacrifice outlets 1 No target

Mana curve

Average mana value 3.56 across 70 nonland cards, against a target of 3.41. More on what makes a good curve and on building the mana base.

  • 0-1 6
  • 2 15
  • 3 14
  • 4 19
  • 5 8
  • 6 5
  • 7+ 3

6 slots are outside their band, 4 inside.

The written read

An AI review of this specific list, generated by its owner. Bracket 3 — Upgraded.

The Council of Four functions as the political/control backbone that protects and times this deck's heavy draw-and-library-manipulation plan: by creating opportunities to hold priority, trade off interactions, or redirect table focus, it keeps key value engines (Consecrated Sphinx, Teferi's Ageless Insight, Omniscience) online long enough to flood the table with draws and either mill opponents via Psychic Corrosion or empty your own library to win with Laboratory Maniac/Thassa's Oracle/other alternate win lines.

Typically closes around turn 9 in a four-player game. Most wins hinge on assembling a big-draw turn (Omniscience/Thought Reflection/Consecrated Sphinx or double-draw effects into Laboratory Maniac); adding efficient tutors to find those pieces would move the average win earlier.

Its three strongest interactions

  • Consecrated Sphinx + Psychic Corrosion: Sphinx turns single draw steps into massive card advantage, and Psychic Corrosion converts each card you draw into opponents milling the same amount, letting your draws simultaneously refill you while rapidly emptying their libraries toward a mill finish.
  • Omniscience + Consecrated Sphinx: Omniscience lets you cast big draw spells and value creatures like Consecrated Sphinx without regard for mana timing, enabling a single-turn chain of large draw effects (Windfall/Thought Reflection/Teferi's Ageless Insight) that snowball into immediate win conditions or lethal milling.
  • Laboratory Maniac + Teferi's Ageless Insight: Teferi's doubles your draw steps (and cards drawn from Sphinx/other sources), accelerating the rate at which you can legitimately draw yourself out of cards to trigger Laboratory Maniac's alternate win and close the game once your library is empty.

Cards that would extend them

  • Forced Fruition: extends the Consecrated Sphinx + Psychic Corrosion synergy by forcing mass draws (and therefore mass milling via Corrosion) that compound Sphinx's extra-draw triggers into quick, game-ending mill waves.
  • Enter the Infinite: extends the Omniscience + Consecrated Sphinx synergy by allowing an immediate full-library draw or huge single-turn refill while Omniscience bypasses the normal mana constraints, turning a single sequence into an instant win or devastating mill.
  • Alhammarret's Archive: extends the Laboratory Maniac + Teferi's Ageless Insight synergy by doubling all your draws (and the doubled draws Teferi creates), making it far faster and more reliable to run your library out and win with Laboratory Maniac.

The decklist

101 cards, grouped by the main job each one does. Every card links to its own page — win rate, the commanders it's most played under, and the colors it turns up in.

Board Wipe 4

Planeswalker 2

Instant 2

Sorcery 2

Counterspell 1

Spot Removal 1

Protection 1

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Commander
1 The Council of Four

Deck
1 Aetherize
1 Alandra, Sky Dreamer
1 Arcane Denial
1 Arcane Signet
1 Austere Command
1 Authority of the Consuls
1 Azorius Guildgate
1 Azorius Signet
1 Brainstorm
1 Command Tower
1 Commander's Sphere
1 Consecrated Sphinx
1 Coveted Jewel
1 Cut a Deal
1 Darksteel Ingot
1 Dawn's Truce
1 Don't Move
1 Duelist of the Mind
1 Exalted Sunborn
1 Exotic Orchard
1 Floodfarm Verge
1 Forgotten Creation
1 Fountainport
1 Geier Reach Sanitarium
1 Glacial Fortress
1 Haliya, Guided by Light
1 High Fae Trickster
1 Homunculus Horde
1 Idyllic Beachfront
1 Ishai, Ojutai Dragonspeaker
4 Island
1 Jace Beleren
1 Jace Beleren
1 Kid Loki
1 Kwain, Itinerant Meddler
1 Laboratory Maniac
1 Lady Octopus, Inspired Inventor
1 Loran of the Third Path
1 Loyal Drake
1 Mangara, the Diplomat
1 Mischievous Mystic
1 North Pole Gates
1 Nyssa of Traken
1 Ominous Seas
1 Omniscience
1 Path of Ancestry
1 Permission Denied
9 Plains
1 Port Town
1 Prairie Stream
1 Preordain
1 Psychic Corrosion
1 Psychosis Crawler
1 Raff Capashen, Ship's Mage
1 Rammas Echor, Ancient Shield
1 Reins of Power
1 Rewind
1 Ring of the Lucii
1 Rogue's Passage
1 Seachrome Coast
1 Shadow of the Second Sun
1 Skycloud Expanse
1 Solemn Simulacrum
1 Sphinx of the Second Sun
1 Split Up
1 Starfall Invocation
1 Suppression Ray // Orderly Plaza
1 Swords to Plowshares
1 Tataru Taru
1 Teferi's Ageless Insight
1 Temple of Enlightenment
1 Temple of the False God
1 Temporal Manipulation
1 Thassa's Oracle
1 The Immortal Sun
1 The Second Doctor
1 The Unagi of Kyoshi Island
1 The Water Crystal
1 Thopter Fabricator
1 Thought Reflection
1 Thought Vessel
1 Triskaidekaphile
1 Twenty-Toed Toad
1 Unstoppable Plan
1 Valkyrie's Call
1 Vision Skeins
1 Vnwxt, Verbose Host
1 White Lotus Tile
1 Windfall

Tracked in TurnZero HQ, where decks are public by default and their owners can make them private at any time. Stats come from Commander games recorded at a table, and a win rate is withheld below 5 completed games where the sample is too small to mean anything. Track your own decks.