Riftbound · Domains
Order is Riftbound's yellow domain. It goes wide with Recruit tokens, gets value when its units die through Deathknell, and has the game's most direct removal: spells that kill a unit outright. It has trouble with an opponent who goes wide too.
Order is yellow, one of Riftbound's six domains. Goes wide and kills. Recruit tokens, Deathknell value when units die, and the most cards that kill a unit outright.
Riot's theme for it: "unity, community, and sacrifice for the greater good." As of November 2026, 20 of the game's 58 Legends have Order, and any of them can lead a deck that plays its cards.
Order fills the board. It makes the most tokens, mostly 1 Might Recruits, from units such as Faithful Manufactor that bring one along, and spreads them across battlefields. Many small units are hard to answer one at a time and give Order more places to score.
It turns losing units into value. About half of the Deathknell cards are Order, so its units leave something behind when they die, and some Order cards ask you to kill your own units on purpose to pay a cost. Karthus, Eternal makes every Deathknell trigger twice.
Order also has the game's cleanest removal. It has more cards that kill a unit than any other domain, including Vengeance (kill a unit), and kill effects ignore Might, which damage and -Might do not. What it struggles with is an opponent's many small units, since its answers mostly handle one unit at a time, and like Mind it has few ways to move its own.
How domains and domain identity work →Strengths
Weaknesses
These start from what Riot's Deckbuilding Primer says Order is good and bad at. The other domain in your pair, and your Legend, can cover a weakness: a Legend that draws cards helps a domain that doesn't.
Counted from the 953 main-set cards from Proving Grounds and Origins through Radiance as of November 2026, without Legends, battlefields, runes and tokens, one per name. A card with two domains counts for both.
The regions and types that show up most on Order cards: Demacia above all, then Noxus, Ionia, Piltover, the Freljord and Mount Targon. Of its 169 cards, 149 have only Order and fit any deck whose Legend has it; the other 20 are two-domain cards, which need a Legend with both, and 20 of those are Signature cards tied to one champion.
Each has only Order, so it fits any Order deck. They show the domain's style, not a ranking of its best cards.
Faithful Manufactor
OGN-211/298
Faithful Manufactor: comes with a Recruit token
Vengeance
OGN-229/298
Vengeance: kill a unit
Machine Evangel
OGN-239/298
Machine Evangel: Deathknell for three Recruits
Karthus, Eternal
OGN-236/298
Karthus, Eternal: Deathknell triggers twice
Your Champion Legend sets your deck's two domains, so a Order deck starts with one of these 20. Below is the first Legend printed in each Order pair, not a ranking; the table lists all of them.
Darius, Hand of Noxus
OGN-253/298
Fury and Order
Leona, Radiant Dawn
OGN-261/298
Calm and Order
Lux, Lady of Luminosity
OGS-021/024
Mind and Order
Garen, Might of Demacia
OGS-023/024
Body and Order
Kennen, Heart of the Tempest
VEN-155/166
Chaos and Order
Every Riftbound Legend lists all of them with each one's ability and price.
Order always shares a deck with one other domain. These are the five pairs with Order, each with its Legends, Signature cards and how it plays.
For Magic: The Gathering players, the nearest color is white. Order has white's wide boards and tokens, with black's kill spells and death triggers. Mono-White in Magic →
Order is yellow. Riot's Core Rules give each of the six domains a color, a symbol and a one-letter shorthand, and Riot's Deckbuilding Primer describes Order as "unity, community, and sacrifice for the greater good."
The most cards that kill a unit outright, regardless of its Might. Wide boards of Recruit tokens. Deathknell value whenever its units die. What it struggles with: Trouble with an opponent's many small units; its removal handles one at a time. Few ways to move its units. Tokens are small, so a wide board can lose to one big blocker.
As of November 2026, 20 Legends have Order, each with one other domain: Fury and Order (Darius, Hand of Noxus, Rek'Sai, Void Burrower, Vi, Piltover Enforcer, Mordekaiser, Iron Revenant); Calm and Order (Leona, Radiant Dawn, Azir, Emperor of the Sands, Ivern, Green Father, Shen, Eye of Twilight); Mind and Order (Lux, Lady of Luminosity, Viktor, Herald of the Arcane, Renata Glasc, Chem-Baroness, LeBlanc, Deceiver, Seraphine, Starry-Eyed Songstress); Body and Order (Garen, Might of Demacia, Sett, The Boss, Fiora, Grand Duelist, Poppy, Keeper of the Hammer, Ambessa, Matriarch of War, Jarvan IV, Exemplar of Demacia); Chaos and Order (Kennen, Heart of the Tempest).
Every Legend has two domains, so Order always comes with one of the other five: Fury and Order, Calm and Order, Mind and Order, Body and Order, Chaos and Order. Every one of those pairs has at least one Legend as of November 2026.
Order has the most cards that kill a unit outright: 42 from Origins through Radiance, twice as many as the next domain. Fury has the most that deal damage and Mind the most that give -Might.
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