Star Wars: Unlimited

Star Wars: Unlimited Damage Tracker

A game of Star Wars: Unlimited is won by destroying the other player's base, so the number that matters is how much HP each base has left. Here's how that number works in the rules, how players usually keep it at the table, and how to keep it in TurnZero HQ along with the initiative, Leaders, resources and the round clock.

How base damage works

Each player starts with one base in play, and its printed HP is how much damage it can take. 30 HP is the most common, but not universal: some bases print a different number, often less HP in exchange for an ability, so read the base rather than assuming 30.

A base takes damage when a unit attacks it and from card effects. When the damage on a base equals or passes its HP, the base is destroyed and its controller loses the game. That is the usual way a Star Wars: Unlimited game ends; the other is a player conceding.

Damage can also come off. Healing, such as the Restore keyword on a unit that attacks, removes damage from your base, so the HP left can go back up during a game.

Running out of cards doesn't end the game by itself. When you would draw a card from an empty deck, you deal 3 damage to your own base instead, for each card you couldn't draw. That damage counts like any other and can finish the base off.

Counting it at the table

Most players count damage up, not HP down. Damage counters go on the base as it gets hit, and the base is destroyed when the counters reach its HP. Other common ways:

MethodWhat it countsGood for
Damage tokens on the baseDamage taken, upEveryone can see it at a glance, and it matches how units track damage
A die on the baseDamage taken or HP left, whichever the table agreesCompact, but a bumped die loses the count
Pen and paperEitherA written history of every change
A phone appUsually HP left, downNothing to knock over, and a record once the game is done

TurnZero HQ counts HP left. Each player's number starts on their base's HP and goes down as the base takes damage, the way a life counter works in other card games. To move between the two, take the damage from the printed HP: a 30 HP base with 12 damage on it shows 18 in the app, and a 28 HP base with 28 damage on it is 0 and destroyed. Some tables keep tokens on the base and the app side by side; the two should always add up to the base's HP.

How to track a game in TurnZero HQ

Games are kept inside a gathering, TurnZero HQ's word for a group sitting down to play. A gathering is for one card game, and a Star Wars: Unlimited gathering tracks base HP.

TurnZero's Play sheet with Star Wars: Unlimited picked in the game menu, showing Start a Star Wars: Unlimited game with buttons for 2 players or More
The Play sheet with Star Wars: Unlimited picked. Tap 2 for a one-on-one game, or More for Twin Suns and bigger tables. View full size
StepWhat to do
1. Pick the gameOpen Play and choose Star Wars: Unlimited in the game picker above the start button.
2. StartTap Start a Star Wars: Unlimited game and answer How many at the table? with 2, or More for a bigger table.
3. Pick decksIn setup, pick each player's deck from their Star Wars: Unlimited decks in TurnZero HQ. A player with a deck starts on their Base's printed HP, with their Leader's art behind their number.
4. Leave the starting HP aloneThe start card reads Everyone starts on 30 Base HP. Leave it, and each player whose deck you picked starts on their own Base's HP. Use Start lower or Start higher only to put the whole table on one number, anywhere from 10 to 40, then tap Start game.
5. Choose who goes firstA two-player setup flips a coin. The winner starts round 1 with the initiative. You can also choose Best of 3 here to play a match.
6. Keep scoreEach player's number is their Base HP. Tap minus or plus to move it by 1, use the −5 and +5 chips for bigger hits, or tap the number and type it.
7. Run the roundWhen both players have passed and regrouped, tap Next round in the middle of the screen. Resources ready again, and the initiative can be taken again.
8. Fix mistakesUndo takes back the last change, whether it was damage, a deploy or a new round.
9. Record the resultA base on 0 marks its player Out, and once one player is left they are shown as the winner. Tap Record the result (or End Game, for a concession), confirm the winner and choose how it ended: Base destroyed or Concession.

If your opponent doesn't have their deck in TurnZero HQ, tap the chips under their number to open their seat and choose their Leader and Base from the card search. A Base chosen before any damage moves their number to its HP, and the Leader and Base are saved with the game, so your stats know what you played against.

The host or a player in the game keeps score on one phone. Anyone else in the gathering can open the game and watch it live, and a seated player can tap Keep score here to take over from their own device. Each finished game is saved in the gathering's history, numbered in the order it was played.

The initiative, Leaders and the round

Base HP decides the game, but most of what players lose track of is everything around it: who has the initiative, whether a Leader has deployed, how many resources are ready. TurnZero HQ keeps those on the same screen, as a row of chips under each player's number.

On the boardHow it works
The initiativeThe player who has it is marked Initiative. Tap Take the initiative on their seat when they claim it. It reads Took initiative for the rest of the round, nobody else can take it, and that player starts the next round with it.
The roundNext round starts the next one. Each player's resources ready again, and the initiative can be taken again.
LeadersEach Leader reads Leader side, Deployed or Defeated. Deploy the Leader uses its Epic Action, once a game. Leader unit defeated marks the deployed unit destroyed, and the Leader stays undeployed. Put the Leader back is there for a mis-tap.
Base Epic ActionA toggle for a Base whose Epic Action has been used, such as Security Complex's.
ResourcesHow many each player has in play and how many are ready. Spend them as you play cards; Next round readies them all.
TokensThe Force, which a player has or doesn't, and a count of Credit tokens.
Match clock50, 55 or 75 minutes, started and paused from the middle of the screen. Every phone watching the game shows the same time, and it counts up past zero once time is called.
Game logIn the Game Menu: who took the initiative, deployed a Leader or used a Base's Epic Action, round by round.

The board tracks the game's state; it doesn't check it. It won't stop a second deploy or count your resources for you, so the chips are only as right as the taps that set them.

A Star Wars: Unlimited game in TurnZero, with each player's Base HP over their Leader's art, chips for the initiative, a deployed Leader, ready resources, the Force and Credits, and Round 4 with Next round and the match clock in the middle
Round 4 of a match: Daniel took the initiative and has deployed Darth Vader, with 2 of 5 resources ready and the Force. The clock in the middle is the round's time. View full size
A player's seat in a TurnZero Star Wars: Unlimited game: their Leader and Base cards, Leader unit defeated and Put the Leader back buttons, the Base Epic Action toggle, resources in play and ready, the Force and Credits
Tap the chips under a player's number to open their seat. Everything on their side of the board changes here. View full size

On a tablet or a laptop, the board spreads across the screen with the match score beside the clock.

The Star Wars: Unlimited game board on a wide screen, with the round, the clock, the match score and a die between the two players
On a wide screen the console also shows where the match stands. View full size

Twin Suns and bigger tables

Twin Suns is the publisher's multiplayer format. Choose More when you start and every player gets their own base HP on the same screen. Under the current Twin Suns rules as the publisher describes them, defeating a player's base heals 5 damage from the defeating player's base, and the game ends at the end of the phase in which the first player is defeated, with the most base HP left winning. In TurnZero HQ, add the 5 with the +5 chip, and use End Game once that phase is over. The results sheet lists the player with the most HP left first, and you can change the order if the table decides otherwise. Every player gets the same chips for the initiative, Leaders, resources and tokens.

After the game: stats and events

Every finished game is saved with the gathering, and a game played on the board gets a short recap: how many rounds it went, who had the initiative first, how often each player took it, and when each Leader deployed. A two-player game or match also has a picture you can share, with both players, the decks they played and who won each game.

Your games add up on the Stats screen. Pick Star Wars: Unlimited and open Breakdown to see your win rate going first and going second, your record by Leader and by Base, and a grid of your decks against the decks you played, each named by its Leader and its Base's aspect. A cell shows a win rate once it has 3 games; with fewer, it shows only the record, because 1 win from 1 game says very little. You can narrow it to one set's season, from that set's release to the next.

The end of a Star Wars: Unlimited best-of-three in TurnZero: Daniel won 2-1, and From the board shows 5 rounds, who had the initiative first and when each Leader deployed
The end of game three of a best-of-three, with the match score and what the board recorded. View full size
Star Wars: Unlimited stats in TurnZero: win rate going first and second, a grid of the player's Leaders and Bases against the decks they played, and records by Leader and by Base
Leaders and Bases on Stats. Who went first is who had the initiative in round 1, and only games that recorded it count. View full size

For organized play, the host can mark a gathering as an event on its settings: Weekly Play, a Store Showdown, a Planetary or Sector Qualifier, a Regional Championship or the Galactic Championship. Each player's event history then lists every event they played, round by round, with the opponent, the Leader and Base they brought, each game's result, who went first, and a note of your own on the match that only you can see.

The Event setting on a Star Wars: Unlimited gathering in TurnZero, with Store Showdown picked among Weekly Play, Planetary Qualifier, Sector Qualifier, Regional Championship and Galactic Championship
The host picks the event's tier on the gathering's settings. It changes nothing about running the night. View full size
A player's Star Wars: Unlimited event history in TurnZero: a Store Showdown and a Planetary Qualifier, each with its record and its rounds, opponents' decks, game results and a private note
Your events, newest first. The note under a round is yours alone. View full size

What the tracker does and doesn't do

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One Base HP number per player, starting on each deck's Base HP

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Buttons for 1 and 5 damage or healing, and typing any number directly

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The initiative, the round, each Leader, Base Epic Actions, resources, the Force and Credits

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A match clock every phone at the table shares, and a game log

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Undo for the last change

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Single games or best-of-three matches

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Live watching for everyone in the gathering, with one person keeping score

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The result, how the game ended and each player's Leader and Base, saved in the gathering's history

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Stats by Leader, by Base and by who went first, and an event history

It is a scorekeeper, not a place to play. You play Star Wars: Unlimited with your own cards at a real table; TurnZero HQ doesn't run the game online, check the rules, or track units or the damage on them.

Some of what TurnZero HQ does for Magic games is not part of Star Wars: Unlimited tracking: there are no player or deck ratings, no win odds, no AI game recaps or awards, no damage breakdown by player and no Personal Mode.

Frequently Asked Questions

How much HP does a Star Wars: Unlimited base have?

Whatever is printed on it. 30 HP is the most common, and some bases print a different number, often trading HP for an ability. When you pick a player's deck in TurnZero HQ, their number starts on that deck's Base HP. A player with no deck starts on 30, and you can choose their Base on the board or type their number.

Does TurnZero HQ count damage or HP left?

HP left. Each player's number starts on their base's HP and counts down as the base takes damage, so it shows the opposite of a pile of damage counters. To match a base with counters on it, take the damage from the base's printed HP: a 30 HP base with 12 damage on it is 18.

What happens when a base reaches 0 HP?

When the damage on a base equals or passes its HP, the base is destroyed and that player loses. In TurnZero HQ, a player's number reaching 0 marks them Out, and in a two-player game the other player is shown as the winner, ready to record the result.

Can you lose Star Wars: Unlimited by running out of cards?

Not directly. When you would draw from an empty deck, you deal 3 damage to your own base for each card you couldn't draw. That damage can destroy the base, so on the tracker it's taken off the number like any other damage.

Can I track a Twin Suns game?

Yes. Choose More instead of 2 when you start, and each player gets their own base HP. The publisher's current Twin Suns rules end the game at the end of the phase in which the first player is defeated, and the player with the most base HP left wins, so use End Game once that phase is over rather than waiting for one base to be left. The results sheet puts the most HP first.

Does it track the initiative?

Yes. The player with the initiative is marked on the board. When someone takes it, open their seat and tap Take the initiative: nobody else can take it that round, and they start the next round with it. The first player of a two-player game is chosen by a coin flip in setup.

Does TurnZero HQ keep Star Wars: Unlimited stats?

Yes. Stats show your win rate going first and going second, your record by Leader and by Base, and a grid of your decks against the decks you played, all named by Leader and Base. Events you mark on a gathering's settings get their own history. There are no player ratings, win odds or AI recaps for Star Wars: Unlimited.

Is the TurnZero HQ damage tracker a way to play Star Wars: Unlimited online?

No. You play with real cards at a real table, and TurnZero HQ keeps the score and the state of the board around it. It doesn't run the game or check the rules.

Keep score at your next game.

Start a Star Wars: Unlimited gathering, pick your decks and track every base, the initiative and the round on one phone while the table watches. Free to start.

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Star Wars: Unlimited card names and images are the property of Lucasfilm Ltd. and Fantasy Flight Games. © & ™ Lucasfilm Ltd. TurnZero HQ is not affiliated with, sponsored, or endorsed by Lucasfilm Ltd., Disney, Fantasy Flight Games, or Asmodee. Card data comes from swu-db.com, and prices from TCGplayer.