Pokémon TCG
A Pokémon TCG game is scored in Prize cards: six each, counted down, and the player who takes their last one wins. Here's how the count works under the rules, the ways people keep it at the table, and how TurnZero HQ tracks the whole board.
Each player starts with six Prize cards. During setup, after drawing an opening hand of seven and putting down a Basic Pokémon, each player places the top six cards of their deck to the side, face down. Those are the Prize cards, and the number still sitting there is the score.
You take Prize cards by Knocking Out your opponent's Pokémon. A Pokémon is Knocked Out when the damage on it reaches its HP, and its owner's opponent then takes Prize cards into their hand. How many depends on the Pokémon:
The rule box on the card states the number, and a few card effects change it, so read the card rather than going by the name alone. Because the count comes down in steps of one, two or three, a game is usually a race of Knock Outs, and a player behind by a single Knock Out of a Pokémon ex can be two Prize cards behind. Where the rule box sits on a card →
One side effect of setting the six aside face down: a card you need can be stuck in your Prize cards until you take it. That's part of why decks usually run more than one copy of their key cards.
Taking your last Prize card is the usual ending, but the standard rules give two more ways to win, and a player can always concede.
The two less common endings are why the Prize card count isn't the whole story. A player on four Prize cards can still win if the opponent's last Pokémon goes down, and a deck that draws aggressively can run itself out of cards. If both players meet a win condition at the same moment, the rulebook's answer is Sudden Death: a new game in which each player sets aside one Prize card. Organized play adds its own details for tied finishes, so a tournament follows its current rules document.
Prize cards and damage counters measure different things. Damage counters sit on one Pokémon and say how close that Pokémon is to being Knocked Out: each counter is 10 damage, so a Pokémon with 120 HP and eight counters on it has 40 HP left. They stay on the Pokémon until an effect heals or moves them, or the Pokémon leaves play.
Prize cards are the player's score. Nothing in the game adds to them, they only go down, and they move only when a Knock Out happens. A game can have a dozen Pokémon carrying damage at once, but only two Prize card counts.
In a two-player game, TurnZero HQ tracks both. Each Pokémon on the board carries its own damage, and a Knock Out moves the Prize card count by the number that Pokémon gives. Many players still put damage-counter dice on the cards as well, and that's fine: the board is the record, and the dice are what the table sees at a glance.
Most players never write the Prize card count down, because the Prize cards are already on the table: you can count how many are left at a glance. A separate tracker helps when you want a record of the game afterward, or when somebody is following along from elsewhere.
In a two-player game, TurnZero HQ tracks the board: each side's Active Pokémon and Bench, the damage on each Pokémon, and the Prize cards. You still play with real cards at a real table, and the app keeps the record beside them. Games happen inside a gathering, which is TurnZero HQ's word for a group sitting down to play, and a gathering is set to one card game.
Undo takes back any step, a Knock Out's Prize cards included. One device keeps score at a time: the host or a seated player. Anyone else in the gathering watches the board update live, with a line saying who is keeping score, and a player at the table can tap Keep score here to take it over. How gatherings work →
A game with three or more players doesn't use the board. Each player gets a Prize card count instead, and you tap it down by one for each Prize card taken.
A game played on the board ends with a From the board card: how many turns were played, who went first, and each player's Prize cards taken, Knock Outs by name and coin flips.
Your stats then show your win rate going first against going second, your best-of-three match record, and Matchups: your record against each kind of deck you've played in two-player games, for all your decks or one at a time. TurnZero HQ names an opponent's deck after the Pokémon ex (or Pokémon V) they played most, read from the board, so you see "Raging Bolt ex" rather than whatever the deck was called.
The board keeps the record of a game, and it leaves the rules to the players. It does not do these things today:
It doesn't enforce the rules. It works out an attack's damage from what the cards print and leaves the rest of the attack's text, and every other card effect, to the table.
The board is for two players. A game with three or more keeps a Prize card count for each player.
It doesn't rate players or decks, or predict who will win.
It doesn't write an AI recap of the game or hand out awards.
It has no Sudden Death setup, since every game starts on six Prize cards.
It isn't a way to play Pokémon online. The game happens at the table.
The score is your Prize cards. Each player sets six cards from their deck aside face down at the start, and takes one or more of them each time they Knock Out one of the opponent's Pokémon. The first player to take their last Prize card wins. There are no points or life totals to count beyond that.
Two for most Pokémon ex and for Pokémon V, and three for Pokémon VMAX and Mega Evolution Pokémon ex. A Pokémon without a rule box gives up one. The number is printed in the rule box on the card, and some card effects change it, so check the card when it matters.
Three, under the standard rules: take your last Prize card, Knock Out your opponent's last Pokémon in play so they have no Active Pokémon and nothing on the Bench to replace it, or have your opponent unable to draw a card at the start of their turn because their deck is empty. A player can also concede. If both players win at the same time, the rulebook plays a short Sudden Death game with one Prize card each.
Yes, in a two-player game. Each side's Active Pokémon and Bench are on the board with their damage, Special Conditions and Energy. When a Pokémon is Knocked Out, the opponent takes the number of Prize cards printed on the card. A game with more than two players keeps a Prize card count for each player instead.
Yes. It saves every game with the decks, the winner and how it ended, and a game played on the board gets a recap of each player's Knock Outs and Prize cards. Your stats show your win rate going first against going second, your best-of-three match record, and your record against each kind of deck you've played in two-player games. Ratings, win odds and AI game recaps are Magic features today.
Track each Pokémon's damage, take Prize cards on Knock Outs, and save every game and match. Free on iPhone, Android and the web.
Create Free AccountPokémon and Pokémon character names are trademarks of Nintendo. ©Pokémon. ©Nintendo/Creatures Inc./GAME FREAK inc. TurnZero HQ is not affiliated with, sponsored, or endorsed by Nintendo, The Pokémon Company, Creatures Inc., or GAME FREAK inc. Card data comes from the open PokemonTCG dataset, and prices from TCGplayer.