Star Wars: Unlimited · Aspect Combinations

Aggression Villainy (Red-Black) in Star Wars: Unlimited

Aggression Villainy makes damage the whole plan. Its leaders deal damage to units and bases through their own abilities, and its signature cards punish the opponent's board and base at once.

Aggression Villainy means a leader with the Aggression (red) and Villainy (black) aspects. The Sith and the bounty hunters: damage from abilities as well as attacks, aimed at units and bases alike.

Also called Red Villainy or red-black. As of October 2026, 13 of the 108 leaders in the six Premier-legal sets have exactly these two aspects.

How Aggression Villainy Plays

Aggression's direct damage, Raid and efficient units meet Villainy's Sith, Inquisitors, Imperials and bounty hunters. Where Aggression Heroism rewards attacking, Aggression Villainy's leaders more often deal damage outside of combat.

Darth Vader, Unstoppable discards a card from your hand to deal 1 damage to a unit or base, and deployed he discards any number on attack and deals that much. Darth Maul, Sith Revealed uses the Force to deal 1 damage to two different units. Boba Fett, Any Methods Necessary can add 1 indirect damage when you deal non-combat damage, and as a pilot deals up to 4 damage divided among units. Darth Sidious, There is no Mercy deals 1 more damage whenever you deal 4 or more to a unit or base.

The deck spends cards freely to deal damage, so it wants the game over before it runs out. Cards like General Grievous, Scourge of Dathomir, which deals 4 damage to a base when played and stops bases from being healed while he is in play, show how it closes.

How aspects and the aspect penalty work →

What It Does Well, and What It Doesn't

Strengths

  • Damage from abilities as well as attacks, which reaches the base past Sentinels.
  • Splits and pings that clear small units and finish damaged ones.
  • Answers to healing decks, such as General Grievous stopping bases from being healed.

Weaknesses

  • Cards spent on damage, such as Darth Vader's discards, leave it short in a long game.
  • Sentinel walls and Shield tokens slow its attacks.
  • Heroism cards cost at least 2 more, so the hero side's healing is out of reach at printed cost.

Aggression Villainy Leaders

Four leaders that show what the pairing does, not a ranking. Each has exactly the Aggression and Villainy aspects; the leader's front is shown, and its card page has the deployed side.

  • Darth Vader, Unstoppable: Exhausts and discards a card from your hand to deal 1 damage to a unit or base. Deployed at 7 resources, he discards any number of cards on attack and deals that much damage.
  • Darth Maul, Sith Revealed: Uses the Force to deal 1 damage to a unit and 1 to a different unit. Deployed, he does it on every attack without the Force.
  • Boba Fett, Any Methods Necessary: When you deal non-combat damage, you may exhaust him to deal 1 indirect damage to a player. Deployed as a pilot, he deals up to 4 damage divided among any number of units.
  • Darth Sidious, There is no Mercy: When you deal 4 or more damage to a unit or base, you may exhaust him to deal 1 damage to a different unit or base. Deployed, he has Hidden and does it without exhausting.

Signature Cards

Cards printed in exactly these two aspects, so any Aggression Villainy leader plays them at printed cost whatever the base.

Choosing a Base

Your base adds one aspect icon to the two on your leader. A base of another aspect gives the deck a third aspect; a Aggression base gives it a second Aggression icon instead. The third column counts the cards each choice plays at printed cost, out of the 1,409 non-leader, non-base cards in the Premier sets as of October 2026 (a reprint counted once).

Base aspectYour deck's aspectsCards at printed costWhat it adds
Vigilance (blue)Aggression, Vigilance and Villainy534Sentinel units, Shield tokens, healing and removal that defeats units
Command (green)Aggression, Command and Villainy536The most units, Experience tokens, Overwhelm and resource effects
Aggression (red)Two Aggression icons and Villainy316A second Aggression icon, for the 4 double-Aggression cards
Cunning (yellow)Aggression, Cunning and Villainy537Ambush and Hidden units, the most events, and exhausting and bouncing units

The base decides whether this deck is a fast race or a damage-based control deck. Cunning adds exhaust and discard effects that keep the opponent off balance; Command adds bigger units to back up the damage; Vigilance adds removal and healing for a slower build. An Aggression base gives up about 220 cards for Aggression's double-icon units and the base's ability, a fit for a deck that only wants to race.

Only 4 cards in the Premier sets print two Aggression icons, such as Maul, Only Revenge Remains and Paz Vizsla, Unyielding Warrior. That is why a doubled base is the exception. Every Heroism card costs at least 2 more whichever base you pick, since bases never provide Heroism or Villainy.

Other Aspect Combinations

Frequently Asked Questions

What leaders are Aggression Villainy in Star Wars: Unlimited?

As of October 2026, 13 leaders in the six Premier-legal sets have exactly Aggression and Villainy, including Darth Vader (Unstoppable), Darth Maul (Sith Revealed), Boba Fett (Any Methods Necessary) and Darth Sidious (There is no Mercy). One of them, Cad Bane (Still Faster Than You), is on Premier's suspended list as of October 2026.

What base should an Aggression Villainy deck use?

A third aspect raises the cards you can play at printed cost from about 316 to between 534 and 537 of the Premier pool. Cunning and Command are the usual partners for a fast deck; Vigilance suits a slower one built on removal.

What is the difference between Aggression Villainy and Aggression Heroism?

Both deal a lot of damage. Aggression Heroism's leaders mostly reward attacking with Fighters, Jedi and Rebels; Aggression Villainy's leaders deal damage through their own abilities, often by discarding cards or using the Force, so more of its damage comes outside combat.

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