Star Wars: Unlimited · Aspects

Command (Green) in Star Wars: Unlimited

Command is Star Wars: Unlimited's green aspect: the one that fields the largest army. It plays the most units of the four style aspects, grows them with Experience tokens, tramples through blockers with Overwhelm and ramps its resources to deploy bigger units than the opponent can match.

Command is green, one of the four style aspects. The biggest army. The most units, Experience tokens and Overwhelm, and the resource effects that pay for them.

It comes from your leader or your base. As of October 2026, 27 of the 108 Premier leaders and 17 bases provide it.

How Command Plays

Command wins on board. It has more units than any other style aspect, and many of them make more units or make the ones you have bigger. General Draven creates an X-Wing token every time he is played or attacks, and Seasoned Fleet Admiral gives out an Experience token, a permanent +1/+1, whenever an opponent draws during the action phase.

It is also the resource aspect. Command has the most cards that refer to resources, from putting extra cards into your resource row to units that get better the more resources you control, so a Command deck often plays its 7- and 8-cost cards a round or two before the opponent expects. The Purrgil King is a 4/12 for 8 with Restore 4 that, when played, draws a card for every friendly unit with 7 or more HP left, itself included.

Overwhelm is the finish. A unit with Overwhelm that defeats the unit it attacks deals the excess damage to the opponent's base, so a large Command unit punishes an opponent who defends with smaller units. Command has nearly half the Overwhelm cards in the Premier sets.

How aspects and the aspect penalty work →

What It Does Well, and What It Doesn't

Strengths

  • The widest and biggest boards: the most units, Experience tokens and unit tokens of the four style aspects.
  • Resource acceleration, so its expensive cards arrive early.
  • Overwhelm turns its large units into base damage even when a Sentinel forces them to attack a unit.

Weaknesses

  • Few ways to deal with an opposing unit except by attacking it, so a large enemy unit or a Sentinel wall can stall it.
  • Weak to board-wide damage and wipes, since so much of its value is in units on the table.
  • Ramp turns that add resources instead of affecting the board can fall behind a fast start.

Command by the Numbers

Counted from the 1,409 non-leader, non-base cards in the six Premier-legal sets as of October 2026, a reprint counted once. A card with two aspects counts for both.

MeasureCommand
Cards with a Command icon342 (24% of the pool)
Only Command145
Units, events, upgrades266, 56, 20
Leaders with Command27 of 108
Command bases17
Overwhelm33 of the 67 cards with it
Sentinel31 of the 106 cards with it
Restore26 of the 68 cards with it
Ambush25 of the 66 cards with it

The most common traits on Command cards: Vehicles, the Underworld, Rebels, Imperials and Officials. Of the 342, 145 print only Command and fit any deck with a Command leader or base; the rest also print Heroism, Villainy or a second style aspect.

Cards That Show What Command Does

Each prints the Command icon and nothing else, so it plays at printed cost under any leader or base that provides Command.

5 cards in the Premier sets print two Command icons, such as Mace Windu, Austere Centrist and Oppo Rancisis, Ancient Councilor. To play one at printed cost, your leader and base together need two Command icons, which usually means a Command base under a Command leader.

Command Leaders

A leader with Command almost always pairs it with Heroism or Villainy. One leader from each pairing, not a ranking; each pairing's page has more.

Aspect Combinations With Command

A deck is usually named by its leader's two aspects. These are the 2 pairings that include Command, each with its leaders, signature cards and which base to choose.

The Other Aspects

Frequently Asked Questions

What color is Command in Star Wars: Unlimited?

Command is green. Its icon is printed in green beside a card's cost, and on leaders and bases on the right side of the card.

What is Command good at in Star Wars: Unlimited?

Building a bigger board than the opponent. As of October 2026, Command has the most units of the four style aspects, the most Overwhelm cards and the most cards that give Experience tokens or refer to resources in the Premier sets.

What does Command pair with in Star Wars: Unlimited?

On a leader, Command almost always pairs with Heroism or Villainy, which makes Command Heroism (green-white) and Command Villainy (green-black). The base then adds a third aspect, or a Command base gives you a second Command icon for cards like Mace Windu, Austere Centrist that print two.

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Star Wars: Unlimited card names and images are the property of Lucasfilm Ltd. and Fantasy Flight Games. © & ™ Lucasfilm Ltd. TurnZero HQ is not affiliated with, sponsored, or endorsed by Lucasfilm Ltd., Disney, Fantasy Flight Games, or Asmodee. Card data comes from swu-db.com, and prices from TCGplayer.