Disney Lorcana
A game of Disney Lorcana is a race. Everyone starts with 0 lore, and the first player to reach 20 wins. Here's how lore is gained and lost, the other ways a game can end, and how to keep count, whether on a dial or in TurnZero HQ.
Lore is the only score in Lorcana. Each player starts the game with 0 lore, and whoever reaches 20 or more first wins, at the moment they get there rather than at the end of the turn.
Most lore comes from questing. On your turn, you exert (turn sideways) a ready character that has been in play since the start of your turn, and you gain lore equal to the lore value printed on it. Challenging exerts a character too, so one that quests usually can't also challenge that turn. That is the central choice of most Lorcana turns: gain lore now, or use the character to remove an opponent's questers.
Lore can come from elsewhere too. A location with a lore value gives its owner that lore at the start of their turn, and some card abilities gain lore directly. Other effects make a player lose lore. A player can never go below 0: if they would lose lore while at 0, nothing happens. Where lore is printed on a card →
Reaching 20 lore is the usual finish, but it isn't the only one. Under the current Comprehensive Rules (version 2.0.1, February 2026):
Older versions of the rules worded the deck-out loss differently, around drawing from an empty deck, so a friend who learned the game early may remember it that way. If a ruling matters at a tournament, the event's judge and the current rules document decide it.
Any method works as long as both players can see it and agree on it. The common ones:
Whichever you use, say your new total out loud when you quest. Most lore disputes come from a quest that one player counted and the other didn't see.
TurnZero HQ keeps score for games you play in person. It isn't a place to play Lorcana online: the cards stay on the table, and the app holds the lore totals and the result. It's free on iPhone, Android and the web.
Lore stops at 20 in the tracker, since the game is over at that point, and never goes below 0, which matches the rules. Only one device keeps score at a time: the host or a seated player. Anyone else in the gathering can watch the totals live, and a seated player or the host can tap Keep score here to take over.
The tracker keeps lore and records results. It doesn't give Lorcana decks or players ratings or win odds, build per-player Lorcana stats, write AI recaps of a game, hand out awards, or run best-of-three matches. Those are Magic: The Gathering features today. It doesn't read anything from your cards either: you move the lore number yourself.
Reach 20 lore. Every player starts at 0, gains lore mostly by questing with characters, and wins as soon as they have 20 or more. A player can also lose by ending their own turn with no cards left in their deck, or by conceding.
Yes. Some card effects make a player lose lore. Lore can't go below 0, so a player at 0 who would lose lore simply stays at 0.
Under the current Comprehensive Rules, a player whose own turn ends with no cards in their deck loses the game. Drawing your last card doesn't lose on its own, and neither does having an empty deck during an opponent's turn, so you still get the rest of that turn to reach 20 lore.
TurnZero HQ tracks Lorcana games for free on iPhone, Android and the web. Start a Lorcana gathering, seat the players with their decks, and each seat gets a lore number that counts up from 0 and ends the game at 20. The result is saved in the gathering's history.
No. It records each Lorcana game, who won and how it ended, in the gathering's history. Ratings, win odds, per-game player stats, AI recaps and awards are Magic: The Gathering features today, and best-of-three matches aren't tracked for Lorcana.
Seat the table, pick decks, and count lore to 20 with undo and a saved result. Free on iPhone, Android and the web.
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