Pokémon TCG
Each player has a 60-card deck and six Prize cards, and you take a Prize card every time you Knock Out one of your opponent's Pokémon. This page walks through setup, a turn, attacking and the ways a game ends. Rules as of September 2026.
You win by taking all six of your Prize cards. Each time you Knock Out one of your opponent's Pokémon, you take one or more of them, and the first player to take their last one wins. There are two other ways to win, covered below, but most games end on Prize cards.
Each player brings a deck of 60 cards. A deck can hold up to four cards with the same name, except basic Energy cards, which you can run in any number, and it needs at least one Basic Pokémon. The rules come from the current rulebook published by The Pokémon Company International. This page summarizes it. At a tournament, or whenever a detail matters, the rulebook and the text on the card decide.
Every card in a Pokémon deck is a Pokémon, a Trainer or an Energy card.
Each attack lists an Energy cost in the symbols printed on the card, and you can use it only when the attacking Pokémon has enough matching Energy attached. Colorless symbols in a cost can be paid with any type. Where each part sits on a card →
The Active Pokémon is the one in front, which attacks and takes attacks. Benched Pokémon wait behind it, and one of them steps up when the Active Pokémon retreats or is Knocked Out.
A turn has three parts, in this order: draw a card, take any of the actions below in any order, then attack, which ends your turn. The player going first still draws, but cannot attack on their first turn.
Evolving means placing a Stage 1 card on the matching Basic Pokémon, or a Stage 2 card on the matching Stage 1. Neither player can evolve a Pokémon on their own first turn, and you cannot evolve a Pokémon the same turn you played it. The evolved card keeps the damage and Energy already on the Pokémon underneath.
The first-turn limits exist because going first is an advantage. The player going first gets a head start on attaching Energy and filling the Bench, and pays for it by not attacking or playing a Supporter. The player going second can do both on their first turn, so the choice after the coin flip depends on what your deck needs to do early.
To attack, choose an attack your Active Pokémon has the Energy to pay for, and say its name. Damage is dealt to the opponent's Active Pokémon, and two things printed at the bottom left of that Pokémon's card can change the number. If it has Weakness to the attacker's type, apply the amount shown. On current cards that is ×2, which doubles the damage. If it has Resistance to that type, the damage goes down by the amount shown. Weakness and Resistance don't apply to Benched Pokémon. Damage is marked with counters, and each counter stands for 10 damage.
When the damage on a Pokémon equals or exceeds its HP, it is Knocked Out. It goes to the discard pile with everything attached to it, and the player who Knocked it Out takes Prize cards. Most Pokémon give up one, most Pokémon ex and Pokémon V give up two, and Pokémon VMAX give up three. The rule box on the card says how many. The Knocked Out player then promotes a Benched Pokémon to Active. How Prize card counting works →
Some attacks also cause a Special Condition: Asleep, Burned, Confused, Paralyzed or Poisoned. These sit on the Active Pokémon and are checked between turns, in a step called the Pokémon Checkup. A Pokémon recovers from all of them when it moves to the Bench or evolves.
There are three ways to win, and a player can also concede.
Both players can win at the same moment, for example when a Knock Out takes your last Prize card and also leaves your opponent with no Pokémon. If each player wins one way, you play Sudden Death: a new game with one Prize card each. If you win two ways and your opponent wins only one, you win.
The Prize cards sit on the table, so you don't need anything to keep score. TurnZero HQ has a Prize card tracker for when you want the result saved. Pokémon Prize Card Tracker →
A format decides which cards you can put in a deck. Standard goes by the regulation mark, a letter printed at the bottom left of newer cards. Since the April 2026 rotation, cards marked H, I and J are legal, and most organized play uses Standard. Expanded allows cards from the Black & White series onward and has its own banned card list. Both use the 60-card deck and four-copy rule above.
Standard rotates once a year, so check the current list before you build around a specific card. TurnZero HQ checks a Pokémon deck against Standard or Expanded when you build it.
Play a few games with a ready-made deck before you build one. You learn the turn faster when every card is already chosen for you, and changing one card at a time afterward shows you what each card does for the deck. When you are ready to build your own, the deck guide covers the construction rules and how to check a list in TurnZero HQ.
How to Build a Pokémon Deck → Pokémon TCG on TurnZero HQ → How Much Are My Pokémon Cards Worth? →
There are three ways: take your last Prize card, Knock Out your opponent's last Pokémon in play, or leave your opponent with no card to draw at the start of their turn. Most games end on Prize cards.
Exactly 60. A deck can hold no more than four cards with the same name, except Basic Energy cards, and it needs at least one Basic Pokémon so you can start the game. Some card types have tighter limits, such as one ACE SPEC card per deck.
A coin flip before anyone draws decides, and the winner chooses. The player going first draws a card as normal, but cannot attack or play a Supporter card on that turn. Neither player can evolve a Pokémon on their own first turn.
Both are formats where you build your own deck. Standard allows cards with recent regulation marks (H, I and J since the April 2026 rotation) and is the format most tournaments use. Expanded allows cards from the Black & White series onward and has its own banned card list. Standard rotates once a year, so check the current list before an event.
Yes. TurnZero HQ tracks each player's Prize card count and records the winner and how the game ended. It does not track damage counters or Special Conditions, and it does not enforce the rules for you.
Check it against Standard or Expanded, keep your collection in one place, and record your games. Free on iPhone, Android and the web.
Create Free AccountPokémon and Pokémon character names are trademarks of Nintendo. ©Pokémon. ©Nintendo/Creatures Inc./GAME FREAK inc. TurnZero HQ is not affiliated with, sponsored, or endorsed by Nintendo, The Pokémon Company, Creatures Inc., or GAME FREAK inc. Card data comes from the open PokemonTCG dataset, and prices from TCGplayer.