Disney Lorcana Beginner Series
Combat in Lorcana is called challenging. Your ready character fights an opposing character that is already exerted, both deal damage at once, and damage stays until the character is banished. This page covers every step, as of the Comprehensive Rules version 2.3.0 (October 16, 2026).
Challenging is how you remove your opponent's characters. On your turn, you exert one of your dry, ready characters and choose an opposing character that is exerted. Each deals damage to the other equal to its Strength, at the same time. Any character whose damage now equals or exceeds its Willpower is banished and goes to its owner's discard pile.
If you are coming from another card game, the big difference is who is exposed. You can't attack a player, and you can't attack a character that is standing ready. A character becomes a target by exerting, which mostly happens when it quests. Every quest is a small risk, and that tension is most of Lorcana's strategy.
Only characters challenge. Items and locations never do, and actions can't be challenged because they don't stay in play. The defending player doesn't block or choose anything; their only part in a challenge is resolving their own abilities that trigger when a character is challenged.
The rules split a challenge into a declaration step and a damage step, with triggered abilities between them.
Because damage is simultaneous, both characters can be banished in the same challenge. A character banished by challenge damage counts as banished by the character that dealt it, which matters for cards that reward you for banishing in a challenge.
Your opponent quested with Prince Naveen - Penniless Royal (Strength 4, Willpower 3) last turn, so it is still exerted. On your turn, Li Shang - Imperial Captain (Strength 5, Willpower 5) has been in play since the start of your turn, so you exert him to challenge Naveen.
Li Shang deals 5 damage to Naveen, and Naveen deals 4 to Li Shang, at the same time. Naveen has 5 damage against a Willpower of 3, so he is banished. Li Shang has 4 damage against a Willpower of 5, so he survives, but those 4 damage stay on him. On a later turn, a character with just 1 Strength can banish him in a challenge.
A challenge, start to finish
Li Shang challenges an exerted Prince Naveen. Both deal damage at once: Naveen is banished, and Li Shang survives with 4 damage that stays on him.
Locations are never ready or exerted, so a dry, ready character can challenge an opposing location at any point in your Main Phase. Locations have no Strength and deal no damage back. They do have Willpower, and a location with damage equal to or above it is banished, along with the lore it would have given its owner at the start of each turn.
Challenging a location doesn't touch the characters at it. Characters at a location can still be challenged on their own if they are exerted, and if the location is banished they stay in play. Agrabah - Marketplace, for example, has Willpower 5 and gives 2 lore at the start of its owner's turn.
Several keywords exist only to bend these rules. The Lorcana keywords guide explains each one in full; this is how each affects a challenge.
Bodyguard redirects the challenge
Mickey Mouse is exerted and would be an easy banish, but Nani has Bodyguard, so Prince Naveen has to challenge her instead. She survives and he does not.
Nani - Protective Sister
Fabled #17
Bodyguard: may enter play exerted to protect your other characters.
Iago - Stompin' Mad
Whispers in the Well #43
Challenger +5: deals 5 when it challenges, 0 when it is challenged.
Pegasus - Gift for Hercules
Fabled #84
Evasive: only Evasive or Alert characters can challenge it.
Each turn, every dry, ready character usually does one thing: quest for lore or challenge. Questing moves you toward 20 lore but leaves the character exerted and open to a challenge on your opponent's turn. Challenging costs you that lore but removes a character that would otherwise quest against you every turn.
A useful rule of thumb for new players is to challenge when you can banish a character with high lore or an ability you can't let stay in play, and your challenger survives or is worth less than what it banished. Otherwise, quest. It depends on the race: if your opponent is close to 20, removing their questers matters more than your own lore, and how to win at Lorcana covers that tradeoff. Some characters can do both in a turn because an effect readies them, such as Ming Lee - Giant Red Panda, which readies whenever she challenges another character.
On your turn, exert one of your dry, ready characters and choose an exerted opposing character (or an opposing location). Both characters deal damage to each other equal to their Strength at the same time. A character with damage equal to or greater than its Willpower is banished to its owner's discard pile.
No. Only an exerted opposing character can be challenged, which in practice usually means one that quested or challenged on its owner's last turn. A few cards make exceptions, such as Darkwing Duck - Cool Under Pressure, which can challenge ready Villain characters.
No. Challenging only exerts your character. Its cost is that the character can't quest that turn, unless an effect readies it.
Not normally. Both questing and challenging require a ready character and exert it, so a character does one or the other. A card that readies it, such as Ming Lee - Giant Red Panda, is the exception.
Yes. Damage is persistent: it stays on the character turn after turn until the character leaves play or an effect removes it. A character that survives one challenge can be banished by a smaller one later.
There is no rule against it, but a character played this turn is drying and can't challenge unless it has Rush. The starting player's opponent has nothing in play on turn one, so the earliest challenge is usually a Rush character on the second player's first turn, against a character the starting player exerted.
No. Lorcana has no blocking. The challenging player picks the target, and the defending player only resolves their own abilities that trigger when a character is challenged. Bodyguard limits which character the challenger may choose.
Yes. A dry, ready character can challenge an opposing location at any time during your Main Phase, because locations are never ready or exerted. Locations have no Strength, so they deal no damage back, and a location with damage equal to its Willpower is banished.
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