One Piece Card Game
Most of a One Piece card tells you how it plays: what it costs, how strong it is, what it can add in defense. The small print in the bottom right corner tells you exactly which card it is, which is what you need to deckbuild with it, price it or add it to a collection. Here's every part.
Every card names its card category, and the category decides which numbers are printed on it. The official rule manual lists these parts for each:
Every card except DON!! also has a card name, a color, one or more types, a card number, a rarity and a block symbol. A DON!! card has no text to read at all: rest it to pay a cost, or attach it to your Leader or a Character, which gives that card 1000 more power during your turn for each DON!! attached.
Effects can change cost, power, counter and life during a game; the printed number is the starting point. A Character with no counter value can't add power from your hand in defense, which is why deckbuilders count counters as closely as costs. Events marked [Counter] do the same job by paying their cost.
A card's color is shown by the hexagon in its lower left corner. There are six colors (red, green, blue, purple, black and yellow) and each has a fixed place on the hexagon, so a multicolor card fills in more than one section. A multicolor card counts as every color it has. Color is the first rule of deckbuilding: every card in your deck must share a color with your Leader.
Leaders and Characters have an attribute, one of six: Slash, Strike, Ranged, Special, Wisdom and "?". Every card has one or more types, the crews and groups a character belongs to, such as Straw Hat Crew or Supernovas, separated by a slash when there are several. Neither does anything alone. They matter because effects name them: text in angle brackets like <Slash> means cards with that attribute, and text in curly brackets like {Straw Hat Crew} means cards with that type. Many Leaders reward a deck built mostly from one type.
The text box holds the card's effects, resolved from the top down. Keywords in square brackets, like [On Play] or [Double Attack], say when an effect happens or name a rule the card has. Text in parentheses is an explanatory note and doesn't change how the card plays. Some cards end with a [Trigger]: when a hit on your Leader turns that card up from your Life area, you can use its Trigger instead of adding it to your hand.
The small print in the bottom right corner is the card number, and it is what identifies the card. The deck limit is counted by it (no more than four with the same number) and card text can refer to it. The part before the dash tells you where the card was first printed:
A reprint keeps its original number. A card first printed as OP09-056 is still OP09-056 when it turns up again in a premium booster or a starter deck, and every alternate art of it carries the same number too. That's what makes the number reliable for deckbuilding, and why it isn't enough on its own for collecting: several printings, at very different prices, can share one number. Telling those printings apart →
The number is also what TurnZero HQ's scanner reads to find a card. How the One Piece scanner works →
Next to the card number is the rarity, as letters. It says how often a card turns up in packs and has no effect on play. These are the rarities TCGplayer lists One Piece cards under:
The rarity belongs to the card, not the artwork. A Parallel or Alternate Art of a Super Rare is still marked SR, which is why rarity alone won't tell you whether you're holding the common version or the chase one. The art does.
In the bottom right corner, beside the rarity, for example "OP01-016". The letters and digits before the dash are the set it was first printed in and the number after it is the card's place in that set. Promotional cards use a P prefix, like "P-001".
It is how much power the card can add to your defending Leader or Character during the Counter Step of a battle. Only Character cards have a counter value. You use it from your hand, which trashes the card, so a card's counter is the price of keeping it for defense rather than playing it.
No more than four with the same card number. A deck is exactly 50 cards plus one Leader and a separate 10-card DON!! deck, and every card in it has to share a color with the Leader. Reprints and alternate arts carry the same card number as the original, so they count toward the same four.
Slash, Strike, Ranged, Special, Wisdom and "?". Only Leader and Character cards have attributes, and some cards have two. Attributes matter because card effects refer to them, such as an effect that only works on a Character with the Slash attribute.
No. The comprehensive rules say rarity does not affect gameplay, and neither do the block symbol, the illustration or the illustrator's name. A Secret Rare and its Parallel play identically; they differ only in how often they turn up in packs and what they sell for.
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Create Free AccountONE PIECE CARD GAME card names and images are the property of Bandai and their respective owners. ©Eiichiro Oda/Shueisha, Toei Animation. TurnZero HQ is not affiliated with, sponsored, or endorsed by Bandai, Shueisha, or Toei Animation. Card data and prices come from TCGplayer.