Riftbound · Domains

Body (Orange) in Riftbound

Body is Riftbound's orange domain and its big-unit one. It channels extra runes to play efficient, high-Might units ahead of schedule, and those units win combats with Hunt, Weaponmaster and Equipment. It has little card draw and few spells outside combat.

Body is orange, one of Riftbound's six domains. Wins fights. The biggest units in the game, extra runes to play them early, and Hunt and Weaponmaster for units that do the work.

Riot's theme for it: "physical superiority, agility, and connection to the wilds." As of November 2026, 20 of the game's 58 Legends have Body, and any of them can lead a deck that plays its cards.

How Body Plays

Body is about having the biggest unit at the battlefield. Its single-domain units have the highest average Might in the game, and it has cards that channel extra runes, such as Mobilize and Stormclaw Ursine, so those units arrive a turn or two earlier than the opponent's. Seraphic Wyvern, from Radiance, adds a rune every time you channel.

Its keywords are about units doing the work. Body has about half of the Hunt cards, which gain XP when they conquer or hold, and about half of the Weaponmaster cards, which attach Equipment cheaply as they come in. It also has the most Ganking, so its big units can move from one battlefield to another.

Body has little efficient card draw and few spells that do anything outside combat, so it depends on its units surviving. A Body deck whose big units get answered one for one can run out of things to do, which is why it often pairs with Mind or Calm.

How domains and domain identity work →

What It Does Well, and What It Doesn't

Strengths

  • The highest average Might of any domain, so it tends to win combats.
  • Extra runes to play big units early.
  • Hunt, Weaponmaster and Ganking: units that grow, arm themselves and move.

Weaknesses

  • Little card draw.
  • Few spells that do anything outside combat.
  • Depends on its units surviving; trading one for one favors the opponent.

These start from what Riot's Deckbuilding Primer says Body is good and bad at. The other domain in your pair, and your Legend, can cover a weakness: a Legend that draws cards helps a domain that doesn't.

Body by the Numbers

Counted from the 953 main-set cards from Proving Grounds and Origins through Radiance as of November 2026, without Legends, battlefields, runes and tokens, one per name. A card with two domains counts for both.

MeasureBody
Cards with Body169 (18% of the pool)
Only Body149
Units, spells, gear92, 55, 22
Average Might of its single-domain units4.5
Body Legends20, across all five Body pairs
Body Signature cards20
Have Weaponmaster6 of the 11 cards in the pool (55%)
Have Hunt6 of the 12 cards in the pool (50%)
Print or grant Ganking11 of the 37 cards in the pool (30%)

The regions and types that show up most on Body cards: Demacia and Bilgewater, then Ionia, Shurima, Dragons and the Freljord. Of its 169 cards, 149 have only Body and fit any deck whose Legend has it; the other 20 are two-domain cards, which need a Legend with both, and 20 of those are Signature cards tied to one champion.

Cards That Show What Body Does

Each has only Body, so it fits any Body deck. They show the domain's style, not a ranking of its best cards.

  • Stormclaw Ursine: A 6 Might unit with Tank that channels a rune when it is played, so the next turn starts with more resources.
  • Mobilize: A 2-Energy spell that channels a rune, or draws a card if you cannot.
  • Seraphic Wyvern: A 7 Might unit that channels one extra rune whenever you channel, including on every Channel Phase.
  • Kha'Zix, Evolving Hunter: Gains XP when he conquers or holds, and spends 3 XP when he attacks to deal damage equal to his Might to an enemy unit there.

Body Legends

Your Champion Legend sets your deck's two domains, so a Body deck starts with one of these 20. Below is the first Legend printed in each Body pair, not a ranking; the table lists all of them.

Every Riftbound Legend lists all of them with each one's ability and price.

Body Domain Pairs

Body always shares a deck with one other domain. These are the five pairs with Body, each with its Legends, Signature cards and how it plays.

Body Compared to Magic's Colors

For Magic: The Gathering players, the nearest color is green. Body has green's big creatures and its ramp: extra runes in place of extra lands. Mono-Green in Magic →

The Other Domains

Frequently Asked Questions

What color is Body in Riftbound?

Body is orange. Riot's Core Rules give each of the six domains a color, a symbol and a one-letter shorthand, and Riot's Deckbuilding Primer describes Body as "physical superiority, agility, and connection to the wilds."

What is Body good at in Riftbound?

The highest average Might of any domain, so it tends to win combats. Extra runes to play big units early. Hunt, Weaponmaster and Ganking: units that grow, arm themselves and move. What it struggles with: Little card draw. Few spells that do anything outside combat. Depends on its units surviving; trading one for one favors the opponent.

Which Riftbound Legends are Body?

As of November 2026, 20 Legends have Body, each with one other domain: Fury and Body (Volibear, Relentless Storm, Lucian, Purifier, Rengar, Pridestalker, Renekton, Butcher of the Sands); Calm and Body (Master Yi, Wuju Bladesman, Lee Sin, Blind Monk, Jax, Grandmaster at Arms, Master Yi, Wuju Master, K'Sante, Pride of Nazumah); Mind and Body (Jayce, Defender of Tomorrow); Body and Chaos (Miss Fortune, Bounty Hunter, Sivir, Battle Mistress, Kha'Zix, Voidreaver, Evelynn, Agony's Embrace); Body and Order (Garen, Might of Demacia, Sett, The Boss, Fiora, Grand Duelist, Poppy, Keeper of the Hammer, Ambessa, Matriarch of War, Jarvan IV, Exemplar of Demacia).

What does Body pair with in Riftbound?

Every Legend has two domains, so Body always comes with one of the other five: Fury and Body, Calm and Body, Mind and Body, Body and Chaos, Body and Order. Every one of those pairs has at least one Legend as of November 2026.

Which Riftbound domain has the biggest units?

Body. Its single-domain units average 4.5 Might from Origins through Radiance, the highest of the six, and it has cards that channel extra runes to play them early. Mind's are the smallest, at 3.8.

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