Star Wars: Unlimited
A game of Star Wars: Unlimited is won by destroying the other player's base, so the number that matters is how much HP each base has left. Here's how that number works in the rules, how players usually keep it at the table, and how to keep it in TurnZero HQ.
Each player starts with one base in play, and its printed HP is how much damage it can take. 30 HP is the most common, but not universal: some bases print a different number, often less HP in exchange for an ability, so read the base rather than assuming 30.
A base takes damage when a unit attacks it and from card effects. When the damage on a base equals or passes its HP, the base is destroyed and its controller loses the game. That is the usual way a Star Wars: Unlimited game ends; the other is a player conceding.
Damage can also come off. Healing, such as the Restore keyword on a unit that attacks, removes damage from your base, so the HP left can go back up during a game.
Running out of cards doesn't end the game by itself. When you would draw a card from an empty deck, you deal 3 damage to your own base instead, for each card you couldn't draw. That damage counts like any other and can finish the base off.
Most players count damage up, not HP down. Damage counters go on the base as it gets hit, and the base is destroyed when the counters reach its HP. Other common ways:
TurnZero HQ counts HP left. Each player's number starts on their base's HP and goes down as the base takes damage, the way a life counter works in other card games. To move between the two, take the damage from the printed HP: a 30 HP base with 12 damage on it shows 18 in the app, and a 28 HP base with 28 damage on it is 0 and destroyed. Some tables keep tokens on the base and the app side by side; the two should always add up to the base's HP.
Games are kept inside a gathering, TurnZero HQ's word for a group sitting down to play. A gathering is for one card game, and a Star Wars: Unlimited gathering tracks base HP.
The starting HP is one number for the whole table. If two bases print different HP, start on one of them and tap the other player's number to type theirs before the first attack.
The host or a player in the game keeps score on one phone. Anyone else in the gathering can open the game and watch it live, and a seated player can tap Keep score here to take over from their own device. Each finished game is saved in the gathering's history, numbered in the order it was played.
Twin Suns is the publisher's multiplayer format. Choose More when you start and every player gets their own base HP on the same screen. Under the current Twin Suns rules as the publisher describes them, defeating a player's base heals 5 damage from the defeating player's base, and the game ends after the round in which the first player is defeated, with the most base HP left winning. In TurnZero HQ, add the 5 with the +5 chip, and use End Game once that final round is over. The results sheet lists the player with the most HP left first, and you can change the order if the table decides otherwise.
One Base HP number per player, starting on 30 or whatever your bases print
Buttons for 1 and 5 damage or healing, and typing any number directly
Undo for the last change
Live watching for everyone in the gathering, with one person keeping score
The result, how the game ended and each player's deck, saved in the gathering's history
It is a scorekeeper, not a place to play. You play Star Wars: Unlimited with your own cards at a real table; TurnZero HQ doesn't run the game online, check the rules, or track units, resources or damage on anything but bases.
Some of what TurnZero HQ does for Magic games is not part of Star Wars: Unlimited tracking: there are no player or deck ratings, no win odds, no per-player Star Wars: Unlimited play stats, no AI game recaps or awards, no damage breakdown by player, no Personal Mode and no best-of-three match scoring. Each game in a match is recorded as its own game.
Whatever is printed on it. 30 HP is the most common, and some bases print a different number, often trading HP for an ability. TurnZero HQ starts every base on 30 and lets you change the start, or type any player's number, so the tracker matches the bases on the table.
HP left. Each player's number starts on their base's HP and counts down as the base takes damage, so it shows the opposite of a pile of damage counters. To match a base with counters on it, take the damage from the base's printed HP: a 30 HP base with 12 damage on it is 18.
When the damage on a base equals or passes its HP, the base is destroyed and that player loses. In TurnZero HQ, a player's number reaching 0 marks them Out, and in a two-player game the other player is shown as the winner, ready to record the result.
Not directly. When you would draw from an empty deck, you deal 3 damage to your own base for each card you couldn't draw. That damage can destroy the base, so on the tracker it's taken off the number like any other damage.
Yes. Choose More instead of 2 when you start, and each player gets their own base HP. The publisher's current Twin Suns rules end the game after the round in which the first player is defeated, and the player with the most base HP left wins, so use End Game after that round rather than waiting for one base to be left. The results sheet puts the most HP first.
No. You play with real cards at a real table, and TurnZero HQ keeps the score. It records each game in the gathering's history. It does not rate players, predict who will win or keep Star Wars: Unlimited play stats.
Start a Star Wars: Unlimited gathering, pick your decks and track every base's HP on one phone while the table watches. Free to start.
Create Free AccountStar Wars: Unlimited card names and images are the property of Lucasfilm Ltd. and Fantasy Flight Games. © & ™ Lucasfilm Ltd. TurnZero HQ is not affiliated with, sponsored, or endorsed by Lucasfilm Ltd., Disney, Fantasy Flight Games, or Asmodee. Card data comes from swu-db.com, and prices from TCGplayer.