Star Wars: Unlimited · Aspect Combinations
Vigilance Heroism is the hero side's defensive pairing. Its leaders heal, hand out Shield tokens and turn units into Sentinels, and its decks usually win by outlasting the opponent rather than racing them.
Vigilance Heroism means a leader with the Vigilance (blue) and Heroism (white) aspects. The hero side's defensive pairing: healing, Shield tokens and Sentinels, with Rebels, Jedi and Mandalorians to protect.
Also called Blue Heroism or blue-white. As of October 2026, 12 of the 108 leaders in the six Premier-legal sets have exactly these two aspects.
A Vigilance Heroism leader gives your deck Vigilance's tools (Sentinel units, Shield tokens, healing and removal) and Heroism's characters: Rebels, Jedi, Mandalorians and the Republic. The base adds a third aspect, so the leader sets the plan and the base decides how wide the card pool is.
The leaders are built around keeping units alive. Luke Skywalker, I Can Save Him heals a unit after its attack ends, Kanan Jarrus gives Shield tokens to Creature and Spectre units, and Ahsoka Tano, Fighting For Peace makes a friendly unit a Sentinel for the phase so you choose which unit the opponent must attack. The effect is that your units survive trades that would be even in another deck, and keep attacking the next round.
Games tend to be won late. The early rounds go to blocking with Sentinels and keeping your base healthy, and the deck then takes over with expensive cards the opponent can't answer cheaply, such as Bo-Katan Kryze, Alone, which gives every enemy unit -3/-3 for the phase when she is played.
How aspects and the aspect penalty work →Strengths
Weaknesses
Four leaders that show what the pairing does, not a ranking. Each has exactly the Vigilance and Heroism aspects; the leader's front is shown, and its card page has the deployed side.
Luke Skywalker, I Can Save Him
Ashes of the Empire #005
Heals after attacks
Satine Kryze, Standing on Principles
Secrets of Power #005
Moves damage to your base
Ahsoka Tano, Fighting For Peace
Legends of the Force #003
Sentinel on demand
Kanan Jarrus, Help Us Survive
Legends of the Force #004
Shields for Creatures and Spectres
Cards printed in exactly these two aspects, so any Vigilance Heroism leader plays them at printed cost whatever the base.
Bo-Katan Kryze, Alone
Secrets of Power #051
9-cost board sweep
The Mandalorian, Devoted Rescuer
Ashes of the Empire #062
Shields the team
Qui-Gon Jinn, We'll Handle This
Homeworlds #078
Punishes base attacks
Your base adds one aspect icon to the two on your leader. A base of another aspect gives the deck a third aspect; a Vigilance base gives it a second Vigilance icon instead. The third column counts the cards each choice plays at printed cost, out of the 1,409 non-leader, non-base cards in the Premier sets as of October 2026 (a reprint counted once).
Vigilance Heroism already knows how to survive, so the base mostly answers how the deck closes a game. Command adds bigger units and Experience tokens to finish with; Aggression adds the direct damage this pairing otherwise lacks; Cunning adds Ambush units and tempo events. A Vigilance base keeps the deck tight around its defensive cards and its double-Vigilance cards, at the cost of about 220 cards.
Only 5 cards in the Premier sets print two Vigilance icons, such as Nala Se, Silent Survivor and Size Matters Not. That is why a doubled base is the exception. Every Villainy card costs at least 2 more whichever base you pick, since bases never provide Heroism or Villainy.
As of October 2026, 12 leaders in the six Premier-legal sets have exactly Vigilance and Heroism, including Luke Skywalker (I Can Save Him), Satine Kryze (Standing on Principles), Ahsoka Tano (Fighting For Peace) and Kanan Jarrus (Help Us Survive). Older sets add more for Eternal.
A base of another aspect adds a third aspect and raises the cards you can play at printed cost from about 314 to between 529 and 536 of the Premier pool. Command and Aggression bases give the deck a way to finish games; a Vigilance base only makes sense if you want its double-Vigilance cards or that base's own ability.
Both use Vigilance's healing, Sentinels and removal, but the side changes the cards around them. Vigilance Heroism protects its own units with Shield tokens and healing; Vigilance Villainy leans harder on defeating the opponent's units, with leaders like Grand Admiral Thrawn and Aurra Sing. The two share Vigilance cards and neutral cards, and each pays 2 more for the other's side cards.
TurnZero HQ's deck builder checks the Premier rules and shows each off-aspect card's real cost under your leader and base. Track your games and Stats breaks your results down by Leader and by Base. Free to start.
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