Star Wars: Unlimited · Aspects

Heroism (White) in Star Wars: Unlimited

Heroism is Star Wars: Unlimited's white aspect and one of its two sides. It marks the heroes, from the Rebel Alliance and the Resistance to the Jedi and the Republic, and because no base provides it, your leader alone decides whether your deck has it.

Heroism is white, one of the two sides. The hero side: Rebels, the Resistance, Jedi and the Republic. It comes from your leader and decides which characters your deck can play at printed cost.

Only your leader can provide it. As of October 2026, 51 of the 108 Premier leaders do.

How Heroism Plays

Heroism is less a play style than an allegiance. The four style aspects (Vigilance, Command, Aggression and Cunning) say how a card plays; Heroism says which side of the war it is on. Most cards that print Heroism also print a style aspect, so a Heroism deck plays the way its style aspect plays, with the hero side's characters.

Only your leader can provide it. Bases print a style aspect or nothing, never a side, so a deck is a Heroism deck because its leader is. Every Heroism card costs at least 2 more under a leader without Heroism, which is why the leader is the first choice in building one: it decides which half of the card pool plays at printed cost.

The side shapes a deck through traits. Rebel is by far the most common trait on Heroism cards, followed by Force and Jedi, Republic and Resistance, and many cards check for those traits, so a Heroism deck often builds around one faction. A few cards count Heroism itself: Restore Freedom plays a unit from your hand for 1 less per Heroism icon among your units.

How aspects and the aspect penalty work →

What It Does Well, and What It Doesn't

Strengths

  • More Restore and healing than Villainy, which suits the side's defensive leaders.
  • Deep faction support for Rebels, Jedi, the Republic and the Resistance.
  • Pairs with all four style aspects on dedicated leaders, so every play style has a Heroism version.

Weaknesses

  • Only the leader provides it. Under a Villainy leader, every Heroism card costs at least 2 more.
  • Less direct damage than Villainy and less than half its Overwhelm cards.
  • Trait synergies reward committing to one faction, which narrows the cards that fit.

Heroism by the Numbers

Counted from the 1,409 non-leader, non-base cards in the six Premier-legal sets as of October 2026, a reprint counted once. A card with two aspects counts for both.

MeasureHeroism
Cards with a Heroism icon366 (26% of the pool)
Only Heroism61
Units, events, upgrades302, 37, 27
Leaders with Heroism51 of 108
Heroism basesNone: bases never provide a side
Sentinel30 of the 106 cards with it
Restore25 of the 68 cards with it
Raid22 of the 78 cards with it
Ambush21 of the 66 cards with it

The most common traits on Heroism cards: Rebels above all, then Vehicles, Force users, Jedi, the Republic and the Resistance. Only 61 print Heroism alone; the other 305 pair it with a style aspect, so a Heroism deck plays mostly the cards of its leader's style aspect.

Cards That Show What Heroism Does

Each prints the Heroism icon and nothing else, so it plays at printed cost under any leader with Heroism.

Heroism Leaders

A Heroism leader pairs it with one of the four style aspects. One leader from each pairing, not a ranking; each pairing's page has more.

  • Luke Skywalker, I Can Save Him: When a friendly unit's attack ends, you may exhaust him to heal 1 damage from that unit. Deployed at 7 resources, he heals 2 from that unit or your base after every friendly attack.
  • Hera Syndulla, Not Fighting Alone: While you control 2 or more units, ignore the aspect penalties on Heroism units you play. Deployed, she adds Restore 1 and keeps the same ability.
  • Luke Skywalker, Hero of Yavin: Deals 1 damage to a unit if you attacked with a Fighter this phase. Deployed as a pilot on a Fighter, it gains 'On Attack: You may deal 3 damage to a unit', and that upgrade can't be defeated by enemy card abilities.
  • Han Solo, Never Tell Me the Odds: Reveals the top card of your deck, then attacks with a unit, which gets +1/+0 if it and the revealed card have different odd costs. As a pilot, he readies a resource for each friendly unit or upgrade with an odd cost.

Aspect Combinations With Heroism

A deck is usually named by its leader's two aspects. These are the 4 pairings that include Heroism, each with its leaders, signature cards and which base to choose.

The Other Aspects

Frequently Asked Questions

What color is Heroism in Star Wars: Unlimited?

Heroism is white. Its icon is printed in white beside a card's cost and on the right side of a leader.

Can a base provide Heroism in Star Wars: Unlimited?

No. Bases provide one of Vigilance, Command, Aggression or Cunning (Lake Country provides none), never Heroism or Villainy. Your leader is the only card that can give your deck Heroism.

Can you play Heroism cards in a Villainy deck?

Yes. Any card can go in any deck, but each Heroism icon your leader and base don't provide adds 2 to the card's cost.

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