Star Wars: Unlimited

How to Read a Star Wars: Unlimited Card

Most of a Star Wars: Unlimited card tells you how it plays. The small print along the bottom tells you exactly which card it is, which is what you need to price it, sell it or add it to a collection. Here's every part.

Luke Skywalker, Answering the Call from Star Wars: Unlimited's Ashes of the Empire (112/264) with every part of a unit card boxed and labeled: the cost and aspect icons at the top left; the card type and arena across the top; the name and subtitle; power and HP on either side of the traits; the keywords and text box; and the set code, language, rarity symbol and collector number along the bottom, each with a short note on what it means.
Every part of a Star Wars: Unlimited unit, marked up on Luke Skywalker from Ashes of the Empire. Each one is explained below.

Card types, and which way up they go

Every Star Wars: Unlimited card is one of five types, and the shape of the card is the first clue. Leaders and bases are printed landscape; everything you draw and play is printed portrait.

TypePrintedWhat it does
LeaderLandscape, double-sidedYour deck's leader, in play from the start. It can deploy once a game and fight as a unit.
BaseLandscapeWhat you defend. Your opponent wins by dealing enough damage to it.
UnitPortraitA character or vehicle that fights in the Ground or Space arena.
EventPortraitA one-time effect: play it, do what it says, and discard it.
UpgradePortraitAttaches to a unit and changes it, often adding power and HP.

There are tokens too, such as Shield and Experience upgrades, which cards create during a game rather than being put in your deck.

Cost and aspects

Cost, in the top left, is how many resources you pay to play the card. Resources are cards you have put face down from your hand, usually one a turn.

Aspects are the game's six colors, shown as icons on the card. Four describe a style of play and two describe a side:

AspectColor
VigilanceBlue
CommandGreen
AggressionRed
CunningYellow
HeroismWhite
VillainyBlack

Your leader and base together provide aspects. A card whose aspect icons they cover plays at its printed cost; for each icon they don't cover, it costs 2 more. That's why most decks stick to the aspects of their leader and base. The aspects guide covers the penalty and what each aspect does.

Each card also lists its traits, words such as Rebel, Imperial, Jedi or Vehicle that other cards refer to, and its text box leads with any keywords, such as Sentinel, Ambush, Overwhelm or Raid, followed by any other card text. The keywords guide explains each one.

Units: arena, power and HP

Every unit fights in one of two arenas, Ground or Space, and can only attack units in its own arena (or the enemy base). Its power is the damage it deals when it attacks or is attacked, and its HP is how much damage it can take before it's defeated. An upgrade that changes power or HP shows the bonus on the upgrade card, and it applies to whichever unit the upgrade is attached to.

Leaders and bases

A leader has two sides. The landscape leader side is the one you start with, and it has abilities you can use while it stays there. It also has an Epic Action: once a game, when you control at least as many resources as its printed cost, you can deploy it, flipping it to the portrait side, which is a unit with its own power, HP and text.

The Darth Vader, Dark Lord of the Sith card page in TurnZero, with the landscape leader side above the portrait deployed unit side
Both sides of the Darth Vader leader: the landscape leader side with its Action and Epic Action, and the portrait unit side it flips to when deployed. View full size

A base is printed landscape with its HP and, on many bases, an ability. It stays in play all game, and dealing enough damage to your opponent's base is how you win. Leaders and bases both provide aspects, so the pair decides which cards your deck can play at their printed cost.

The bottom: the collector line

The small print along the bottom edge is what identifies the card. The same character can be printed as a leader, as several different units, and again as alternate versions, but this line belongs to one printing only. It reads something like SOR • EN 010/252:

PartExampleWhat it tells you
Set codeSORThe set the card is from. See the list below.
LanguageENThe language of the printing.
Collector number010/252Card 10 of the set's 252 main cards. Alternate versions are numbered beyond the total.

The main sets so far include:

CodeSet
SORSpark of Rebellion (the first set, March 2024)
SHDShadows of the Galaxy
TWITwilight of the Republic
JTLJump to Lightspeed
LOFLegends of the Force
SECSecrets of Power
LAWA Lawless Time
ASHAshes of the Empire

This line is exactly what TurnZero HQ's scanner reads: the set code and number first, the name only to break a tie. How the Star Wars: Unlimited scanner works →

Rarity

Every card has one of five rarities: Common, Uncommon, Rare, Legendary and Special. How often each turns up depends on the product, so check the publisher's own information for a given set rather than assuming a rate.

Rarity is not the same thing as the version of a card. A common can come as a foil or a Hyperspace card, and the same card can be worth very different amounts depending on which version you have. Hyperspace vs. foil →

Card versions

The card above is a unit. Leaders and bases are printed sideways and read differently, and Hyperspace and Showcase versions change the art but nothing else. These four cards from Ashes of the Empire are marked up for what's different about each.

Luke Skywalker, I Can Save Him, Ashes of the Empire 005/264, labeled: LEADER (It starts the game in play); Traits (Force, Jedi, Rebel); Name and subtitle (I Can Save Him); Aspects (Vigilance and Heroism, given to your whole deck); Leader ability (Used while this side is face up); Epic Action (Once a game, with 7 resources, deploy it as a unit); ASH EN 5/264 (Set, language and number).
Leader. Printed sideways, with LEADER at the top left and an Epic Action box.
Kryze Castle, Ashes of the Empire 022/264, labeled: HP (30. Your opponent wins by dealing that much damage); BASE (It stays in play all game); Name (Kryze Castle); Aspect (Command, added to your leader's); Location (Kalevala, the planet it's on); ASH EN 22/264 (Set, language and number).
Base. Printed sideways, with HP at the top left: lose it and you lose the game.
Luke Skywalker, Answering the Call, Ashes of the Empire 376 (Hyperspace), labeled: Same cost and aspects (6, Command and Heroism); Same stats (5 power, 5 HP, same text); ASH EN 376 (Past the set's 264: an alternate version).
Hyperspace. The same Luke unit, with art that runs out to the edges and a number past the set.
Luke Skywalker, I Can Save Him, Ashes of the Empire 771 (Showcase), labeled: Same ability (It plays exactly like the Normal leader); Same aspects (Vigilance and Heroism); Same Epic Action (Deploy with 7 resources); ASH EN 771 (Far past 264).
Showcase. The set's chase card: the Luke leader with full-card art.

Frequently Asked Questions

Where is the set on a Star Wars: Unlimited card?

Along the bottom. Each card prints a three-letter set code, like SOR for Spark of Rebellion or SHD for Shadows of the Galaxy, with the language and the collector number over the set's printed total, something like SOR • EN 010/252.

What does the number at the bottom of a Star Wars: Unlimited card mean?

It's the collector number over the set's printed total, so 010/252 is card 10 of the set's 252 main cards. Alternate versions such as Hyperspace cards carry collector numbers of their own beyond that total, which is how one printing is told from another.

What are the aspects in Star Wars: Unlimited?

Six: Vigilance, Command, Aggression, Cunning, Heroism and Villainy. A card shows the aspects it belongs to as icons. Your leader and base provide aspects, and playing a card costs 2 more resources for each of its aspect icons they don't cover.

Why are some Star Wars: Unlimited cards sideways?

Leaders and bases are printed landscape, because they sit on the table from the start of the game rather than being drawn and played. Units, events and upgrades are printed portrait. A leader is double-sided: the other side is the portrait unit it becomes when it deploys.

What are the rarities in Star Wars: Unlimited?

Common, Uncommon, Rare, Legendary and Special. Rarity is separate from the version of a card: a foil or a Hyperspace copy is a different version of a card, not an extra rarity.

What are Hyperspace and Showcase cards in Star Wars: Unlimited?

Alternate versions of a card, with different art and a collector number past the set's total. A Hyperspace card's art runs out to the card's edges, and a Showcase card has full-card art. Both play exactly like the Normal version. In Ashes of the Empire, Luke Skywalker, Answering the Call is 112/264 as a Normal card and 376 as a Hyperspace one.

Found the number? Add the card.

Type the set code and number, or scan it, and TurnZero HQ adds it to your Star Wars: Unlimited collection with its price. Free to start.

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Star Wars: Unlimited card names and images are the property of Lucasfilm Ltd. and Fantasy Flight Games. © & ™ Lucasfilm Ltd. TurnZero HQ is not affiliated with, sponsored, or endorsed by Lucasfilm Ltd., Disney, Fantasy Flight Games, or Asmodee. Card data comes from swu-db.com, and prices from TCGplayer.