Pokémon TCG Beginner Series

Pokémon Energy Types

The Pokémon TCG has 11 types, and they do the job colors do in other card games: a Pokémon's type decides which Energy pays for its attacks and which Pokémon it is weak to. This page covers every type, the eight kinds of Basic Energy, and a Weakness chart counted from all 1,781 Pokémon cards legal in Standard on October 15, 2026.

What are the Pokémon TCG types?

There are 11 types: Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, Dragon and Colorless. Each Pokémon card shows its type as a symbol at top right, and every attack shows its cost as the same symbols. Fairy is the exception today. It was dropped when the Sword & Shield series began in 2020, and Fairy Pokémon from the video games, such as Sylveon, are now printed as Psychic.

The card game uses fewer types than the video games' 18, so several video game types share one card type. A Fire-type Pokémon is Fire in both, but a Ghost type is usually Psychic (Gengar and its line are Darkness), a Rock or Ground type is usually Fighting, a Normal or Flying type is usually Colorless, and an Ice type is usually Water. That folding is why the Weakness chart below is not a copy of the video games' type chart.

Basic Energy and Special Energy

Basic Energy cards exist for eight types: Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness and Metal. Each provides one Energy of its type, and a deck can hold any number of them, which is the one exception to the four-copy rule. Basic Fairy Energy was printed while Fairy-type cards were, and is not used by any card legal in Standard.

Special Energy cards say "Special Energy" at the top and have an effect of their own. Prism Energy provides Colorless Energy on most Pokémon and every type on a Basic Pokémon, one Energy at a time. A deck can run up to four of each Special Energy by name, and a few are ACE SPEC cards, limited to one per deck.

How Colorless and Dragon Energy work

Colorless and Dragon are types with no Basic Energy card. A Colorless symbol in a cost can be paid with Energy of any type, which is why it is the most common symbol on attacks: 51% of the Energy symbols in attack costs on Standard Pokémon are Colorless. A Colorless-type Pokémon such as Bloodmoon Ursaluna ex usually costs only Colorless Energy, so it fits in a deck of any type.

Dragon Pokémon pay with other types instead. Dragapult ex's Phantom Dive costs one Fire and one Psychic Energy, and Raging Bolt ex's Bellowing Thunder costs one Lightning and one Fighting, so a Dragon deck usually runs two kinds of Basic Energy. In exchange, no Dragon Pokémon in Standard has a Weakness.

Pokémon TCG Weakness and Resistance chart

Weakness doubles the damage an attack does when the attacker's type matches the Weakness printed on the Defending Pokémon. Resistance takes damage off, almost always 30. In the card game these are printed on each card rather than fixed by a chart, so the table below counts what is actually printed: every Pokémon legal in Standard on October 15, 2026, each card counted once however many times it was reprinted.

TypePokémon in StandardWeak to (cards)Resists (cards)
Grass235Fire (233), Lightning (2)Fighting (2), none (233)
Fire171Water (167), Lightning (4)Fighting (4), none (167)
Water210Lightning (154), Metal (56)Fighting (6), none (204)
Lightning172Fighting (162), Lightning (10)Fighting (10), none (162)
Psychic233Darkness (159), Metal (69), Lightning (5)Fighting (164), none (69)
Fighting202Grass (131), Psychic (71)None
Darkness187Grass (100), Fighting (62), Lightning (25)Fighting (25), none (162)
Metal118Fire (111), Lightning (7)Grass (111), Fighting (7)
Dragon52NoneNone
Colorless201Fighting (142), Lightning (59)Fighting (59), none (142)
Chart of the ten Pokémon TCG types in Standard and what each type's cards are weak to and resist, as a share of the Standard card pool: Grass weak to Fire, Fire to Water, Water to Lightning or Metal, Lightning to Fighting, Psychic to Darkness or Metal and resisting Fighting, Fighting to Grass or Psychic, Darkness to Grass, Fighting or Lightning, Metal to Fire and resisting Grass, Dragon with no Weakness, and Colorless to Fighting or Lightning.
What each type's cards are weak to and resist, counted from every Pokémon card legal in Standard. The numbers are shares of each type's cards. View full size (SVG) → View full size (SVG) →

The main pairs are steady. 233 of 235 Grass Pokémon are weak to Fire, and 167 of 171 Fire Pokémon are weak to Water. Every Weakness in Standard is ×2, and Weakness and Resistance only apply to the Active Pokémon. A Benched Pokémon hit by an attack takes the printed damage with neither one applied. How damage is worked out, step by step →

Why some types have two Weaknesses

Where a type splits, the split follows the video game type the Pokémon came from. That makes a Weakness easy to guess once you know the Pokémon.

Card typeUsual WeaknessThe exception, and who has it
PsychicDarknessMetal, on video game Fairy types: Sylveon, Flutter Mane, Xerneas
WaterLightningMetal, on Ice types: Sneasel, Weavile, Cetitan ex
FightingGrassPsychic, on video game Fighting types: Mankey, Annihilape, Toxicroak
DarknessGrassFighting, on Poison types: Pecharunt ex, Munkidori ex, Okidogi ex
ColorlessFightingLightning, on Flying types: Hoothoot, Noctowl, Fan Rotom

Flying is the one pattern that crosses card types. A Flying Pokémon of almost any card type is weak to Lightning and resists Fighting. That explains the Lightning Weakness on the Grass, Fire, Lightning, Darkness, Metal and Colorless rows above, and most of the Fighting Resistance outside the Psychic row.

Choosing types for your first deck

Start with one type, or one type plus Colorless Pokémon. A deck's attacks can only be paid for with the Energy in it, and you attach just one Energy a turn, so every extra type makes it more likely you draw the wrong one. Two types work when the deck needs both, as Dragon decks do, or when a card such as Prism Energy pays for either.

Weakness matters when you pick a deck, but it rarely decides a game on its own. Doubling damage can turn a two-hit Knock Out into one hit: Mega Lucario ex's 130-damage Aura Jab becomes 260 against Pikachu ex, which has 190 HP. Your deck still has to play every other matchup, which is why a deck built around one attacker often carries a second attacker of another type. How to build a Pokémon deck →

Frequently Asked Questions

How many types are there in the Pokémon TCG?

Eleven: Grass, Fire, Water, Lightning, Psychic, Fighting, Darkness, Metal, Fairy, Dragon and Colorless. Fairy has not been printed since the Sword & Shield series began in 2020, so ten types appear on cards legal in Standard today.

Are Pokémon TCG types the same as the video game types?

No. The card game folds the video games' 18 types into fewer. Fire-type Pokémon are Fire in both, but a Flying or Normal type is usually Colorless in the card game, a Ghost or Fairy type is usually Psychic, a Rock or Ground type is usually Fighting, a Poison type is often Darkness, and an Ice type is usually Water.

What is Colorless Energy?

There is no Basic Colorless Energy card. A Colorless symbol in an attack cost means any type of Energy can pay for it, and Colorless-type Pokémon are mostly paid for entirely with Colorless costs, so they fit in a deck of any type.

What is Dragon type weak to in the Pokémon TCG?

Nothing in Standard. All 52 Dragon-type Pokémon legal in Standard as of October 15, 2026 have no Weakness and no Resistance. There is also no Basic Dragon Energy: Dragon attacks usually cost two different types, such as Fire and Psychic for Dragapult ex.

How much extra damage does Weakness do?

On every Pokémon legal in Standard, Weakness is ×2: the attack's damage is doubled. It only applies to the Active Pokémon, and only to damage from an attack, not to damage counters placed by an effect.

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