Disney Lorcana
The top of a Lorcana card tells you what it costs and whether it can become ink. The middle tells you how it plays. The small print along the bottom tells you exactly which card it is, which is what you need to price it, sell it or add it to a collection. Here's every part.
The cost, top left, is how much ink you spend to play the card. Ink comes from your inkwell: once per turn you may put a card from your hand into it facedown, and each card there pays for one point of cost.
Only inkable cards can go into the inkwell. They show it with a decorative border around the cost; a card without that border can be played but never inked. Deckbuilders weigh this carefully, since a hand of uninkable cards can leave you short of ink.
Every card belongs to one of six inks, shown by its ink symbol and the color of its frame: Amber, Amethyst, Emerald, Ruby, Sapphire and Steel. A deck can use at most two. Some newer cards are dual-ink, belonging to two inks at once, and count as both.
Below the art is the card's name. A character also carries a version under it, because the same character is printed many times: Mickey Mouse - Brave Little Tailor and Mickey Mouse - True Friend are different cards with different costs, stats and abilities. The name and version together are how players refer to a character.
Under that are the character's classifications, such as Storyborn, Dreamborn or Floodborn and Hero, Villain or Princess. Some card text refers to them. Floodborn characters usually have Shift, which lets you play them on top of a character with the same name for their Shift cost.
Characters print three numbers that come up in almost every game:
To quest or challenge, a character exerts (turns sideways), and a character played this turn has to wait until your next turn to do either unless its text says otherwise. The rules text in the box below the classifications explains any keywords and abilities, and italic flavor text, where there is any, has no effect on play.
Not every card is a character. Actions take effect and are then discarded. Songs are actions too, and their reminder text lets you exert a character with a high enough cost to sing the song for free instead of paying its ink. Items stay in play and usually have an ability you can use. Locations are printed landscape: your characters move to one by paying its move cost, a location with a lore value gains you that lore at the start of your turn, and it has willpower, so opponents can challenge it.
The small print along the bottom edge is what identifies the card. The same character can appear on many cards, and an Enchanted card shares its name and version with a regular one, but this line is printed on one card only. It reads something like 205/204 • EN • 1:
Promos print their own line instead, with a promo set code in place of the set size, like 25/P1 for card 25 of the first promo set.
The main sets so far, in order: The First Chapter (1), Rise of the Floodborn (2), Into the Inklands (3), Ursula's Return (4), Shimmering Skies (5), Azurite Sea (6), Archazia's Island (7), Reign of Jafar (8), Fabled (9), Whispers in the Well (10), Winterspell (11), Wilds Unknown (12) and Attack of the Vine! (13). Hyperia City (14) is due on October 16, 2026.
This line is exactly what TurnZero HQ's scanner reads: the collector number and set first, the name and version only to break a tie. How the Lorcana scanner works →
Each card carries a rarity symbol along the bottom that says how often it turns up in packs. A main set's regular cards, usually numbered 1 to 204, are split across the first five rarities; the special rarities are numbered after them.
Rarity is not the same thing as the foil finish. Regular cards of any rarity can also be found in foil, and the same card number can be worth very different amounts depending on which version you have. Normal vs. foil vs. Enchanted →
An inkable card can be put into your inkwell facedown, once per turn, to become ink you spend on costs. Inkable cards mark this with a decorative border around the cost; a card without it can only be played, never inked. TurnZero HQ's card page says Inkable or Not inkable for every card.
It's the collector line. "205/204 • EN • 1" means card 205 of a 204-card set, printed in English, from set 1 (The First Chapter). A number higher than the total usually marks an Enchanted, Epic or Iconic card printed beyond the main set. Promos print their own line, like "25/P1" for card 25 of the first promo set.
Amber, Amethyst, Emerald, Ruby, Sapphire and Steel. A deck can use at most two inks, and some newer cards are dual-ink, belonging to two inks at once.
Common, Uncommon, Rare, Super Rare and Legendary make up a main set's regular cards. Enchanted cards are alternate-art foil versions numbered past the set, and newer sets add Epic and Iconic cards the same way. Promo cards have their own numbering.
Core Constructed uses only the most recent sets, and older ones rotate out. As of September 2026, sets 9 (Fabled) through 13 (Attack of the Vine!) are Core-legal and sets 1 through 8 are not. Infinity Constructed allows cards from every set, apart from its own banned list. TurnZero HQ shows both legalities on each card's page.
Type the set and card number, or scan it, and TurnZero HQ adds it to your Lorcana collection with its price. Free to start.
Create Free AccountDisney Lorcana card names and images are the property of Disney and Ravensburger and their respective owners. ©Disney. TurnZero HQ is not affiliated with, sponsored, or endorsed by Disney or Ravensburger. Card data and prices come from Lorcast, which republishes TCGplayer market prices.