Yu-Gi-Oh! · Card Colors
A pink Yu-Gi-Oh! card is a Trap Card. You Set it face down and spring it later, usually on your opponent's turn, which is what makes a face-down card the first thing an opponent wonders about. Every Trap is the same pink, sometimes called magenta or purple-pink.
Pink is the frame of a Trap Card. It starts in the Main Deck. Trap Cards: Set face down, then sprung from the next turn on. Normal, Continuous and Counter Traps are all pink.
2,059 cards released in the TCG are pink, as of November 2, 2026. See the full color chart →
Pink is the frame of a Trap Card. In the corner where a monster has its Attribute, a Trap says TRAP, and under the name it reads [Trap Card], with an icon after it if it is a Continuous or Counter Trap. Traps have no Level, ATK or DEF.
A few Traps turn into monsters when they resolve and say the card is also still a Trap. They keep their pink frame on the field, so a pink card in a Monster Zone is not a mistake.
You cannot activate a Trap from your hand unless the card says you can. Set it face down in a Spell & Trap Zone first, and you can activate it from the next turn on, on either player's turn, as long as its condition is met. Infinite Impermanence is one that says it can be activated from the hand, when you control no cards.
Normal Traps go to the Graveyard after they resolve; Continuous Traps stay and keep working. Counter Traps are Spell Speed 3, the fastest in the game, and only another Counter Trap can respond to one.
Counted from YGOPRODeck's card database, the source of TurnZero HQ's Yu-Gi-Oh! catalog, as of November 2, 2026: every card with a TCG release, each counted once however many times it was reprinted. 2,059 of the 14,012 cards released in the TCG have the pink frame.
5 cards that show what a pink frame means, chosen to explain the color rather than to rank the best ones. Each links to its card page with every printing and its price.
Mirror Force
BP01-EN048
Normal Trap
Infinite Impermanence
DUOV-EN099
From the hand
Solemn Judgment
BLRR-EN100
Counter Trap
Call of the Haunted
BP01-EN049
Continuous Trap
Torrential Tribute
BLRR-EN047
Normal Trap
The other frame colors, each with its own page. Main Deck colors come first, then the Extra Deck, Tokens and the two-tone Pendulum frames.
A pink card is a Trap Card. You Set it face down first and can activate it from the next turn on, usually in response to something your opponent does. Normal, Continuous and Counter Traps are all pink.
Only if the card says so. Normally a Trap has to be Set and cannot be activated the turn it was Set. Infinite Impermanence is one exception, which you can activate from your hand if you control no cards.
Usually not. A violet card with a Level and ATK is a Fusion Monster. Trap Cards are a pinker magenta and say TRAP in the top right corner, with no Level, ATK or DEF.
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