Star Wars: Unlimited · Aspects
Aggression is Star Wars: Unlimited's red aspect and its fastest. It deals damage directly, attacks through Sentinels with Saboteur, adds power with Raid and puts the most power on the board for the cost, so its decks try to end the game before the opponent's bigger cards matter.
Aggression is red, one of the four style aspects. Damage and speed. Direct damage, Raid and Saboteur, and the most power for the cost, aimed at ending the game early.
It comes from your leader or your base. As of October 2026, 28 of the 108 Premier leaders and 17 bases provide it.
Aggression deals damage. About a third of its cards deal damage directly, more than twice the share of any other aspect, which means it can clear blockers, finish damaged units and hit the opponent's base without needing to win combat first. Migs Mayfeld, a 2-cost unit, deals 1 or 2 damage to the unit he attacks before combat damage.
Its keywords are about getting attacks through. Raid adds power when a unit attacks, and Saboteur lets a unit ignore Sentinel and defeats the defender's Shield tokens. Aggression has the most of both, and it is second only to Command on Overwhelm.
The usual plan is a race. Aggression wants to deal the 25 to 35 damage a base can take to the opponent's base across five or six rounds, and most of its cards are judged by how much they add to that count. At the top end, Bendu deals 3 damage to every other unit each time he attacks, and Planetary Bombardment deals 8 indirect damage to a player, or 12 if you control a Capital Ship.
How aspects and the aspect penalty work →Strengths
Weaknesses
Counted from the 1,409 non-leader, non-base cards in the six Premier-legal sets as of October 2026, a reprint counted once. A card with two aspects counts for both.
The most common traits on Aggression cards: Vehicles, the Underworld, Rebels and Force users, with the most Fighters, Droids and Bounty Hunters. Of the 332, 143 print only Aggression and fit any deck with a Aggression leader or base; the rest also print Heroism, Villainy or a second style aspect.
Each prints the Aggression icon and nothing else, so it plays at printed cost under any leader or base that provides Aggression.
Migs Mayfeld, How About a Toast?
Ashes of the Empire #168
Cheap damage
Punishing One, Takes No Prisoners
Secrets of Power #171
Raid scaling
Bendu, Do You Fear the Storm?
Legends of the Force #170
Board damage
Planetary Bombardment
Jump To Lightspeed #181
Base damage
4 cards in the Premier sets print two Aggression icons, such as Maul, Only Revenge Remains and Paz Vizsla, Unyielding Warrior. To play one at printed cost, your leader and base together need two Aggression icons, which usually means a Aggression base under a Aggression leader.
A leader with Aggression almost always pairs it with Heroism or Villainy. One leader from each pairing, not a ranking; each pairing's page has more.
Luke Skywalker, Hero of Yavin
Jump To Lightspeed #012
Aggression Heroism
Darth Vader, Unstoppable
A Lawless Time #011
Aggression Villainy
A deck is usually named by its leader's two aspects. These are the 2 pairings that include Aggression, each with its leaders, signature cards and which base to choose.
Aggression is red. Its icon is printed in red beside a card's cost, and on leaders and bases on the right side of the card.
Dealing damage quickly. As of October 2026, about a third of the Aggression cards in the Premier sets deal damage directly, more than twice the share of any other aspect, and Aggression has the most Raid and Saboteur cards. It usually wants the game over before the opponent's bigger cards take over.
On a leader, Aggression almost always pairs with Heroism or Villainy, which makes Aggression Heroism (red-white) and Aggression Villainy (red-black). The base then adds a third aspect, or an Aggression base gives you a second Aggression icon for the few cards that print two.
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