Haze of Rage card art

Haze of Rage

Sorcery MV 2

Tracked across real Commander games played through TurnZero HQ.

What it does

Buyback 2 (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Combos with Haze of Rage

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Storm-Kiln Artist Infinite
    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite colored mana
    • Infinitely powerful creatures you control until end of turn
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinite Treasure tokens
    See the steps on Commander Spellbook →
  • Avatar Aang // Aang, Master of Elements Infinite
    • Infinite storm count
    • Infinite magecraft triggers
    • Infinitely powerful creatures you control until end of turn
    See the steps on Commander Spellbook →
  • Displacer Kitten Throne of Eldraine Infinite
    • Infinite storm count
    • Infinite magecraft triggers
    • Infinitely powerful creatures you control until end of turn
    See the steps on Commander Spellbook →
  • Vadrik, Astral Archmage Urabrask // The Great Work Infinite
    • Infinite damage
    • Infinitely powerful creatures you control until end of turn
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Stormsplitter Sorcerer Class Infinite
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite damage
    • Infinite storm count
    • Infinite creature tokens with haste
    • Infinite magecraft triggers
    • Infinitely powerful creatures you control until end of turn
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells
    See the steps on Commander Spellbook →
  • Jeskai Ascendancy Sorcerer Class Infinite
    • Infinite draw triggers
    • Infinite looting
    • Infinite self-discard triggers
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite magecraft triggers
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite storm count
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce
    See the steps on Commander Spellbook →
  • Kykar, Wind's Fury Mana Echoes Infinite
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Mizzix of the Izmagnus Urabrask // The Great Work Infinite
    • Infinite damage
    • Infinitely powerful creatures you control until end of turn
    • Infinite magecraft triggers
    • Infinite storm count
    See the steps on Commander Spellbook →

Showing the 8 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

6 official rulings, in the order Wizards published them.

  • 2021-03-19

    Each time you cast Haze of Rage in a turn, its storm ability will trigger. Each spell you cast before it will be considered when determining how many copies are created, but previous times you created copies of a spell will not.

  • 2021-03-19

    Haze of Rage affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+0.

  • 2022-12-08

    Spells cast from zones other than a player's hand and spells that were countered are counted by the storm ability.

  • 2022-12-08

    A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.

  • 2022-12-08

    The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.

  • 2022-12-08

    The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes Haze of Rage, whatever its commander.

Decks running it 3
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Commander Decks Games Win rate
Zada, Hedron Grinder 2 0
Krenko, Mob Boss 1 0

Colors it shows up in

  • Mono-Red 3 decks

Every version of Haze of Rage

3 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for Haze of Rage — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.