Disney Lorcana · Set 6 Starter Deck
Jim Hawkins and Tigger lead a Pirate crew that sails between locations and gains lore at Skull Rock.
Amber & Ruby · Pirates and locations
Play Pirates, find more with Jim Hawkins, and sail to locations. Skull Rock and Moana - Kakamora Leader turn the locations into steady lore, and Wendy and Tigger quest past blockers with Evasive.
It's a fair, sturdy deck with a theme that hangs together. The location half takes some planning, and its removal is light.
Jim Hawkins - Honorable Pirate
Azurite Sea #25
Bodyguard. Looks at the top 4 cards and takes any Pirates when played.
Tigger - In the Crow's Nest
Azurite Sea #126
Evasive, and +1 strength and +1 lore whenever you play an action.
Moana - Kakamora Leader
Azurite Sea #121
Shift 5. Moves your characters to one location for free and gains 1 lore each.
Wendy Darling - Courageous Captain
Azurite Sea #108
Evasive, and bigger while you have another Pirate.
Skull Rock - Isolated Fortress
Azurite Sea #136
Gain 1 lore each turn with a Pirate here.
A coherent Pirate deck with steady lore, but light on removal.
Both numbers are TurnZero HQ's own editorial read, not an official Ravensburger rating. Power compares the deck out of the box against the other starter decks, not against a tuned tournament list. Difficulty is how much the deck asks of the person playing it.
Cut non-Pirate characters that don't help at locations, and any location without a lore or combat bonus.
A Lorcana deck needs at least 60 cards, no more than 4 copies of a card with the same full name, and at most two inks, so every card you add means one you take out. The deck building rules →
Newer Ruby cards reward moving to locations with cards and lore, and Amber adds sturdier characters to hold them.
Carl Fredricksen - On the Move
Attack of the Vine! #113
Draws cards equal to a location's lore when he quests there.
Carl's House - Flying High
Attack of the Vine! #142
Moves a character to another location for free and gains 1 lore.
Get to Safety!
Whispers in the Well #130
Replays a location from your discard.
Sulley & Boo - Scare Buddies
Attack of the Vine! #29
A dual-ink Amber and Ruby character that replays the characters under it when banished.
Trim the slow location cards and push damage: cheap characters, a team-wide strength boost, and lore off challenges.
Lumiere - Fiery Friend
Fabled #121
Your other characters get +1 strength.
Shere Khan - Menacing Predator
Fabled #104
Gain 1 lore whenever one of your characters challenges.
Grandmother Willow - Ancient Advisor
Winterspell #13
A cheaper character each turn.
Dragon Fire
Whispers in the Well #133
Banish chosen character.
As of October 2026, this deck is not legal in Core Constructed as sold, because Core uses sets 9 (Fabled) onward. A card counts as Core-legal when any printing with its full name is, so the cards from this box that were reprinted in Fabled or later can still be played there. The whole deck is legal in Infinity Constructed, which allows every set, and at any kitchen table.
Every upgrade pick on this page is from set 9 or later, so all of them are Core-legal. Core Constructed vs. Infinity →
Buying the sealed deck? Search TCGplayer for the Amber & Ruby deck → The link goes through our TCGplayer affiliate link; see our affiliate disclosure.
It's solid, at power 3, and one of the better-themed starters. Its location turns take a few games to learn.
No. Locations are their own card type with willpower and a lore value, and characters can challenge them. They don't quest or challenge themselves.
Add the deck to the Deck Lab, make your swaps, and it checks the list against Core Constructed or Infinity as you go. Publish it to share the link. Free to start.
Create Free AccountDisney Lorcana card names and images are the property of Disney and Ravensburger and their respective owners. ©Disney. TurnZero HQ is not affiliated with, sponsored, or endorsed by Disney or Ravensburger. Card data and prices come from Lorcast, which republishes TCGplayer market prices.