Star Wars: Unlimited · Aspect Combinations
Command Heroism fields the largest hero army. Its leaders grow units with Experience and Force effects, make tokens and play units from outside their aspects, and its decks win by outnumbering the opponent.
Command Heroism means a leader with the Command (green) and Heroism (white) aspects. The hero side's army: wide boards of Rebels, Jedi and Mandalorians, Experience tokens, and big units arriving early.
Also called Green Heroism or green-white. As of October 2026, 12 of the 108 leaders in the six Premier-legal sets have exactly these two aspects.
Command brings the most units of the four style aspects, the most Overwhelm, the most Experience tokens and cards that put extra cards into your resources. Heroism brings the Rebel Alliance, the Jedi, the Republic and the Mandalorians. Together they make the hero side's army deck, in both arenas.
Several leaders loosen the aspect rules. Hera Syndulla, Not Fighting Alone ignores the aspect penalties on Heroism units you play while you control 2 or more units, so a Heroism unit of any aspect plays at printed cost. Avar Kriss turns the Force into power: deployed, she is a 4/10 that gets +4/+0 and Overwhelm while the Force is with you. Bo-Katan Kryze, Reclaiming Mandalore makes Mandalorian tokens once you have a unit in each arena.
The deck usually wins by having more units than the opponent can deal with, then making the strongest of them bigger. Its finishers reward a wide board: Luke Skywalker, Answering the Call deals 3 damage to each enemy unit when played if you control at least 4 units.
How aspects and the aspect penalty work →Strengths
Weaknesses
Four leaders that show what the pairing does, not a ranking. Each has exactly the Command and Heroism aspects; the leader's front is shown, and its card page has the deployed side.
Hera Syndulla, Not Fighting Alone
A Lawless Time #009
No penalty on Heroism units
Avar Kriss, Marshal of Starlight
Legends of the Force #007
The Force as a weapon
Bo-Katan Kryze, Reclaiming Mandalore
Ashes of the Empire #010
Mandalorian tokens
Wedge Antilles, Leader of Red Squadron
Jump To Lightspeed #008
Cheaper pilots
Cards printed in exactly these two aspects, so any Command Heroism leader plays them at printed cost whatever the base.
Luke Skywalker, Answering the Call
Ashes of the Empire #112
Rewards a wide board
Yoda, My Ally is the Force
Legends of the Force #101
Force-powered finisher
Rey, Skywalker
A Lawless Time #149
Hard to remove
Your base adds one aspect icon to the two on your leader. A base of another aspect gives the deck a third aspect; a Command base gives it a second Command icon instead. The third column counts the cards each choice plays at printed cost, out of the 1,409 non-leader, non-base cards in the Premier sets as of October 2026 (a reprint counted once).
An army deck wants to keep its units alive or make them land harder. Vigilance adds Sentinels and healing that protect a wide board; Aggression adds Raid and direct damage to clear blockers; Cunning adds Ambush units and the widest card pool of the four. Under Hera Syndulla the choice matters less for Heroism units, since she removes their penalty, so pick the base for its events, upgrades and ability.
Only 5 cards in the Premier sets print two Command icons, such as Mace Windu, Austere Centrist and Oppo Rancisis, Ancient Councilor. That is why a doubled base is the exception. Every Villainy card costs at least 2 more whichever base you pick, since bases never provide Heroism or Villainy.
As of October 2026, 12 leaders in the six Premier-legal sets have exactly Command and Heroism, including Hera Syndulla (Not Fighting Alone), Avar Kriss (Marshal of Starlight), Bo-Katan Kryze (Reclaiming Mandalore) and Wedge Antilles (Leader of Red Squadron).
A base in a third aspect raises the cards you can play at printed cost from about 323 to between 536 and 545 of the Premier pool, and Cunning gives the widest pool. Vigilance protects the board and Aggression adds damage. A Command base fits only if you want Command's double-icon cards, such as Mace Windu (Austere Centrist), at printed cost.
It builds the biggest board on the hero side. Its units come in large numbers, grow with Experience tokens, and reward you for controlling several units at once, which makes it strong against decks that remove one unit at a time.
TurnZero HQ's deck builder checks the Premier rules and shows each off-aspect card's real cost under your leader and base. Track your games and Stats breaks your results down by Leader and by Base. Free to start.
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