Star Wars: Unlimited · Aspects

Vigilance (Blue) in Star Wars: Unlimited

Vigilance is Star Wars: Unlimited's blue aspect and its defensive one. It blocks with Sentinels, heals its units and its base, protects units with Shield tokens and carries the game's most complete removal, and its decks usually win by lasting longer than the opponent.

Vigilance is blue, one of the four style aspects. Defense, healing and removal. Sentinels hold the line, Shield tokens and healing keep units alive, Restore keeps the base healthy, and the big answers come late.

It comes from your leader or your base. As of October 2026, 28 of the 108 Premier leaders and 17 bases provide it.

How Vigilance Plays

Vigilance is built to survive the early rounds. Its units are the most likely in the game to have Sentinel, which forces enemy attacks in that arena onto them instead of your other units or your base, and the most likely to heal: Restore heals your base when the unit attacks, and other effects heal units directly. A Vigilance deck spends its first few rounds making every attack the opponent declares a bad one.

It also holds the game's cleanest answers. Vigilance has more cards that defeat a unit outright than any other aspect, along with cards that stop specific threats: At Attin Safety Droid caps the damage your base can take at 4 at a time, and Ryder Azadi names a card your opponent can't play while Ryder is in play. At the top of the curve, Nebula Ignition defeats every unit that isn't upgraded.

The plan is to reach the late game with a healthy base and then let expensive, sturdy units take over. Vigilance units tend to have more HP than power, so they win the long trades but rarely end a game quickly on their own.

How aspects and the aspect penalty work →

What It Does Well, and What It Doesn't

Strengths

  • The best defense in the game: Sentinel, Shielded and Restore are all at their most common in Vigilance, as is Grit for units that hit harder as they take damage.
  • Removal that defeats units outright, including board-wide answers at the top of the curve.
  • A base that stays healthy, which buys time against fast Aggression decks.

Weaknesses

  • Slow to close. Its units trade well but deal less damage than their cost suggests, so a game can drag on long enough for the opponent to recover.
  • Among the fewest cards that deal direct damage of the four style aspects, so getting through an opposing Sentinel can take several rounds.
  • Reactive by design: a deck that waits for threats can be outpaced by one that never presents the threat it is waiting for.

Vigilance by the Numbers

Counted from the 1,409 non-leader, non-base cards in the six Premier-legal sets as of October 2026, a reprint counted once. A card with two aspects counts for both.

MeasureVigilance
Cards with a Vigilance icon333 (24% of the pool)
Only Vigilance143
Units, events, upgrades248, 50, 35
Leaders with Vigilance28 of 108
Vigilance bases17
Sentinel49 of the 106 cards with it
Restore36 of the 68 cards with it
Shielded25 of the 43 cards with it
Grit24 of the 40 cards with it

The most common traits on Vigilance cards: Vehicles, Force users and Imperials, with Rebels, the Underworld and Troopers close behind. Of the 333, 143 print only Vigilance and fit any deck with a Vigilance leader or base; the rest also print Heroism, Villainy or a second style aspect.

Cards That Show What Vigilance Does

Each prints the Vigilance icon and nothing else, so it plays at printed cost under any leader or base that provides Vigilance.

5 cards in the Premier sets print two Vigilance icons, such as Nala Se, Silent Survivor and Size Matters Not. To play one at printed cost, your leader and base together need two Vigilance icons, which usually means a Vigilance base under a Vigilance leader.

Vigilance Leaders

A leader with Vigilance almost always pairs it with Heroism or Villainy. One leader from each pairing, not a ranking; each pairing's page has more.

  • Luke Skywalker, I Can Save Him: When a friendly unit's attack ends, you may exhaust him to heal 1 damage from that unit. Deployed at 7 resources, he heals 2 from that unit or your base after every friendly attack.
  • Grand Admiral Thrawn, Victory is Mine: His action attacks with a unit and gives it Restore 2 if you control as many units as the defender. Deployed at 8 resources, he has Restore 2 and, while you control more units, may defeat a non-leader unit when he attacks.

Aspect Combinations With Vigilance

A deck is usually named by its leader's two aspects. These are the 2 pairings that include Vigilance, each with its leaders, signature cards and which base to choose.

The Other Aspects

Frequently Asked Questions

What color is Vigilance in Star Wars: Unlimited?

Vigilance is blue. Its icon is printed in blue beside a card's cost, and on leaders and bases on the right side of the card.

What is Vigilance good at in Star Wars: Unlimited?

Defense and removal. As of October 2026, Vigilance has the most Sentinel, Restore, Shielded and Grit cards in the Premier sets, the most healing, and the most cards that defeat a unit outright. It tends to win late, after surviving the opponent's early attacks.

What does Vigilance pair with in Star Wars: Unlimited?

On a leader, Vigilance almost always pairs with Heroism or Villainy, which makes Vigilance Heroism (blue-white) and Vigilance Villainy (blue-black). Any base can then add a third aspect, or a Vigilance base can give you a second Vigilance icon for the few cards that print two.

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