Star Wars: Unlimited
A game of Star Wars: Unlimited is won by destroying the other player's base, so the number that matters is how much HP each base has left. Here's how that number works in the rules, how players usually keep it at the table, and how to keep it in TurnZero HQ along with the initiative, Leaders, resources and the round clock.
Each player starts with one base in play, and its printed HP is how much damage it can take. 30 HP is the most common, but not universal: some bases print a different number, often less HP in exchange for an ability, so read the base rather than assuming 30.
Dagobah Swamp, Dagobah
Spark of Rebellion #021
A common base: 30 HP and no ability.
Security Complex, Scarif
Spark of Rebellion #019
A rare base: 25 HP, traded for an Epic Action.
A base takes damage when a unit attacks it and from card effects. When the damage on a base equals or passes its HP, the base is destroyed and its controller loses the game. That is the usual way a Star Wars: Unlimited game ends; the other is a player conceding.
Damage can also come off. Healing, such as the Restore keyword on a unit that attacks, removes damage from your base, so the HP left can go back up during a game.
Running out of cards doesn't end the game by itself. When you would draw a card from an empty deck, you deal 3 damage to your own base instead, for each card you couldn't draw. That damage counts like any other and can finish the base off.
Most players count damage up, not HP down. Damage counters go on the base as it gets hit, and the base is destroyed when the counters reach its HP. Other common ways:
TurnZero HQ counts HP left. Each player's number starts on their base's HP and goes down as the base takes damage, the way a life counter works in other card games. To move between the two, take the damage from the printed HP: a 30 HP base with 12 damage on it shows 18 in the app, and a 28 HP base with 28 damage on it is 0 and destroyed. Some tables keep tokens on the base and the app side by side; the two should always add up to the base's HP.
Games are kept inside a gathering, TurnZero HQ's word for a group sitting down to play. A gathering is for one card game, and a Star Wars: Unlimited gathering tracks base HP.
If your opponent doesn't have their deck in TurnZero HQ, tap the chips under their number to open their seat and choose their Leader and Base from the card search. A Base chosen before any damage moves their number to its HP, and the Leader and Base are saved with the game, so your stats know what you played against.
The host or a player in the game keeps score on one phone. Anyone else in the gathering can open the game and watch it live, and a seated player can tap Keep score here to take over from their own device. Each finished game is saved in the gathering's history, numbered in the order it was played.
Base HP decides the game, but most of what players lose track of is everything around it: who has the initiative, whether a Leader has deployed, how many resources are ready. TurnZero HQ keeps those on the same screen, as a row of chips under each player's number.
The board tracks the game's state; it doesn't check it. It won't stop a second deploy or count your resources for you, so the chips are only as right as the taps that set them.
On a tablet or a laptop, the board spreads across the screen with the match score beside the clock.
Twin Suns is the publisher's multiplayer format. Choose More when you start and every player gets their own base HP on the same screen. Under the current Twin Suns rules as the publisher describes them, defeating a player's base heals 5 damage from the defeating player's base, and the game ends at the end of the phase in which the first player is defeated, with the most base HP left winning. In TurnZero HQ, add the 5 with the +5 chip, and use End Game once that phase is over. The results sheet lists the player with the most HP left first, and you can change the order if the table decides otherwise. Every player gets the same chips for the initiative, Leaders, resources and tokens.
Every finished game is saved with the gathering, and a game played on the board gets a short recap: how many rounds it went, who had the initiative first, how often each player took it, and when each Leader deployed. A two-player game or match also has a picture you can share, with both players, the decks they played and who won each game.
Your games add up on the Stats screen. Pick Star Wars: Unlimited and open Breakdown to see your win rate going first and going second, your record by Leader and by Base, and a grid of your decks against the decks you played, each named by its Leader and its Base's aspect. A cell shows a win rate once it has 3 games; with fewer, it shows only the record, because 1 win from 1 game says very little. You can narrow it to one set's season, from that set's release to the next.
For organized play, the host can mark a gathering as an event on its settings: Weekly Play, a Store Showdown, a Planetary or Sector Qualifier, a Regional Championship or the Galactic Championship. Each player's event history then lists every event they played, round by round, with the opponent, the Leader and Base they brought, each game's result, who went first, and a note of your own on the match that only you can see.
One Base HP number per player, starting on each deck's Base HP
Buttons for 1 and 5 damage or healing, and typing any number directly
The initiative, the round, each Leader, Base Epic Actions, resources, the Force and Credits
A match clock every phone at the table shares, and a game log
Undo for the last change
Single games or best-of-three matches
Live watching for everyone in the gathering, with one person keeping score
The result, how the game ended and each player's Leader and Base, saved in the gathering's history
Stats by Leader, by Base and by who went first, and an event history
It is a scorekeeper, not a place to play. You play Star Wars: Unlimited with your own cards at a real table; TurnZero HQ doesn't run the game online, check the rules, or track units or the damage on them.
Some of what TurnZero HQ does for Magic games is not part of Star Wars: Unlimited tracking: there are no player or deck ratings, no win odds, no AI game recaps or awards, no damage breakdown by player and no Personal Mode.
Whatever is printed on it. 30 HP is the most common, and some bases print a different number, often trading HP for an ability. When you pick a player's deck in TurnZero HQ, their number starts on that deck's Base HP. A player with no deck starts on 30, and you can choose their Base on the board or type their number.
HP left. Each player's number starts on their base's HP and counts down as the base takes damage, so it shows the opposite of a pile of damage counters. To match a base with counters on it, take the damage from the base's printed HP: a 30 HP base with 12 damage on it is 18.
When the damage on a base equals or passes its HP, the base is destroyed and that player loses. In TurnZero HQ, a player's number reaching 0 marks them Out, and in a two-player game the other player is shown as the winner, ready to record the result.
Not directly. When you would draw from an empty deck, you deal 3 damage to your own base for each card you couldn't draw. That damage can destroy the base, so on the tracker it's taken off the number like any other damage.
Yes. Choose More instead of 2 when you start, and each player gets their own base HP. The publisher's current Twin Suns rules end the game at the end of the phase in which the first player is defeated, and the player with the most base HP left wins, so use End Game once that phase is over rather than waiting for one base to be left. The results sheet puts the most HP first.
Yes. The player with the initiative is marked on the board. When someone takes it, open their seat and tap Take the initiative: nobody else can take it that round, and they start the next round with it. The first player of a two-player game is chosen by a coin flip in setup.
Yes. Stats show your win rate going first and going second, your record by Leader and by Base, and a grid of your decks against the decks you played, all named by Leader and Base. Events you mark on a gathering's settings get their own history. There are no player ratings, win odds or AI recaps for Star Wars: Unlimited.
No. You play with real cards at a real table, and TurnZero HQ keeps the score and the state of the board around it. It doesn't run the game or check the rules.
Start a Star Wars: Unlimited gathering, pick your decks and track every base, the initiative and the round on one phone while the table watches. Free to start.
Create Free AccountStar Wars: Unlimited card names and images are the property of Lucasfilm Ltd. and Fantasy Flight Games. © & ™ Lucasfilm Ltd. TurnZero HQ is not affiliated with, sponsored, or endorsed by Lucasfilm Ltd., Disney, Fantasy Flight Games, or Asmodee. Card data comes from swu-db.com, and prices from TCGplayer.