Star Wars: Unlimited · Aspects
Villainy is Star Wars: Unlimited's black aspect and the other side of the war. It marks the villains, from the Empire and the First Order to the Sith, the Separatists and the bounty hunters of the Underworld, and like Heroism it comes only from your leader.
Villainy is black, one of the two sides. The villain side: the Empire, the First Order, the Sith, the Separatists and much of the Underworld. It comes from your leader.
Only your leader can provide it. As of October 2026, 50 of the 108 Premier leaders do.
Villainy, like Heroism, is an allegiance rather than a play style. Most Villainy cards also print a style aspect, so a Villainy deck plays the way its leader's style aspect plays, with the villain side's characters. Imperial is the most common trait on its cards by a wide margin, followed by Vehicles, the Underworld, Force users and Troopers.
Only your leader provides it. Bases never print a side, so every Villainy card costs at least 2 more under a Heroism leader, and the leader you choose decides which half of the pool your deck plays at printed cost.
Across its cards, Villainy leans a little more toward big units and damage than Heroism does: it has more Overwhelm, more Capital Ships and more cards that deal damage, and less healing. Some cards count the side itself: Evil is Everywhere defeats a unit that costs no more than the number of Villainy icons among your units.
How aspects and the aspect penalty work →Strengths
Weaknesses
Counted from the 1,409 non-leader, non-base cards in the six Premier-legal sets as of October 2026, a reprint counted once. A card with two aspects counts for both.
The most common traits on Villainy cards: Imperials above all, then Vehicles, the Underworld, Force users and Troopers, with the Separatists and Capital Ships close behind. Only 61 print Villainy alone; the other 305 pair it with a style aspect, so a Villainy deck plays mostly the cards of its leader's style aspect.
Each prints the Villainy icon and nothing else, so it plays at printed cost under any leader with Villainy.
Evil is Everywhere
Secrets of Power #247
Counts Villainy icons
The Son, Embodiment of Darkness
Legends of the Force #237
Anthem
Darth Nihilus, Lord of Hunger
Secrets of Power #244
Repeating damage
There Is No Escape
Jump To Lightspeed #244
Shuts off abilities
A Villainy leader pairs it with one of the four style aspects. One leader from each pairing, not a ranking; each pairing's page has more.
Grand Admiral Thrawn, Victory is Mine
Ashes of the Empire #004
Vigilance Villainy
Admiral Piett, Commanding the Armada
Jump To Lightspeed #005
Command Villainy
Darth Vader, Unstoppable
A Lawless Time #011
Aggression Villainy
Jabba the Hutt, Crime Boss
A Lawless Time #015
Cunning Villainy
A deck is usually named by its leader's two aspects. These are the 4 pairings that include Villainy, each with its leaders, signature cards and which base to choose.
Villainy is black. Its icon is printed in black beside a card's cost and on the right side of a leader.
No. Bases provide one of Vigilance, Command, Aggression or Cunning (Lake Country provides none), never Heroism or Villainy. Your leader is the only card that can give your deck Villainy.
Yes. Any card can go in any deck, but each Villainy icon your leader and base don't provide adds 2 to the card's cost. Anakin Skywalker, Tempted by the Dark Side, a Heroism leader, can use the Force to play Villainy non-unit cards while ignoring their penalties.
TurnZero HQ's deck builder checks the Premier rules and shows each off-aspect card's real cost under your leader and base. Free to start.
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