South Wind Avatar card art

South Wind Avatar

Creature — Snake Spirit Avatar MV 4

Tracked across real Commander games played through TurnZero HQ.

What it does

Deathtouch

Whenever another creature you control dies, you gain life equal to its toughness.

Whenever you gain life, each opponent loses 1 life.

Combos with South Wind Avatar

Lines this card is part of — what it needs alongside it, and what the two of them do. An infinite result is the one that moves a deck's bracket.

  • Exquisite Blood Infinite
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite lifeloss
    See the steps on Commander Spellbook →
  • Veinwitch Coven Phyrexian Altar Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite lifeloss
    • Infinite storm count
    See the steps on Commander Spellbook →
  • Veinwitch Coven Phyrexian Altar Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite lifegain
    See the steps on Commander Spellbook →
  • Trudge Garden Ashnod's Altar Infinite
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite creature sacrifice triggers
    • Infinite lifeloss
    See the steps on Commander Spellbook →
  • Animation Module Valentin, Dean of the Vein // Lisette, Dean of the Root Ashnod's Altar Infinite
    • Infinite +1/+1 counters on creatures you control
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite creature sacrifice triggers
    • Infinite lifeloss
    See the steps on Commander Spellbook →
  • Mortuary Viscera Seer Gwenom, Remorseless Infinite
    • Infinite lifegain
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite lifegain triggers
    • Infinite creature sacrifice triggers
    • Infinite scry 1
    • Infinite storm count
    • Infinite lifeloss
    See the steps on Commander Spellbook →
  • Junji, the Midnight Sky Umbral Collar Zealot Metamorphosis Fanatic Infinite
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite creature sacrifice triggers
    • Infinite surveil
    • Infinite lifeloss
    See the steps on Commander Spellbook →

Showing the 7 shortest and most explosive. This card appears in more than these — follow any of them through to Commander Spellbook to browse the rest.

Combo data from Commander Spellbook, the community-maintained database of Magic combos. Mirrored nightly.

Rulings

5 official rulings, in the order Wizards published them.

  • 2026-01-27

    In a Two-Headed Giant game, life gained by your teammate won't cause South Wind Avatar's last ability to trigger, even though it caused your team's life total to increase.

  • 2026-01-27

    If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and South Wind Avatar's last ability will trigger only once.

  • 2026-01-27

    Use the creature's toughness as it last existed on the battlefield to determine how much life you gain with South Wind Avatar's second ability.

  • 2026-01-27

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, South Wind Avatar's last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

  • 2026-01-27

    South Wind Avatar's last ability triggers just once for each life-gaining event, whether it's 1 life from Illegitimate Business or 3 life from Guac & Marshmallow Pizza.

Rulings are Wizards of the Coast's own, mirrored from Scryfall and refreshed nightly.

In the 99

Every deck whose current list includes South Wind Avatar, whatever its commander.

Decks running it 5
Games played 0
Win rate Fewer than 5 completed games — not enough to publish a rate yet.
Confirmed on board 0 Games where a board photo caught it actually in play.

Most played under

Colors it shows up in

  • Mono-Black 3 decks
  • Sultai 1 deck

Every version of South Wind Avatar

2 printings, newest first. Prices are the market figures Scryfall publishes, refreshed nightly — a printing with no figure shows a dash rather than a zero, because Scryfall genuinely publishes none for some of them.

  • South Wind Avatar — Teenage Mutant Ninja Turtles, Extended Art

    Extended Art

    Teenage Mutant Ninja Turtles

    TMT · #269 · 2026

    Normal
    $3.54
    Foil
    $3.82

    Buy on TCGplayer

  • South Wind Avatar — Teenage Mutant Ninja Turtles

    Teenage Mutant Ninja Turtles

    TMT · #78 · 2026

    Normal
    $1.41
    Foil
    $2.53

    Buy on TCGplayer

Prices from Scryfall, which tracks the TCGplayer and Cardmarket markets. They move daily and are a guide rather than a quote. Search TCGplayer for South Wind Avatar — a name search across every version, for the printings TCGplayer publishes no direct link to.

Aggregated from Commander games tracked in TurnZero HQ. Every figure counts decks and games only — no individual deck list, player or playgroup is identified. Win rates are withheld below 5 completed games, where the sample is too small to mean anything.